예제 #1
0
 void OnApplicationQuit()
 {
     //When we quit the application we want to save our position and rotation
     PlayerPrefsX.SetVector3(this.name + "_Position", transform.localPosition);
     PlayerPrefsX.SetQuaternion(this.name + "_Rotation", transform.localRotation);
     PlayerPrefsX.SetVector3(this.name + "_Scale", transform.localScale);
 }
예제 #2
0
    void Update()
    {
        #region Debug
        if (Input.GetKey(KeyCode.G) && Input.GetKeyDown(KeyCode.Z)) //Save
        {
            PlayerPrefsX.SetVector3("pos", player.transform.position);
            print("Save");
        }

        if (Input.GetKey(KeyCode.G) && Input.GetKeyDown(KeyCode.X)) //Load
        {
            charCtrl.enabled          = false;
            player.transform.position = PlayerPrefsX.GetVector3("pos");
            charCtrl.enabled          = true;
            print("Load");
        }

        if (Input.GetKey(KeyCode.G) && Input.GetKeyDown(KeyCode.P)) //Delete
        {
            PlayerPrefs.DeleteAll();
            print("Delete");
        }

        if (Input.GetKey(KeyCode.G) && Input.GetKeyDown(KeyCode.R)) //Reset
        {
            Resetar();
            print("Reset");
        }
        #endregion
    }
예제 #3
0
 public void SaveGame()
 {
     PlayerPrefsX.SetVector3("PlayerPosition", player.transform.position);
     PlayerPrefsX.SetVector3("PlayerVelocity", player.GetComponent <Rigidbody2D>().velocity);
     PlayerPrefsX.SetVector3("LastCheckpoint", player.GetComponent <Player>().getLastCheckpoint());
     PlayerPrefs.SetInt("PlayerHealth", player.GetComponent <Player>().getHitPoints());
     PlayerPrefs.SetInt("PlayerLives", player.GetComponent <Player>().getRemainingLives());
     player.GetComponent <Player>().capturePowerUpInfo();
     PlayerPrefs.SetString("CurrentLevel", Application.loadedLevelName);
     if (Application.loadedLevelName == "Level2" || Application.loadedLevelName == "Level4" || Application.loadedLevelName == "Level6")
     {
         PlayerPrefsX.SetVector3("BossPosition", boss.transform.position);
         PlayerPrefsX.SetVector3("BossVelocity", boss.GetComponent <Rigidbody2D>().velocity);
         PlayerPrefs.SetInt("BossHealth", boss.GetComponent <Agent>().getHitPoints());
         if (Application.loadedLevelName == "Level2")
         {
             boss.GetComponent <Boss>().capturePhaseInformation();
         }
         if (Application.loadedLevelName == "Level4")
         {
             boss.GetComponent <BossTwo>().capturePowerUpInformation();
         }
         if (Application.loadedLevelName == "Level6")
         {
             boss.GetComponent <BossThree>().capturePowerUpInformation();
         }
     }
     else
     {
         PlayerPrefsX.SetBool("LeftLeverPulled", LeftLever.GetComponent <Animator>().GetBool("Pulled"));
         PlayerPrefsX.SetBool("RightLeverPulled", RightLever.GetComponent <Animator>().GetBool("Pulled"));
     }
 }
예제 #4
0
파일: Shrine.cs 프로젝트: gjoao98/LookAway
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         PlayerPrefsX.SetVector3("OldPlayerPosition", other.transform.position - other.transform.forward * 2);
         SceneManager.LoadScene(ShrineName);
     }
 }
예제 #5
0
    void OnDestroy()
    {
        PlayerPrefsX.SetVector3("CubePosition" + cubeID.ToString(), transform.position);
        PlayerPrefsX.SetQuaternion("CubeRotation" + cubeID.ToString(), transform.rotation);

        PlayerPrefsX.SetVector3("CubeRigidbodyVelocity" + cubeID.ToString(), GetComponent <Rigidbody>().velocity);
        PlayerPrefsX.SetVector3("CubeRigidbodyAngularVelocity" + cubeID.ToString(), GetComponent <Rigidbody>().angularVelocity);
    }
예제 #6
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("DeleteSave"))
     {
         PlayerPrefsX.SetVector3("TucaCompleRBFinal", transform.position);
         PlayerPrefs.DeleteAll();
     }
 }
예제 #7
0
 private IEnumerator Save(Vector3[] data)
 {
     for (int i = 0; i < data.Length; i++)
     {
         PlayerPrefsX.SetVector3(KEY + i.ToString(), data[i]);
         yield return(new WaitForEndOfFrame());
     }
     yield break;
 }
        public override void OnEnter()
        {
            for (int i = 0; i < keys.Length; i++)
            {
                if (!keys[i].IsNone || !keys[i].Value.Equals(""))
                {
                    string key    = keys[i].Value;
                    FsmVar fsmVar = values[i];

                    switch (fsmVar.Type)
                    {
                    case VariableType.Int:
                        PlayerPrefs.SetInt(key, fsmVar.IsNone ? 0 : (int)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    case VariableType.Float:
                        PlayerPrefs.SetFloat(key, fsmVar.IsNone ? 0f : (float)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    case VariableType.Bool:
                        PlayerPrefsX.SetBool(key, fsmVar.IsNone ? false : (bool)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    case VariableType.Color:
                        PlayerPrefsX.SetColor(key, fsmVar.IsNone ? Color.black : (Color)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    case VariableType.Quaternion:
                        PlayerPrefsX.SetQuaternion(key, fsmVar.IsNone ? Quaternion.identity : (Quaternion)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    case VariableType.Rect:
                        PlayerPrefsX.SetRect(key, fsmVar.IsNone ? new Rect(0f, 0f, 0f, 0f) : (Rect)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    case VariableType.Vector2:
                        PlayerPrefsX.SetVector2(key, fsmVar.IsNone ? Vector2.zero : (Vector2)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    case VariableType.Vector3:
                        PlayerPrefsX.SetVector3(key, fsmVar.IsNone ? Vector3.zero : (Vector3)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    case VariableType.String:
                        PlayerPrefs.SetString(key, fsmVar.IsNone ? "" : (string)PlayMakerUtils.GetValueFromFsmVar(this.Fsm, fsmVar));
                        break;

                    default:
                        LogError("PlayerPrefsx does not support saving " + fsmVar.Type);
                        break;
                    }
                }
            }

            Finish();
        }
예제 #9
0
 public void Save()
 {
     PlayerPrefs.SetString("Players Name", playersName);
     PlayerPrefs.SetInt("Players Gender", (int)gender);
     PlayerPrefs.SetInt("Players Funds", funds);
     PlayerPrefs.SetString("Last Zone", lastZone);
     PlayerPrefsX.SetVector3("Last Position", lastPosition);
     PlayerPrefsX.SetBool("Can Battle", canBattle);
     pokemonRoster.Save(Path.Combine(Application.persistentDataPath, "roster.xml"));
     pokemonInventory.Save(Path.Combine(Application.persistentDataPath, "pinventory.xml"));
 }
예제 #10
0
    public void Save()
    {
        PlayerPrefsX.SetVector3("playerPosition", transform.position);

        string [] strAllowedTiles = new string[allowedTiles.Count];
        for (int i = 0; i < allowedTiles.Count; i++)
        {
            strAllowedTiles[i] = allowedTiles[i].ToString();
        }
        PlayerPrefsX.SetStringArray("playerTiles", strAllowedTiles);
    }
예제 #11
0
    public void CheckPoint()
    {
        PlayerPrefsX.SetVector3("pos", player.transform.position);

        for (int i = 0; i < parede.Length; i++)
        {
            PlayerPrefsX.SetVector3("posParede", parede[i].transform.position);
        }

        print("Save");
    }
 public void saveLocation()
 {
     SetHorizontalPivot(AnchorModes.min);
     SetVerticalPivot(AnchorModes.max);
     PlayerPrefsX.SetVector3(name + "position", rect.position);
     PlayerPrefsX.SetVector3(name + "size", rect.sizeDelta);
     PlayerPrefsX.SetBool(name + "horiz", (anchorHorizontal == AnchorModes.max));
     PlayerPrefsX.SetBool(name + "vert", (anchorVertical == AnchorModes.max));
     PlayerPrefsX.SetVector3(name + "scale", rect.localScale);
     PlayerPrefsX.SetBool(name + "saved", true);
     Debug.Log(name + " saved ", gameObject);
 }
예제 #13
0
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            GameInformation.LastScene = SceneManager.GetActiveScene().name;
            PlayerPrefsX.SetVector3("OldPlayerPosition", collision.transform.position - collision.transform.forward * 2);

