/// <summary> /// Stores Character Data in PlayerPrefsCharacterSaver class /// </summary> /// <returns></returns> public PlayerPrefsCharacterSaver StoreCharacterData() { PlayerPrefsCharacterSaver save = new PlayerPrefsCharacterSaver { eyebrowSprite = eyebrowSpriteRenderer.sprite.name, eyeSprite = eyeSpriteRenderer.sprite.name, mouthSprite = mouthSpriteRenderer.sprite.name, noseSprite = noseSpriteRenderer.sprite.name, hairSprite = hairSpriteRenderer.sprite.name, pupilSprite = pupilSpriteRenderer.sprite.name }; //saves colors save.skinColour.Add(skinColourRenderer.color.r); save.skinColour.Add(skinColourRenderer.color.g); save.skinColour.Add(skinColourRenderer.color.b); save.hairColour.Add(hairSpriteRenderer.color.r); save.hairColour.Add(hairSpriteRenderer.color.g); save.hairColour.Add(hairSpriteRenderer.color.b); save.eyeColour.Add(pupilSpriteRenderer.color.r); save.eyeColour.Add(pupilSpriteRenderer.color.g); save.eyeColour.Add(pupilSpriteRenderer.color.b); return(save); }
//****************************************************************// // IMPORTANT: ever saving on 0 Slot, we save only 1 custom player.// //****************************************************************// //Use this for initialization void Start() { if (Instance == null) { Instance = this; } }
//saves character public void SaveCharacter() { PlayerPrefsCharacterSaver save = StoreCharacterData(); //serialise data and pass to disk BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/gamesave.character"); bf.Serialize(file, save); file.Close(); }
public void LoadCharacter() { if (File.Exists(Application.persistentDataPath + "/gamesave.character")) { //load data BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/gamesave.character", FileMode.Open); PlayerPrefsCharacterSaver save = (PlayerPrefsCharacterSaver)bf.Deserialize(file); file.Close(); eyebrowSpriteRenderer.sprite = Resources.Load <Sprite>(save.eyebrowSprite); eyeSpriteRenderer.sprite = Resources.Load <Sprite>(save.eyeSprite); mouthSpriteRenderer.sprite = Resources.Load <Sprite> (save.mouthSprite); noseSpriteRenderer.sprite = Resources.Load <Sprite> (save.noseSprite); hairSpriteRenderer.sprite = Resources.Load <Sprite> (save.hairSprite); pupilSpriteRenderer.sprite = Resources.Load <Sprite>(save.pupilSprite); skinColourRenderer.color = new Color(save.skinColour[0], save.skinColour[1], save.skinColour[2], 1); hairSpriteRenderer.color = new Color(save.hairColour[0], save.hairColour[1], save.hairColour[2], 1); eyebrowSpriteRenderer.color = new Color(save.hairColour[0], save.hairColour[1], save.hairColour[2], 1); pupilSpriteRenderer.color = new Color(save.eyeColour[0], save.eyeColour[1], save.eyeColour[2], 1); } }