void SetSabotage(bool b) { PlayerPrefs.SetInt(PlayerPrefsInfo.s_sabotage, Bool2Int(b)); PlayerPrefsInfo.CalculateDropRateBoost(); }
void SetInverseDial(bool b) { PlayerPrefs.SetInt(PlayerPrefsInfo.s_inverseDialSpin, Bool2Int(b)); PlayerPrefsInfo.CalculateDropRateBoost(); }
void SetAmbush(bool b) { PlayerPrefs.SetInt(PlayerPrefsInfo.s_ambush, Bool2Int(b)); PlayerPrefsInfo.CalculateDropRateBoost(); }
void SetSkinnyNearSection(bool b) { PlayerPrefs.SetInt(PlayerPrefsInfo.s_skinnyNearLane, Bool2Int(b)); PlayerPrefsInfo.CalculateDropRateBoost(); }