            GameInformation.LastPos   = PlayerPrefsX.GetVector3("OldPlayerPosition");
            GameInformation.LastEnemy = this.gameObject.name;
            SceneManager.LoadScene(EnemyType);
        }
    }
예제 #14
0
 /// <summary>
 /// WTF? Are you kidding with me? What the hell is this?
 /// </summary>
 public static void CreateNewSaveData()
 {
     PlayerPrefsX.SetVector3(SaveVarName.PlayerPosition, Constant.PlayerPosition[0]);
     PlayerPrefsX.SetIntArray(SaveVarName.BackPackArray, null);
     PlayerPrefsX.SetIntArray(SaveVarName.ReminderArray, null);
     PlayerPrefsX.SetIntArray(SaveVarName.ConclusionArray, null);
     PlayerPrefsX.SetIntArray(SaveVarName.TruthArray, null);
     PlayerPrefsX.SetIntArray(SaveVarName.ClueArray, null);
     PlayerPrefsX.SetIntArray(SaveVarName.PermanentItemArray, null);
     PlayerPrefsX.SetIntArray(SaveVarName.UsableItemArray, null);
     PlayerPrefsX.SetIntArray(SaveVarName.ReminderItemArray, null);
 }
예제 #15
0
    //reset button

    public void InstanceFlag()
    {
        //count times instaniate this one if ==1 is instantiate else more than 1 no instance
        CountFlag++;

        if (isInstancePosFlag && CountFlag == 1)
        {
            PlayerPrefsX.SetVector3("PosFlag", posSaveDiamond);
            Instantiate(FlagDead, PlayerPrefsX.GetVector3("PosFlag"), Quaternion.identity);
        }
        else if (CountFlag > 1)
        {
            isInstancePosFlag = false;
        }
    }
예제 #16
0
    public void CheckPoint(Vector3 pos)
    {
        // Som de save
        FMODUnity.RuntimeManager.PlayOneShot(saveSound);

        // Salva posição de player
        PlayerPrefsX.SetVector3("pos", pos);

        // Salva o indice da última cena acessada
        PlayerPrefs.SetInt("lastSceneIndex", SceneManager.GetActiveScene().buildIndex);

        // Salva os pontos totais no momento do checkpoint
        PlayerPrefs.SetInt("pecasTotais", pontos.pontos);

        // Salva a vida total no momento do checkpoint
        PlayerPrefs.SetFloat("vida", vida.vida);

        #region Paredes
        // Pra cada objeto da lista...
        for (int i = 0; i < paredes.Length; i++)
        {
            PlayerPrefsX.SetVector3("posParede_" + SceneManager.GetActiveScene().buildIndex + "_" + i, paredes[i].transform.position); //Salva posição dos objetos
        }
        #endregion

        #region Itens
        for (int i = 0; i < items.Length; i++)
        {
            string key = "item_" + SceneManager.GetActiveScene().buildIndex + "_" + i;

            PlayerPrefsX.SetBool(key, items[i].activeSelf); // Carrega a atividade de objetos
        }
        #endregion

        #region Botões
        for (int i = 0; i < alavancas.Length; i++)
        {
            string key = "alavancaAperto_" + SceneManager.GetActiveScene().buildIndex + "_" + i;
            PlayerPrefsX.SetBool(key, alavancas[i].apertado); // Carrega o aperto de botões

            string key2 = "alavancaTrava_" + SceneManager.GetActiveScene().buildIndex + "_" + i;
            PlayerPrefsX.SetBool(key2, alavancas[i].travado); // Carrega a trava de botões
        }
        #endregion

        print("Save");
    }
    //! Saves the player's location and money.
    public void SavePlayerData()
    {
        playerInventory.SaveData();
        GameObject.Find("LanderCargo").GetComponent <InventoryManager>().SaveData();
        FileBasedPrefs.SetBool(stateManager.worldName + "oldWorld", true);

        if (PlayerPrefsX.GetPersistentBool("multiplayer") == true)
        {
            PlayerPrefsX.SetPersistentVector3(stateManager.worldName + "playerPosition", transform.position);
            PlayerPrefs.SetInt(stateManager.worldName + "money", money);
        }
        else
        {
            PlayerPrefsX.SetVector3(stateManager.worldName + "playerPosition", transform.position);
            FileBasedPrefs.SetInt(stateManager.worldName + "money", money);
        }
    }
예제 #18
0
    public void Save()
    {
        if (!Directory.Exists(Application.persistentDataPath + "/Saves"))
        {
            Directory.CreateDirectory(Application.persistentDataPath + "/Saves");
        }

        /* Player */
        PlayerPrefsX.SetVector3("PlayerPosition", transform.position);
        //PlayerPrefsX.SetVector3("PlayerRotation", transform.eulerAngles);

        /* Items */
        foreach (Inventory.ItemsClass item in invScript.items)
        {
            PlayerPrefs.SetInt("Item-" + item.name, item.item);
        }

        StartCoroutine(Notifications.Call("Saved."));
    }
예제 #19
0
    public static void SaveAll()
    {
        PlayerPrefs.SetInt("PLAYERLEVEL", GameInformation.Aila.PlayerLevel);
        PlayerPrefs.SetString("PLAYERNAME", GameInformation.Aila.PlayerName);
        PlayerPrefs.SetInt("IMAGINACAO", GameInformation.Aila.Imaginacao);
        PlayerPrefs.SetInt("DETERMINACAO", GameInformation.Aila.Determinacao);
        PlayerPrefs.SetInt("ARMADURA", GameInformation.Aila.Armadura);
        PlayerPrefs.SetInt("SORTE", GameInformation.Aila.Sorte);
        PlayerPrefs.SetInt("PVTOTAL", GameInformation.AilaPV);
        PlayerPrefs.SetInt("PVATUAL", GameInformation.AilaPVatual);
        PlayerPrefs.SetInt("PFTOTAL", GameInformation.AilaPF);
        PlayerPrefs.SetInt("PFATUAL", GameInformation.AilaPFatual);
        PlayerPrefs.SetInt("FRAGMENTOSDEMEMORIA", GameInformation.FragmentosDeMemoria);
        PlayerPrefs.SetString("LASTSCENE", GameInformation.LastScene);
        PlayerPrefsX.SetVector3("SavePlayerPos", GameInformation.LastPos);

        PlayerPrefsX.SetBool("COXINHABOSSDEFEATED", GameInformation.coxinhabossWon);

