private void Start() { SetupSFX(); SetMusicVolume(PlayerPrefsManager.GetMusicVolume()); SetSFXVolume(PlayerPrefsManager.GetSFXVolume()); }
private void SetupSound() { if (_musicManager) { } int isMasterVolumeOn = PlayerPrefsManager.GetMasterVolume(); if (isMasterVolumeOn == 1) { // show on button _musicManager.SetVolume(0.5f); } else { // show off button _musicManager.SetVolume(0.0f); } int isSFXVolumeOn = PlayerPrefsManager.GetSFXVolume(); if (isSFXVolumeOn == 1) { // show on button _musicManager.isSFXON = true; } else { // show off button _musicManager.isSFXON = false; } }
private void SetVolumeSliders() { if (PlayerPrefs.HasKey("master_volume")) { masterVolume.value = PlayerPrefsManager.GetMasterVolume(); } else { masterVolume.value = 0f; } if (PlayerPrefs.HasKey("music_volume")) { musicVolume.value = PlayerPrefsManager.GetMusicVolume(); } else { musicVolume.value = -20f; } if (PlayerPrefs.HasKey("sfx_volume")) { sfxVolume.value = PlayerPrefsManager.GetSFXVolume(); } else { sfxVolume.value = -20f; } }
private void SetPrefsVolume() { if (PlayerPrefs.HasKey("master_volume")) { audioMixer.SetFloat("MasterVolume", PlayerPrefsManager.GetMasterVolume()); } else { audioMixer.SetFloat("MasterVolume", 0f); } if (PlayerPrefs.HasKey("music_volume")) { audioMixer.SetFloat("MusicVolume", PlayerPrefsManager.GetMusicVolume()); } else { audioMixer.SetFloat("MusicVolume", -20f); } if (PlayerPrefs.HasKey("sfx_volume")) { audioMixer.SetFloat("SFXVolume", PlayerPrefsManager.GetSFXVolume()); } else { audioMixer.SetFloat("SFXVolume", -20f); } }
void Start() { musicManager = FindObjectOfType <MusicManager>(); sfxManager = FindObjectOfType <SFXManager>(); MusicVolumerSlider.value = PlayerPrefsManager.GetMusicVolume(); SfxVolumeSlider.value = PlayerPrefsManager.GetSFXVolume(); }
private void Start() { animator = GetComponent <Animator>(); musicSlider.value = PlayerPrefsManager.GetMusicVolume(); sfxSlider.value = PlayerPrefsManager.GetSFXVolume(); UpdateHighScoreDisplay(); }
private void Awake() { musicSlider = GameObject.Find("MusicSlider").GetComponent <Slider>(); sfxSlider = GameObject.Find("SFXSlider").GetComponent <Slider>(); musicSlider.value = PlayerPrefsManager.GetMusicVolume(); sfxSlider.value = PlayerPrefsManager.GetSFXVolume(); }
// Use this for initialization void Start() { musicManager = FindObjectOfType <MusicManager>(); Debug.Log(musicManager); volumeSlider.value = PlayerPrefsManager.GetMasterVolume(); sfxVolumeSlider.value = PlayerPrefsManager.GetSFXVolume(); confirmReset = GameObject.Find("ConfirmReset"); confirmReset.SetActive(false); }
// Start is called before the first frame update void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); Scene scene = SceneManager.GetActiveScene(); foreach (Sound s in sounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; if (s.source.name == "IntroBGM") { s.source.volume = PlayerPrefsManager.GetBGMVolume(); Debug.Log(PlayerPrefsManager.GetBGMVolume()); s.source.pitch = s.pitch; s.source.loop = s.loop; } else if (s.source.name == "Horn") { s.source.volume = PlayerPrefsManager.GetSFXVolume(); Debug.Log(PlayerPrefsManager.GetSFXVolume()); s.source.pitch = s.pitch; s.source.loop = s.loop; } else if (s.source.name == "Drive") { s.source.volume = PlayerPrefsManager.GetSFXVolume(); s.source.pitch = s.pitch; s.source.loop = s.loop; } else { s.source.volume = s.volume; s.source.pitch = s.pitch; s.source.loop = s.loop; } } if (scene.name == myFirstScene) { //FindObjectOfType<AudioManager>().Play("IntroBGM"); Debug.Log(sounds[0].volume); } }
