public bool EnterHighScore(float score) { bool isNewHighScore = false; float highScore = PlayerPrefsFast.GetFloat(SharedResources.HighScoreKey, 0); if (score > highScore) { isNewHighScore = true; PlayerPrefsFast.SetFloat(SharedResources.HighScoreKey, score); PlayerPrefsFast.Flush(); FacebookManager.Instance.PostHighScore((uint)score); } return(isNewHighScore); }