        Debug.Log("Saved All Information!");
    }
예제 #20
0
    public static void SaveTheGame(int saveSlot) //should be 1-4
    {
        loadedSlot = saveSlot;
        //KEEP PLANTS IN THE SAME ORDER FOR INSTANTIATION IN PLAYERGRIDOBJECT?
        PlayerPrefsX.SetVector3("respawn" + saveSlot, new Vector3(player.transform.position.x, player.transform.position.y, player.transform.position.z));
        PlayerPrefs.SetString("activeScene" + saveSlot, SceneManager.GetActiveScene().name);
        PlayerPrefs.SetInt("playerHealth" + saveSlot, player.health);

        PlayerPrefsX.SetBool("lavaBossBeaten" + saveSlot, lavaBossBeaten);
        PlayerPrefsX.SetBool("windBossBeaten" + saveSlot, windBossBeaten);
        PlayerPrefsX.SetBool("caveBossBeaten" + saveSlot, caveBossBeaten);

        //Debug.Log("SAVING HEALTH AS " + player.health);
        PlayerPrefsX.SetIntArray("playerInventory" + saveSlot, inventory);

        Vector3[] tempPlantPositions  = new Vector3[plants.Count];
        int[]     tempPlantTypes      = new int[plants.Count]; //need plant type
        String[]  tempPlantScenes     = new String[plants.Count];
        int[]     tempPlantDirections = new int[plants.Count]; //need plant object or direction

        int i = 0;

        foreach (KeyValuePair <PlantData, int> plantInfo in plants)
        {
            tempPlantPositions[i]  = plantInfo.Key.PlantLocation;
            tempPlantScenes[i]     = plantInfo.Key.PlantScene;
            tempPlantTypes[i]      = plantInfo.Value;
            tempPlantDirections[i] = (int)plantInfo.Key.PlantDirection;
            i++;
        }

        PlayerPrefsX.SetVector3Array("PlantPositions" + saveSlot, tempPlantPositions);
        PlayerPrefsX.SetIntArray("PlantTypes" + saveSlot, tempPlantTypes);
        PlayerPrefsX.SetStringArray("PlantScenes" + saveSlot, tempPlantScenes);
        PlayerPrefsX.SetIntArray("PlantDirections" + saveSlot, tempPlantDirections);

        foreach (DialogueNPCTrigger n in npcs)
        {
            n.saveRead();
        }
    }
예제 #21
0
    public void SaveGame()
    {
        PlayerPrefs.SetString("Date" + index, DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToLongTimeString());
        var    currentRT = RenderTexture.active;
        Camera camera    = Camera.main.transform.GetChild(0).GetComponent <Camera>();

        RenderTexture.active = camera.targetTexture;
        camera.Render();
        Texture2D image = new Texture2D(camera.targetTexture.width, camera.targetTexture.height);

        image.ReadPixels(new Rect(0, 0, camera.targetTexture.width, camera.targetTexture.height), 0, 0);
        image.Apply();
        RenderTexture.active = currentRT;
        PlayerPrefsX.WriteTextureToPlayerPrefs("Image" + index, image);
        PlayerPrefs.SetString("Level" + index, SceneManager.GetActiveScene().name);
        PlayerPrefsX.SetVector3("Position" + index, CharacterController.Player.transform.position);
        PlayerPrefsX.SetQuaternion("Rotation" + index, CharacterController.Player.transform.rotation);
        PlayerPrefs.SetFloat("Health" + index, CharacterController.Player.Health.CurrentHealth);
        PlayerPrefs.SetFloat("Energy" + index, CharacterController.Player.Energy.CurrentEnergy);
        PlayerPrefsX.SetStringArray("ITriggers" + index, PlayerPrefsX.GetStringArray("ITriggers" + PlayerPrefs.GetInt("Slot")).Concat(Loader.FindObjectsOfTypeAll <MonoBehaviour>().OfType <ITrigger>().Where(e => e.Complete).Select(f => f.GameObject.name).ToArray()).ToArray());
    }
예제 #22
0
    public void save()
    {
        enemylist = GameObject.Find("Enemies");
        if (!PlayerPrefs.HasKey("PlayerPos"))
        {
            foreach (Transform t in enemylist.transform)
            {
                Debug.Log(t.name);
                PlayerPrefs.SetString(t.name, t.name);
            }
        }
        player = GameObject.Find("QuinSpriteFinal_1");
        PlayerPrefsX.SetVector3("PlayerPos", new Vector3(player.GetComponent <Pibble>().spawnpoint.x, player.GetComponent <Pibble>().spawnpoint.y, player.GetComponent <Pibble>().spawnpoint.z));
        if (player.GetComponent <Pibble>().introRunning)
        {
            PlayerPrefsX.SetBool("IntroPlayed", true);
        }
        else
        {
            PlayerPrefsX.SetBool("IntroPlayed", false);
        }
        PlayerPrefsX.SetBool("HintDC", player.GetComponent <Pibble>().firstPatrol);
        PlayerPrefsX.SetBool("HintDCJ", player.GetComponent <Pibble>().firstDCJ);
        PlayerPrefsX.SetBool("HintNC", player.GetComponent <Pibble>().firstNinCat);
        PlayerPrefsX.SetBool("HintDoom", player.GetComponent <Pibble>().firstDoomba);
        PlayerPrefsX.SetBool("HintRov", player.GetComponent <Pibble>().firstRover);
        PlayerPrefsX.SetBool("HintKid", player.GetComponent <Pibble>().firstKid);
        PlayerPrefsX.SetBool("HintBirb", player.GetComponent <Pibble>().firstBirb);
        PlayerPrefsX.SetBool("HintUFO", player.GetComponent <Pibble>().firstUFO);
        PlayerPrefsX.SetBool("HintLas", player.GetComponent <Pibble>().firstLaser);
        PlayerPrefsX.SetBool("HintAst", player.GetComponent <Pibble>().firstAsteroid);
        PlayerPrefsX.SetBool("HintWorm", player.GetComponent <Pibble>().firstWormhole);

        PlayerPrefsX.SetBool("cityBG", bgcontroller.GetComponent <BGController>().cityActive);
        PlayerPrefsX.SetBool("carnivalBG", bgcontroller.GetComponent <BGController>().carnivalActive);
        PlayerPrefsX.SetBool("nosoBG", bgcontroller.GetComponent <BGController>().nosoActive);
        PlayerPrefsX.SetBool("moonBG", bgcontroller.GetComponent <BGController>().moonActive);
    }
    // Update is called once per frame
    void Update()
    {
        //Detecting if LevelObject sprite contains touch position and if so, load it if unlocked;

        if (Input.GetMouseButton(0))
        {
            touchPos   = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            touchTime += Time.deltaTime;
        }

        if (Input.GetMouseButtonUp(0))
        {
            for (int i = 0; i < levelList.Count; i++)
            {
                if (levelList[i].unlocked && levelList[i].LevelObject.bounds.Contains(touchPos) && touchTime < reactTime)
                {
                    Application.LoadLevel(levelList[i].LevelIndex);
                    PlayerPrefsX.SetVector3("currentCamPos", cam.transform.position);
                }
            }
            touchTime = 0;
        }
    }
예제 #24
0
    // map
    public void LoadMapLevel()
    {
        //set the first check instance flag
        PlayerPrefs.SetInt("First", 10);

