// Update is called once per frame void Update() { if (AudioPlayer) { AudioPlayer.SetVolume(volumeSlide.value); } else { Debug.LogWarning("no music Player attached"); } if (Input.GetKeyDown(KeyCode.Escape) && flag == false) { transform.GetChild(0).gameObject.SetActive(true); Time.timeScale = 0; flag = true; } else if (Input.GetKeyDown(KeyCode.Escape) && flag == true) { transform.GetChild(0).gameObject.SetActive(false); PlayerPrefsControler.SetMasterVolume(volumeSlide.value); PlayerPrefsControler.SetDifficulty(difficultySlide.value); Time.timeScale = 1; flag = false; } }
public void SaveAndExit() { PlayerPrefsControler.SetMasterVolume(volumeSlide.value); PlayerPrefsControler.SetDifficulty(difficultySlide.value); FindObjectOfType <LevelLoader>().LoadMainMenu(); }