public void ToggleSound() { bool isOn = PlayerPrefsPersister.GetAudioStatus(); if (!isOn) { isOn = true; PlayerPrefsPersister.SetAudioStatus(isOn.ToString()); } else { isOn = false; PlayerPrefsPersister.SetAudioStatus(isOn.ToString()); } UpdateAudioStatus(isOn); }
// Use this for initialization void Start() { UpdateAudioStatus(PlayerPrefsPersister.GetAudioStatus()); }