private void Accept() { PlayerPrefsExtension.SetBool(PrivacyKey + privacyIndex, true); onPrivacyPolicyAccepted?.Invoke(); Destroy(gameObject); }
public void Write(SettingsData settings) { PlayerPrefsExtension.SetEnum("locale", settings.locale); PlayerPrefsExtension.SetBool("isLocaleSet", settings.isLocaleSet); PlayerPrefs.Save(); }