void Start() { musicVolume = PlayerPrefsManager.GetMusicVolume(); SFXVolume = PlayerPrefsManager.GetSFXVolume(); autoRetry = PlayerPrefsManager.GetAutoRetry() == 0 ? false : true; showRestartButton = PlayerPrefsManager.GetRestartButton() == 0 ? false : true; showGameProgress = PlayerPrefsManager.GetGameProgress() == 0 ? false : true; GetSkinInfo(); }
private void Start() { GameManager.volume = PlayerPrefsManager.GetSFXVolume(); lvl = FindObjectOfType <LevelManager>(); BarricadeReference = GameObject.FindWithTag("Barricade").GetComponent <BarricadeManager>(); sprite = GetComponentInChildren <SpriteRenderer>(); anim = GetComponent <Animator>(); button = controlPanel.GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); audioSource.volume = GameManager.volume; cPanel = FindObjectOfType <ControlPanel>(); }
// Use this for initialization void Start() { musicManager = FindObjectOfType <MusicManager>(); audioSource = GetComponent <AudioSource>(); Debug.Log(musicManager); volumeSlider.value = PlayerPrefsManager.GetMasterVolume(); sfxVolumeSlider.value = PlayerPrefsManager.GetSFXVolume(); sfxChangeCheck = sfxVolumeSlider.value; confirmReset = GameObject.Find("ConfirmReset"); if (confirmReset) { confirmReset.SetActive(false); } }
// Use this for initialization void Start() { if (PlayerPrefsManager.GetMasterVolume() > 1 || PlayerPrefsManager.GetMasterVolume() < 0) { currentMain = mainMusic.value; currentSFX = SFXMusic.value; PlayerPrefsManager.SetMasterVolume(currentMain); PlayerPrefsManager.SetSFXVolume(currentSFX); } else { mainMusic.value = PlayerPrefsManager.GetMasterVolume(); currentMain = mainMusic.value; SFXMusic.value = PlayerPrefsManager.GetSFXVolume(); currentSFX = PlayerPrefsManager.GetSFXVolume(); } }
// callback for sfx volume btn public void ToggleSFXVolume() { int value; // reverse the result if (PlayerPrefsManager.GetSFXVolume() == 1) { value = 0; _musicManager.isSFXON = false; } else { value = 1; _musicManager.isSFXON = true; } PlayerPrefsManager.SetSFXVolume(value); }
private void Update() { sounds[0].source.volume = PlayerPrefsManager.GetBGMVolume(); sounds[1].source.volume = PlayerPrefsManager.GetSFXVolume(); sounds[2].source.volume = PlayerPrefsManager.GetSFXVolume(); }
//private functions // Use this for initialization void Start() { rb = GetComponent <Rigidbody>(); aus = GetComponent <AudioSource>(); aus.volume = PlayerPrefsManager.GetSFXVolume() < 0 || PlayerPrefsManager.GetSFXVolume() > 1 ? .5f : PlayerPrefsManager.GetSFXVolume() * .5f; }
void Start() { rangedNumber = Random.Range(minTimeToFire, maxTimeToFire); audio = GetComponent <AudioSource>(); audio.volume = PlayerPrefsManager.GetSFXVolume() < 0 || PlayerPrefsManager.GetSFXVolume() > 1 ? .5f : PlayerPrefsManager.GetSFXVolume() * 2.5f; }
// Start is called before the first frame update void Start() { BGMSlider.value = PlayerPrefsManager.GetBGMVolume(); SFXSlider.value = PlayerPrefsManager.GetSFXVolume(); }
private void Start() { audioMixer.SetFloat("musicVolume", Mathf.Log(PlayerPrefsManager.GetMusicVolume()) * 20); audioMixer.SetFloat("sfxVolume", Mathf.Log(PlayerPrefsManager.GetSFXVolume()) * 20); }
// Use this for initialization void Start() { audio = GetComponent <AudioSource>(); audio.volume = PlayerPrefsManager.GetSFXVolume() < 0 || PlayerPrefsManager.GetSFXVolume() > 1 ? .5f : PlayerPrefsManager.GetSFXVolume() * 2.5f; }