        DestroyFlagOutMap();
        PlayerPrefs.SetInt("CheckFlag", 1);
        ScrollSnapRect._instance.Setpage();
        //UIManager._instance.CountFlag++;
        //banner destroy
        //Demo._instance.hideBanner();
        //
        UIManager._instance.CountBigBannerShow = 0;
        ////
        if (Saving)
        {
            PlayerPrefsX.SetVector3("PosFlag", UIManager._instance.posSaveDiamond);
            //    Debug.Log(UIManager._instance.CountFlag);
            Saving = false;
        }

        MenuScripts._instance.levelTextToPlay.text = "Play level: " + PlayerPrefs.GetInt("ValueMaxLevel");
        //SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
        ScrollSnapRect._instance.CheckScroll = true;
        GetLevel();
        diamondText.text = "" + PlayerPrefs.GetInt("DiamondTotal");

        ChangeColorCamera._instance.SwitchColor(9);
        ChangeColorCamera._instance.zoomIn = true;
        UIManager._instance.GameOverShownPanel.SetActive(false);
        GameManager._instance.DesTroyer = true;
        GameManager._instance.DestroyerLevel();
        Canvas1.SetActive(false);
        Canvas2.SetActive(true);
        DisableEverything();
    }
예제 #25
0
    // Ontrigger

    private void OnTriggerEnter2D(Collider2D col)
    {
        if (col.gameObject.name == "Dead")
        {
            // check if many check is random
            if (PlayerPrefs.GetInt("Check") > 1)
            {
                CharacterManager._instance.CheckRandom = true;
                CharacterManager._instance.RandomChar();
            }

            // CharacterManager._instance.RandomChar();
            ChangeColorCamera._instance.SnailColor = false;
            // reset score is 0
            ScoreManager._instance._score = 0;
            // save pos when dead to instance xDead
            posSaveLevel = transform.position;
            // _anim.SetTrigger("Dead");
            _rb.isKinematic = true;
            //speedUp = 0f;
            CountItemsEated = 0;

            //disable everything from cameara
            RotationCamera._instance.isZoomin      = false;
            RotationCamera._instance.isZoomOut     = false;
            RotationCamera._instance.rayShoot      = false;
            RotationCamera._instance.rayShootNguoc = false;
            RotationCamera._instance.state         = 0;
            GameManager._instance.isDead           = true;
            ChangeColorCamera._instance.zoomIn     = false;
            //gan ten tu game manager equar this name level;

            // position instance Xdead

            IsUp    = false;
            IsLeft  = false;
            IsRight = false;

            //   gameObject.SetActive(false);

            UIManager._instance.GameOverShow();
            //  CharacterManager._instance.RandomChar();
            soundManager.playPlayerSound(DeadSound[Random.Range(0, DeadSound.Length)], 1f);
            //   Dead();

            // check flag avata
            // ReSharper disable once ConditionIsAlwaysTrueOrFalse
            if (UIManager._instance.posSaveDiamond == null)
            {
                // ReSharper disable once HeuristicUnreachableCode
                UIManager._instance.isCheckGetPositionFlag = true;
            }

            // ReSharper disable once ConditionIsAlwaysTrueOrFalse
            if (UIManager._instance.posSaveDiamond != null)
            {
                UIManager._instance.isCheckGetPositionFlag = false;

                UIManager._instance.isInstancePosFlag = true;
            }

            //
            // Get the first in stance flag and then never instantiale any more
            // set firs 0 and load map set is 10 and over
            if (!PlayerPrefs.HasKey("First"))
            {
                PlayerPrefs.SetInt("First", 0);
            }
            if (PlayerPrefs.GetInt("First") == 0)
            {
                PlayerPrefsX.SetVector3("PosFlag", UIManager._instance.posSaveDiamond);
            }
            Destroy(gameObject);
        }
        else if (col.gameObject.name == "Diamond")
        {
            // check flag avata
            if (UIManager._instance.isCheckGetPositionFlag)
            {
                UIManager._instance.posSaveDiamond = col.bounds.center;
            }

            // getPosDiamond = false;

            // getPosDiamond = false;
            //
            CountItemsEated++;

            soundManager.DiamondSound();
            ScoreManager._instance.AddScore(10);
            //  ScoreManager._instance.AddDiamond();
            col.gameObject.SetActive(false);
            //if (CountItemsEated > PlayerPrefs.GetInt("ItemsCountLevel" + ValuePlayLevel))
            //{
            ScoreManager._instance.diamondText.text = CountItemsEated + "/" + CountItems;
        }
        else
        {
            if (col.gameObject.tag == "LevelUp")
            {
                //  Debug.Log(PlayerPrefs.GetInt("ValuePlayLevel"));
                if (RotationCamera._instance._animCam.GetCurrentAnimatorStateInfo(0).IsName("Rotation"))
                {
                    RotationCamera._instance._animCam.SetBool("Right", false);
                }
                if (RotationCamera._instance._animCam.GetCurrentAnimatorStateInfo(0).IsName("Left"))
                {
                    RotationCamera._instance._animCam.SetBool("Left", false);
                }
                //
                if (PlayerPrefs.GetInt("ValueMaxLevel") < ValuePlayLevel + 1)
                {
                    //  source.PlayOneShot(levelFinish, 1f);
                    PlayerPrefs.SetInt("ValueMaxLevel", ValuePlayLevel + 1);
                    PlayerPrefs.Save();
                }
                //Update Text Facebook img
                //
                GameManager._instance.UpdateText();

                //
                ScoreManager._instance.diamondText.text = PlayerPrefs.GetInt("ItemsCountLevel" + ValuePlayLevel) + "/" +
                                                          CountItems;
                //
                //checkRay = true;
                GameManager._instance.levelToLoadAgain = col.transform.parent.parent.name;
                //check if level max less than value level+1 and save valueplay......

                RotationCamera._instance.mainCamera.transform.rotation = Quaternion.Euler(0f, 0f, 0f);

                //Kiểm tra số item ăn được có bằng item đếm được trong màn

                CountItems = GameObject.Find(col.transform.parent.parent.name).transform.Find("Diamond").childCount;
                CharacterManager._instance.unlock = true;
                CharacterManager._instance.LockCharacter();

                //   Debug.Log(CountItems);
            }
            if (col.gameObject.tag == "Hard")
            {
                col.gameObject.SetActive(false);
                if (UIManager._instance.isCheckGetPositionFlag)
                {
                    UIManager._instance.posSaveDiamond = col.bounds.center;
                }
            }
            else if (col.gameObject.name == "VeDich")
            {
                LevelManager._instance.Level[PlayerPrefs.GetInt("ValueMaxLevel") - 1].transform.Find("Avata")
                .gameObject.SetActive(false);
                //defauc camera state
                UIManager._instance.UpdateText(PlayerPrefs.GetInt("ValuePlayLevel") + 2);
                ChangeColorCamera._instance.SwitchColor(7);
                //speed violet
                ChangeColorCamera._instance.mauTimSpeed = false;
                //  speedUp = 2.6f;
                // _anim.speed = 1;
                //    ChangeColorCamera._instance.zoomIn = true;
                RotationCamera._instance.isZoomOut      = true;
                ChangeColorCamera._instance.SnailColor  = false;
                RotationCamera._instance._animCam.speed = 1;
                Anim.SetBool("Change", false);
                Anim.speed = 1;
                //speedUp = 2.6f;
                //  Debug.Log(gameObject.name);
                CheckPlayerSound = true;
                isMoveCenter     = true;
                FollowCamera._instance.Setup();
                //get level text
                // int a = PlayerPrefs.GetInt("ValuePlayLevel" + 1);
                // UIManager._instance.UpdateText(a);
                //
                CharacterManager._instance.unlock = true;

