public void SetupSound() { float currentVol = originVol; if (soundType == SoundType.SFX) { float pref = PlayerPrefsConstants.GetSFXVolume(); audioSource.volume = currentVol / 100 * (pref * 100); } else if (soundType == SoundType.Music) { float pref = PlayerPrefsConstants.GetMusicVolume(); audioSource.volume = currentVol / 100 * (pref * 100); } else if (soundType == SoundType.Announcer) { float pref = PlayerPrefsConstants.GetAnnouncerVolume(); audioSource.volume = currentVol / 100 * (pref * 100); } }
void SetupSettings() { sfxSlider.value = PlayerPrefsConstants.GetSFXVolume() * 100; musicSlider.value = PlayerPrefsConstants.GetMusicVolume() * 100; announcerSlider.value = PlayerPrefsConstants.GetAnnouncerVolume() * 100; }