                // check false default
                RotationCamera._instance.rayShoot      = false;
                RotationCamera._instance.rayShootNguoc = false;
                if (RotationCamera._instance.isZoomin)
                {
                    RotationCamera._instance.isZoomin  = false;
                    RotationCamera._instance.isZoomOut = true;
                }

                RotationCamera._instance.state = 0;
                //    RotationCamera._instance.vedich = true;
                // tang level moi khi cham dich
                ValuePlayLevel++;
                //gan so level
                //reset camera
                if (RotationCamera._instance._animCam.GetCurrentAnimatorStateInfo(0).IsName("Rotation"))
                {
                    RotationCamera._instance._animCam.SetBool("Right", false);
                }
                if (RotationCamera._instance._animCam.GetCurrentAnimatorStateInfo(0).IsName("Left"))
                {
                    RotationCamera._instance._animCam.SetBool("Left", false);
                }

                PlayerPrefs.SetInt("ValuePlayLevel", ValuePlayLevel);
                PlayerPrefs.Save();

                //   Kiểm tra số item ăn được có bằng item đếm được trong màn
                if (!PlayerPrefs.HasKey("ItemsLevel" + ValuePlayLevel))
                {
                    PlayerPrefs.SetString("ItemsLevel" + ValuePlayLevel, "False");
                }
                if (PlayerPrefs.GetString("ItemsLevel" + ValuePlayLevel) == "False")
                {
                    if ((CountItemsEated == CountItems) || (PlayerPrefs.GetInt("Diamond") > CountItems))
                    {
                        PlayerPrefs.SetString("ItemsLevel" + ValuePlayLevel, "True");
                    }
                    else
                    {
                        PlayerPrefs.SetString("ItemsLevel" + ValuePlayLevel, "False");
                    }

                    PlayerPrefs.Save();
                }
                if (!PlayerPrefs.HasKey("ItemsCountLevel" + ValuePlayLevel)) // max diamond value each level
                {
                    PlayerPrefs.SetInt("ItemsCountLevel" + ValuePlayLevel, CountItemsEated);
                    PlayerPrefs.SetInt("DiamondTotal", PlayerPrefs.GetInt("DiamondTotal") + CountItemsEated);
                    // total diamond
                }

                // check cup va sound
                if (ValuePlayLevel < PlayerPrefs.GetInt("ValueMaxLevel"))
                {
                    soundManager.LevelUp(1f);
                    //soundManager.LevelUp(1f);
                    LevelManager._instance.cupGot.SetActive(false);
                }
                else if (PlayerPrefs.GetInt("ValueMaxLevel") >= ValuePlayLevel)
                {
                    LevelManager._instance.cupGot.SetActive(true);
                    _audioSource.clip = FinishWin;
                    _audioSource.Play();
                }

                if (PlayerPrefs.GetInt("ItemsCountLevel" + ValuePlayLevel) < CountItemsEated)
                {
                    PlayerPrefs.SetInt("ItemsCountLevel" + ValuePlayLevel,
                                       PlayerPrefs.GetInt("ItemsCountLevel" + ValuePlayLevel) +
                                       (CountItemsEated - PlayerPrefs.GetInt("ItemsCountLevel" + ValuePlayLevel)));
                    PlayerPrefs.SetInt("DiamondTotal",
                                       PlayerPrefs.GetInt("DiamondTotal") +
                                       (CountItemsEated - PlayerPrefs.GetInt("ItemsCountLevel" + ValuePlayLevel)));
                    //Tổng số kc kiếm được
                }

                CountItemsEated = 0;

                _boxMoveMid = col;
            }
            else if (col.gameObject.tag == "Stop")
            {
                SpeedUp = 2.6f;
                Destroy(gameObject);
                LevelManager._instance.LevelComplete.SetActive(true);
            }
            else if (col.gameObject.tag == "Green")
            {
                if (CheckColor)
                {
                    //RotationCamera._instance.state = 3;
                    //ChangeColorCamera._instance.SwitchColor(0);
                    StartCoroutine(ChangeColor(3, 0));
                }
                else
                {
                    RotationCamera._instance.state = 3;
                    SpeedUp = 2.6f;
                    ChangeColorCamera._instance.SwitchColor(8);
                }
            }
            else if (col.gameObject.tag == "Orange")
            {
                if (CheckColor)
                {
                    //RotationCamera._instance.state = 2;
                    //ChangeColorCamera._instance.SwitchColor(1);
                    StartCoroutine(ChangeColor(2, 1));
                }
                else
                {
                    RotationCamera._instance.state = 2;
                    SpeedUp = 2.6f;
                    ChangeColorCamera._instance.SwitchColor(8);
                }
            }
            else if (col.gameObject.tag == "Pink")
            {
                if (CheckColor)
                {
                    //RotationCamera._instance.state = 1;
                    //ChangeColorCamera._instance.SwitchColor(7);
                    StartCoroutine(ChangeColor(1, 7));
                }
                else
                {
                    RotationCamera._instance.state = 1;
                    SpeedUp = 2.6f;
                    ChangeColorCamera._instance.SwitchColor(8);
                }
            }
            else if (col.gameObject.tag == "Violet")
            {
                if (CheckColor)
                {
                    //RotationCamera._instance.state = 1;
                    ////RotationCamera._instance.rayShoot = true;
                    //ChangeColorCamera._instance.SwitchColor(4);
                    StartCoroutine(ChangeColor(1, 4));
                }
                else
                {
                    RotationCamera._instance.state = 1;
                    SpeedUp = 2.6f;
                    ChangeColorCamera._instance.SwitchColor(8);
                }
            }
            else if (col.gameObject.tag == "BlueBlur")
            {
                if (CheckColor)
                {
                    //   isActiveCameraRotation = true;
                    //  camerahehe = 1;
                    //   Debug.Log(camerahehe);
                    //RotationCamera._instance.state = 1;
                    //ChangeColorCamera._instance.SwitchColor(5);
                    StartCoroutine(ChangeColor(2, 5));
                }
                else
                {
                    RotationCamera._instance.state = 1;
                    SpeedUp = 2.6f;
                    ChangeColorCamera._instance.SwitchColor(8);
                }
            }
            else if (col.gameObject.tag == "CamSam")
            {
                if (CheckColor)
                {
                    //RotationCamera._instance.state = 1;
                    //ChangeColorCamera._instance.SwitchColor(2);
                    StartCoroutine(ChangeColor(1, 2));
                }
                else
                {
                    RotationCamera._instance.state = 1;
                    SpeedUp = 2.6f;
                    ChangeColorCamera._instance.SwitchColor(8);
                }
            }
            else if (col.gameObject.tag == "Blue")
            {
                ChangeColorCamera._instance.SwitchColor(6);
                if (CheckColor && (ValuePlayLevel > 2))
                {
                    StartCoroutine(ChangeColor(2, 6));
                }
                else if (ValuePlayLevel > 2)
                {
                    RotationCamera._instance.state = 2;
                    SpeedUp = 2.6f;
                    ChangeColorCamera._instance.SwitchColor(8);
                }
            }
            else if (col.gameObject.tag == "PinkBlur")
            {
                if (CheckColor)
                {
                    StartCoroutine(ChangeColor(1, 3));
                }
                else
                {
                    RotationCamera._instance.state = 2;
                    SpeedUp = 2.6f;
                    ChangeColorCamera._instance.SwitchColor(8);
                }
            }
            else if (col.gameObject.tag == "Right")
            {
                if (UIManager._instance.isCheckGetPositionFlag)
                {
                    //    isJump = false;

                    UIManager._instance.posSaveDiamond = col.bounds.center;
                }
            }
            else if (col.gameObject.tag == "Left")
            {
                if (UIManager._instance.isCheckGetPositionFlag)
                {
                    //   isJump = false;
                    UIManager._instance.posSaveDiamond = col.bounds.center;
                }
            }
            else if (col.gameObject.tag == "Up")
            {
                if (UIManager._instance.isCheckGetPositionFlag)
                {
                    //    isJump = false;
                    UIManager._instance.posSaveDiamond = col.bounds.center;
                }
            }
            else if (col.gameObject.tag == "Jump")
            {
                if (UIManager._instance.isCheckGetPositionFlag)
                {
                    UIManager._instance.posSaveDiamond = col.bounds.center;
                }
            }
        }
    }
예제 #26
0
 private void OnApplicationQuit()
 { //save date
     PlayerPrefsX.SetVector3("position", transform.position);
     Vector3[] anArray = target.ToArray();
     PlayerPrefsX.SetVector3Array("VectorsArray", anArray);
 }
예제 #27
0
    //! Saves the world.
    public IEnumerator SaveDataCoroutine()
    {
        stateManager.dataSaved = false;
        stateManager.saving    = true;
        currentObject          = 0;
        int        saveInterval  = 0;
        int        objectID      = 0;
        string     worldID       = "";
        string     objectName    = "";
        List <int> machineIdList = new List <int>();
        List <int> blockIdList   = new List <int>();

        GameObject[]  machines     = GameObject.FindGameObjectsWithTag("Machine");
        Transform[]   blocks       = stateManager.builtObjects.GetComponentsInChildren <Transform>(true);
        MeshPainter[] meshPainters = Object.FindObjectsOfType <MeshPainter>();

        if (totalObjects == 0)
        {
            totalObjects = machines.Length + blocks.Length + meshPainters.Length;
        }

        foreach (GameObject go in machines)
        {
            if (go != null)
            {
                if (go.transform.parent != stateManager.builtObjects.transform)
                {
                    Vector3    objectPosition = go.transform.position;
                    Quaternion objectRotation = go.transform.rotation;
                    if (go.GetComponent <Auger>() != null)
                    {
                        objectName = stateManager.worldName + "Auger";
                        worldID    = go.GetComponent <Auger>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            int   speed  = go.GetComponent <Auger>().speed;
                            float amount = go.GetComponent <Auger>().amount;
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <ElectricLight>() != null)
                    {
                        objectName = stateManager.worldName + "ElectricLight";
                        worldID    = go.GetComponent <ElectricLight>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <DarkMatterCollector>() != null)
                    {
                        objectName = stateManager.worldName + "DarkMatterCollector";
                        worldID    = go.GetComponent <DarkMatterCollector>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            int   speed            = go.GetComponent <DarkMatterCollector>().speed;
                            float darkMatterAmount = go.GetComponent <DarkMatterCollector>().darkMatterAmount;
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "darkMatterAmount", darkMatterAmount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <DarkMatterConduit>() != null)
                    {
                        objectName = stateManager.worldName + "DarkMatterConduit";
                        worldID    = go.GetComponent <DarkMatterConduit>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID          = go.GetComponent <DarkMatterConduit>().inputID;
                            string outputID         = go.GetComponent <DarkMatterConduit>().outputID;
                            int    speed            = go.GetComponent <DarkMatterConduit>().speed;
                            float  darkMatterAmount = go.GetComponent <DarkMatterConduit>().darkMatterAmount;
                            int    range            = go.GetComponent <DarkMatterConduit>().range;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetInt(worldID + "range", range);
                            FileBasedPrefs.SetFloat(worldID + "darkMatterAmount", darkMatterAmount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <RailCart>() != null)
                    {
                        objectName = stateManager.worldName + "RailCart";
                        worldID    = go.GetComponent <RailCart>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string  targetID      = go.GetComponent <RailCart>().targetID;
                            Vector3 startPosition = go.GetComponent <RailCart>().startPosition;
                            if (go.GetComponent <InventoryManager>() != null)
                            {
                                go.GetComponent <InventoryManager>().SaveData();
                            }
                            FileBasedPrefs.SetString(worldID + "targetID", targetID);
                            PlayerPrefsX.SetVector3(worldID + "startPosition", startPosition);
                        }
                    }
                    if (go.GetComponent <RailCartHub>() != null)
                    {
                        objectName = stateManager.worldName + "RailCartHub";
                        worldID    = go.GetComponent <RailCartHub>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID    = go.GetComponent <RailCartHub>().inputID;
                            string outputID   = go.GetComponent <RailCartHub>().outputID;
                            int    range      = go.GetComponent <RailCartHub>().range;
                            bool   centralHub = go.GetComponent <RailCartHub>().centralHub;
                            bool   stop       = go.GetComponent <RailCartHub>().stop;
                            int    circuit    = go.GetComponent <RailCartHub>().circuit;
                            float  stopTime   = go.GetComponent <RailCartHub>().stopTime;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetInt(worldID + "range", range);
                            FileBasedPrefs.SetInt(worldID + "circuit", circuit);
                            FileBasedPrefs.SetBool(worldID + "centralHub", centralHub);
                            FileBasedPrefs.SetBool(worldID + "stop", stop);
                            FileBasedPrefs.SetFloat(worldID + "stopTime", stopTime);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <UniversalConduit>() != null)
                    {
                        objectName = stateManager.worldName + "UniversalConduit";
                        worldID    = go.GetComponent <UniversalConduit>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID  = go.GetComponent <UniversalConduit>().inputID;
                            string outputID = go.GetComponent <UniversalConduit>().outputID;
                            string type     = go.GetComponent <UniversalConduit>().type;
                            int    speed    = go.GetComponent <UniversalConduit>().speed;
                            int    range    = go.GetComponent <UniversalConduit>().range;
                            float  amount   = go.GetComponent <UniversalConduit>().amount;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetString(worldID + "type", type);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetInt(worldID + "range", range);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <HeatExchanger>() != null)
                    {
                        objectName = stateManager.worldName + "HeatExchanger";
                        worldID    = go.GetComponent <HeatExchanger>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID   = go.GetComponent <HeatExchanger>().inputID;
                            string outputID  = go.GetComponent <HeatExchanger>().outputID;
                            string inputType = go.GetComponent <HeatExchanger>().inputType;
                            int    speed     = go.GetComponent <HeatExchanger>().speed;
                            float  amount    = go.GetComponent <HeatExchanger>().amount;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetString(worldID + "inputType", inputType);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <Retriever>() != null)
                    {
                        objectName = stateManager.worldName + "Retriever";
                        worldID    = go.GetComponent <Retriever>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID  = go.GetComponent <Retriever>().inputID;
                            string outputID = go.GetComponent <Retriever>().outputID;
                            int    speed    = go.GetComponent <Retriever>().speed;
                            float  amount   = go.GetComponent <Retriever>().amount;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                            if (go.GetComponent <InventoryManager>() != null)
                            {
                                go.GetComponent <InventoryManager>().SaveData();
                            }
                        }
                    }
                    if (go.GetComponent <AutoCrafter>() != null)
                    {
                        objectName = stateManager.worldName + "AutoCrafter";
                        worldID    = go.GetComponent <AutoCrafter>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID = go.GetComponent <AutoCrafter>().inputID;
                            int    speed   = go.GetComponent <AutoCrafter>().speed;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                            if (go.GetComponent <InventoryManager>() != null)
                            {
                                go.GetComponent <InventoryManager>().SaveData();
                            }
                        }
                    }
                    if (go.GetComponent <Smelter>() != null)
                    {
                        objectName = stateManager.worldName + "Smelter";
                        worldID    = go.GetComponent <Smelter>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID    = go.GetComponent <Smelter>().inputID;
                            string outputID   = go.GetComponent <Smelter>().outputID;
                            string inputType  = go.GetComponent <Smelter>().inputType;
                            string outputType = go.GetComponent <Smelter>().outputType;
                            int    speed      = go.GetComponent <Smelter>().speed;
                            float  amount     = go.GetComponent <Smelter>().amount;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetString(worldID + "inputType", inputType);
                            FileBasedPrefs.SetString(worldID + "outputType", outputType);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <Turret>() != null)
                    {
                        objectName = stateManager.worldName + "Turret";
                        worldID    = go.GetComponent <Turret>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            int speed = go.GetComponent <Turret>().speed;
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <MissileTurret>() != null)
                    {
                        objectName = stateManager.worldName + "MissileTurret";
                        worldID    = go.GetComponent <MissileTurret>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            int    speed      = go.GetComponent <MissileTurret>().speed;
                            string ammoType   = go.GetComponent <MissileTurret>().ammoType;
                            int    ammoAmount = go.GetComponent <MissileTurret>().ammoAmount;
                            FileBasedPrefs.SetString(worldID + "ammoType", ammoType);
                            FileBasedPrefs.SetInt(worldID + "ammoAmount", ammoAmount);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <PowerSource>() != null)
                    {
                        if (go.GetComponent <PowerSource>().type == "Solar Panel")
                        {
                            objectName = stateManager.worldName + "SolarPanel";
                        }
                        else if (go.GetComponent <PowerSource>().type == "Generator")
                        {
                            objectName = stateManager.worldName + "Generator";
                        }
                        else if (go.GetComponent <PowerSource>().type == "Reactor Turbine")
                        {
                            objectName = stateManager.worldName + "ReactorTurbine";
                        }
                        worldID = go.GetComponent <PowerSource>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string outputID   = go.GetComponent <PowerSource>().outputID;
                            string fuelType   = go.GetComponent <PowerSource>().fuelType;
                            int    fuelAmount = go.GetComponent <PowerSource>().fuelAmount;
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetString(worldID + "fuelType", fuelType);
                            FileBasedPrefs.SetInt(worldID + "fuelAmount", fuelAmount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <NuclearReactor>() != null)
                    {
                        objectName = stateManager.worldName + "NuclearReactor";
                        worldID    = go.GetComponent <NuclearReactor>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <PowerConduit>() != null)
                    {
                        objectName = stateManager.worldName + "PowerConduit";
                        worldID    = go.GetComponent <PowerConduit>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID     = go.GetComponent <PowerConduit>().inputID;
                            string outputID1   = go.GetComponent <PowerConduit>().outputID1;
                            string outputID2   = go.GetComponent <PowerConduit>().outputID2;
                            bool   dualOutput  = go.GetComponent <PowerConduit>().dualOutput;
                            int    range       = go.GetComponent <PowerConduit>().range;
                            int    powerAmount = go.GetComponent <PowerConduit>().powerAmount;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "outputID1", outputID1);
                            FileBasedPrefs.SetString(worldID + "outputID2", outputID2);
                            FileBasedPrefs.SetBool(worldID + "dualOutput", dualOutput);
                            FileBasedPrefs.SetInt(worldID + "range", range);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <AlloySmelter>() != null)
                    {
                        objectName = stateManager.worldName + "AlloySmelter";
                        worldID    = go.GetComponent <AlloySmelter>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID1     = go.GetComponent <AlloySmelter>().inputID1;
                            string inputID2     = go.GetComponent <AlloySmelter>().inputID2;
                            string inputType1   = go.GetComponent <AlloySmelter>().inputType1;
                            string inputType2   = go.GetComponent <AlloySmelter>().inputType2;
                            string outputType   = go.GetComponent <AlloySmelter>().outputType;
                            string outputID     = go.GetComponent <AlloySmelter>().outputID;
                            int    speed        = go.GetComponent <AlloySmelter>().speed;
                            float  amount       = go.GetComponent <AlloySmelter>().amount;
                            float  amount2      = go.GetComponent <AlloySmelter>().amount2;
                            float  outputAmount = go.GetComponent <AlloySmelter>().outputAmount;
                            FileBasedPrefs.SetString(worldID + "inputID1", inputID1);
                            FileBasedPrefs.SetString(worldID + "inputID2", inputID2);
                            FileBasedPrefs.SetString(worldID + "inputType1", inputType1);
                            FileBasedPrefs.SetString(worldID + "inputType2", inputType2);
                            FileBasedPrefs.SetString(worldID + "outputType", outputType);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetFloat(worldID + "amount2", amount2);
                            FileBasedPrefs.SetFloat(worldID + "amount", outputAmount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <Press>() != null)
                    {
                        objectName = stateManager.worldName + "Press";
                        worldID    = go.GetComponent <Press>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID    = go.GetComponent <Press>().inputID;
                            string inputType  = go.GetComponent <Press>().inputType;
                            string outputType = go.GetComponent <Press>().outputType;
                            string outputID   = go.GetComponent <Press>().outputID;
                            int    speed      = go.GetComponent <Press>().speed;
                            float  amount     = go.GetComponent <Press>().amount;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "inputType", inputType);
                            FileBasedPrefs.SetString(worldID + "outputType", outputType);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <Extruder>() != null)
                    {
                        objectName = stateManager.worldName + "Extruder";
                        worldID    = go.GetComponent <Extruder>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID    = go.GetComponent <Extruder>().inputID;
                            string inputType  = go.GetComponent <Extruder>().inputType;
                            string outputType = go.GetComponent <Extruder>().outputType;
                            string outputID   = go.GetComponent <Extruder>().outputID;
                            int    speed      = go.GetComponent <Extruder>().speed;
                            float  amount     = go.GetComponent <Extruder>().amount;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "inputType", inputType);
                            FileBasedPrefs.SetString(worldID + "outputType", outputType);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <GearCutter>() != null)
                    {
                        objectName = stateManager.worldName + "GearCutter";
                        worldID    = go.GetComponent <GearCutter>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            string inputID    = go.GetComponent <GearCutter>().inputID;
                            string inputType  = go.GetComponent <GearCutter>().inputType;
                            string outputType = go.GetComponent <GearCutter>().outputType;
                            string outputID   = go.GetComponent <GearCutter>().outputID;
                            int    speed      = go.GetComponent <GearCutter>().speed;
                            float  amount     = go.GetComponent <GearCutter>().amount;
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "inputType", inputType);
                            FileBasedPrefs.SetString(worldID + "outputType", outputType);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <UniversalExtractor>() != null)
                    {
                        objectName = stateManager.worldName + "UniversalExtractor";
                        worldID    = go.GetComponent <UniversalExtractor>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            int    speed  = go.GetComponent <UniversalExtractor>().speed;
                            float  amount = go.GetComponent <UniversalExtractor>().amount;
                            string type   = go.GetComponent <UniversalExtractor>().type;
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetString(worldID + "type", type);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (stateManager.IsStorageContainer(go))
                    {
                        objectName = stateManager.worldName + "StorageContainer";
                        worldID    = go.GetComponent <InventoryManager>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            go.GetComponent <InventoryManager>().SaveData();
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <StorageComputer>() != null)
                    {
                        objectName = stateManager.worldName + "StorageComputer";
                        worldID    = go.GetComponent <StorageComputer>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <Door>() != null)
                    {
                        if (go.GetComponent <Door>().type == "Door")
                        {
                            objectName = stateManager.worldName + "Door";
                        }
                        else if (go.GetComponent <Door>().type == "Quantum Hatchway")
                        {
                            Debug.Log("Saving hatch");
                            objectName = stateManager.worldName + "QuantumHatchway";
                        }
                        worldID = go.GetComponent <Door>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            int    audioClip = go.GetComponent <Door>().audioClip;
                            int    texture   = go.GetComponent <Door>().textureIndex;
                            string material  = go.GetComponent <Door>().material;
                            bool   edited    = go.GetComponent <Door>().edited;
                            FileBasedPrefs.SetInt(worldID + "audioClip", audioClip);
                            FileBasedPrefs.SetInt(worldID + "texture", texture);
                            FileBasedPrefs.SetString(worldID + "material", material);
                            FileBasedPrefs.SetBool(worldID + "edited", edited);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <ModMachine>() != null)
                    {
                        objectName = stateManager.worldName + "ModMachine";
                        worldID    = go.GetComponent <ModMachine>().ID;
                        if (worldID != "unassigned" && worldID != "")
                        {
                            objectID = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                            int    speed       = go.GetComponent <ModMachine>().speed;
                            float  amount      = go.GetComponent <ModMachine>().amount;
                            string machineName = go.GetComponent <ModMachine>().machineName;
                            string inputID     = go.GetComponent <ModMachine>().inputID;
                            string outputID    = go.GetComponent <ModMachine>().outputID;
                            string inputType   = go.GetComponent <ModMachine>().inputType;
                            string outputType  = go.GetComponent <ModMachine>().outputType;
                            FileBasedPrefs.SetString(worldID + "machineName", machineName);
                            FileBasedPrefs.SetString(worldID + "inputID", inputID);
                            FileBasedPrefs.SetString(worldID + "outputID", outputID);
                            FileBasedPrefs.SetString(worldID + "inputType", inputType);
                            FileBasedPrefs.SetString(worldID + "outputType", outputType);
                            FileBasedPrefs.SetInt(worldID + "speed", speed);
                            FileBasedPrefs.SetFloat(worldID + "amount", amount);
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                        }
                    }
                    if (go.GetComponent <ProtectionBlock>() != null)
                    {
                        worldID = go.GetComponent <ProtectionBlock>().ID;
                        List <string> userNames = go.GetComponent <ProtectionBlock>().GetUserNames();
                        if (worldID != "unassigned" && worldID != "" && userNames != null)
                        {
                            PlayerPrefsX.SetStringArray(worldID + "userNames", userNames.ToArray());
                            FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling);
                            FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack);
                            objectName = stateManager.worldName + "ProtectionBlock";
                            objectID   = int.Parse(worldID.Substring(objectName.Length));
                            machineIdList.Add(objectID);
                        }
                    }

                    FileBasedPrefs.SetString(stateManager.worldName + "machine" + objectID + "Name", objectName);
                    PlayerPrefsX.SetVector3(stateManager.worldName + "machine" + objectID + "Position", objectPosition);
                    PlayerPrefsX.SetQuaternion(stateManager.worldName + "machine" + objectID + "Rotation", objectRotation);

                    currentObject++;
                    saveInterval++;
                    if (saveInterval >= totalObjects * 0.05f)
                    {
                        yield return(null);

                        saveInterval = 0;
                    }
                }
            }
        }

        foreach (Transform T in blocks)
        {
            if (T != null)
            {
                Vector3    objectPosition = T.position;
                Quaternion objectRotation = T.rotation;
                if (T.gameObject.GetComponent <IronBlock>() != null)
                {
                    if (T.gameObject.name.Equals("IronRamp(Clone)"))
                    {
                        objectName = stateManager.worldName + "IronRamp";
                    }
                    else
                    {
                        objectName = stateManager.worldName + "IronBlock";
                    }
                    worldID = T.gameObject.GetComponent <IronBlock>().ID;
                    if (worldID != "unassigned" && worldID != "")
                    {
                        objectID = int.Parse(worldID.Substring(objectName.Length));
                        blockIdList.Add(objectID);
                        FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName);
                        PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition);
                        PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation);
                        FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling);
                        FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack);
                    }
                }
                if (T.gameObject.GetComponent <Steel>() != null)
                {
                    if (T.gameObject.name.Equals("SteelRamp(Clone)"))
                    {
                        objectName = stateManager.worldName + "SteelRamp";
                    }
                    else
                    {
                        objectName = stateManager.worldName + "Steel";
                    }
                    worldID = T.gameObject.GetComponent <Steel>().ID;
                    if (worldID != "unassigned" && worldID != "")
                    {
                        objectID = int.Parse(worldID.Substring(objectName.Length));
                        blockIdList.Add(objectID);
                        FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName);
                        PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition);
                        PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation);
                        FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling);
                        FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack);
                    }
                }
                if (T.gameObject.GetComponent <Brick>() != null)
                {
                    objectName = stateManager.worldName + "Brick";
                    worldID    = T.gameObject.GetComponent <Brick>().ID;
                    if (worldID != "unassigned" && worldID != "")
                    {
                        objectID = int.Parse(worldID.Substring(objectName.Length));
                        blockIdList.Add(objectID);
                        FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName);
                        PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition);
                        PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation);
                        FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling);
                        FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack);
                    }
                }
                if (T.gameObject.GetComponent <Glass>() != null)
                {
                    objectName = stateManager.worldName + "Glass";
                    worldID    = T.gameObject.GetComponent <Glass>().ID;
                    if (worldID != "unassigned" && worldID != "")
                    {
                        objectID = int.Parse(worldID.Substring(objectName.Length));
                        blockIdList.Add(objectID);
                        FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName);
                        PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition);
                        PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation);
                        FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling);
                        FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack);
                    }
                }
                if (T.gameObject.GetComponent <ModBlock>() != null)
                {
                    objectName = stateManager.worldName + "ModBlock";
                    worldID    = T.gameObject.GetComponent <ModBlock>().ID;
                    if (worldID != "unassigned" && worldID != "")
                    {
                        objectID = int.Parse(worldID.Substring(objectName.Length));
                        blockIdList.Add(objectID);
                        string blockName = T.gameObject.GetComponent <ModBlock>().blockName;
                        FileBasedPrefs.SetString(worldID + "blockName", blockName);
                        FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName);
                        PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition);
                        PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation);
                        FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling);
                        FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack);
                    }
                }

                currentObject++;
                saveInterval++;
                if (saveInterval >= totalObjects * 0.05f)
                {
                    yield return(null);

                    saveInterval = 0;
                }
            }
        }

        foreach (MeshPainter painter in meshPainters)
        {
            painter.SaveData();
            currentObject++;
            saveInterval++;
            if (saveInterval >= totalObjects * 0.05f)
            {
                yield return(null);

                saveInterval = 0;
            }
        }

        if (machineIdList.Count > 0)
        {
            PlayerPrefsX.SetIntArray(stateManager.worldName + "machineIdList", machineIdList.ToArray());
        }

        if (blockIdList.Count > 0)
        {
            PlayerPrefsX.SetIntArray(stateManager.worldName + "blockIdList", blockIdList.ToArray());
        }

        FileBasedPrefs.ManuallySave();
        stateManager.dataSaved = true;
        stateManager.saving    = false;
        currentObject          = 0;
        totalObjects           = 0;
    }