public static SetBool ( string name, bool booleanValue ) : void | ||
name | string | |
booleanValue | bool | |
리턴 | void |
public void ResetUserData() { // PlaterPrefs PlayerPrefsBool.SetBool("Pack", false); PlayerPrefsBool.SetBool("Pack (1)", false); PlayerPrefsBool.SetBool("Pack (2)", false); PlayerPrefsBool.SetBool("Pack (3)", false); PlayerPrefsBool.SetBool("Pack (4)", false); PlayerPrefsBool.SetBool("Pack (5)", false); PlayerPrefsBool.SetBool("Pack123", false); PlayerPrefsBool.SetBool("Pack456", false); PlayerPrefsBool.SetBool("PackAll", false); PlayerPrefs.SetInt("CurrencyAmount", CurrencyControl.currencyAmount * 0); PlayerPrefsBool.SetBool("Level7", false); PlayerPrefsBool.SetBool("SevenElever", false); LeverPulls.leverpulls = 0; Userlevels.GetInstance().ClearUserLevels(); // XML's var signsPath = GetFilePath(Constants.XmlFiles.Signs); var bindata = (TextAsset)Resources.Load("Signs"); File.WriteAllBytes(signsPath, bindata.bytes); signsPath = GetFilePath(Constants.XmlFiles.Sentences); bindata = (TextAsset)Resources.Load("Sentences"); File.WriteAllBytes(signsPath, bindata.bytes); signsPath = GetFilePath(Constants.XmlFiles.Alphabet); bindata = (TextAsset)Resources.Load("Alphabet"); File.WriteAllBytes(signsPath, bindata.bytes); LoadData(); }
// Use this for initialization void Start() { if (PlayerPrefsBool.GetBool("firstTime")) { PlayerPrefsBool.SetBool("firstTime", false); TutShopController.tutorial = true; } }
public void RefreshAchievements() { if (LeverPulls.leverpulls == 7 && !PlayerPrefsBool.GetBool(achievement.name)) { PlayerPrefsBool.SetBool(achievement.name, true); achievement.SetActive(true); } else { achievement.SetActive(false); } }
// Use this for initialization void Start() { PlayerPrefsBool.SetBool("Pack", false); PlayerPrefsBool.SetBool("Pack (1)", false); PlayerPrefsBool.SetBool("Pack (2)", false); PlayerPrefsBool.SetBool("Pack (3)", false); PlayerPrefsBool.SetBool("Pack (4)", false); PlayerPrefsBool.SetBool("Pack (5)", false); PlayerPrefsBool.SetBool("Pack123", false); PlayerPrefsBool.SetBool("Pack456", false); PlayerPrefsBool.SetBool("PackAll", false); }
/// <summary> /// Animates the stars. /// </summary> /// <param name="LevelNum">Level number.</param> /// <param name="animate">If set to <c>true</c> animate.</param> public static void AnimateStars(int LevelNum, bool animate = true) { string PPLevelKey = getPPLevelKey(LevelNum); if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "animateStars")) { PlayerPrefsBool.SetBool(PPLevelKey + "animateStars", animate); } else { Debug.LogWarning("Level doesn't Exists"); } }
/// <summary> /// sets whether or not the level has been won /// </summary> /// <param name="LevelNum">Level number.</param> /// <param name="Won">If set to <c>true</c> won.</param> public static void setWon(int LevelNum, bool Won) { string PPLevelKey = getPPLevelKey(LevelNum); if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isWon")) { PlayerPrefsBool.SetBool(PPLevelKey + "isWon", Won); } else { PlayerPrefsBool.SetBool(PPLevelKey + "isWon", false); } }
/// <summary> /// Whether the star animation will be played /// </summary> /// <returns><c>true</c>, if animate stars was gotten, <c>false</c> otherwise.</returns> /// <param name="LevelNum">Level number.</param> public static bool getAnimateStars(int LevelNum) { string PPLevelKey = getPPLevelKey(LevelNum); if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "animateStars")) { return(PlayerPrefsBool.GetBool(PPLevelKey + "animateStars")); } else { PlayerPrefsBool.SetBool(PPLevelKey + "animateStars", false); return(false); } }
/// <summary> /// determine if the Level is Locked /// </summary> /// <returns><c>true</c>, if locked was ised, <c>false</c> otherwise.</returns> /// <param name="LevelNum">Level number.</param> public static bool isLocked(int LevelNum) { string PPLevelKey = getPPLevelKey(LevelNum); if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked")) { return(PlayerPrefsBool.GetBool(PPLevelKey + "isLocked")); } else { PlayerPrefsBool.SetBool(PPLevelKey + "isLocked", true); return(true); } }
public void BuyThisItem() { if (PlayerPrefs.GetInt("CurrencyAmount", CurrencyControl.currencyAmount) >= cost && PlayerPrefsBool.GetBool(packOfObjects.name) == false) { PlayerPrefsBool.SetBool(packOfObjects.name, true); am.ClickBtnPlay(); IsBought(); PlayerPrefs.SetInt("CurrencyAmount", PlayerPrefs.GetInt("CurrencyAmount", CurrencyControl.currencyAmount) - cost); } else { Debug.Log("YOU DONT HAVE SO MUCH MONEY"); } }
/// <summary> /// determine if the level has been won /// </summary> /// <returns><c>true</c>, if won was ised, <c>false</c> otherwise.</returns> /// <param name="LevelNum">Level number.</param> public static bool isWon(int LevelNum) { string PPLevelKey = getPPLevelKey(LevelNum); if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isWon")) { return(PlayerPrefsBool.GetBool(PPLevelKey + "isWon")); } else { PlayerPrefsBool.SetBool(PPLevelKey + "isWon", false); return(false); } }
public void BuyThisItem() { if (PlayerPrefs.GetInt("CurrencyAmount", CurrencyControl.currencyAmount) >= cost && (PlayerPrefsBool.GetBool("Pack") == false || PlayerPrefsBool.GetBool("Pack (1)") == false || PlayerPrefsBool.GetBool("Pack (2)") == false)) { PlayerPrefsBool.SetBool("Pack", true); PlayerPrefsBool.SetBool("Pack (1)", true); PlayerPrefsBool.SetBool("Pack (2)", true); PlayerPrefsBool.SetBool("Pack123", true); am.ClickBtnPlay(); IsBought(); PlayerPrefs.SetInt("CurrencyAmount", PlayerPrefs.GetInt("CurrencyAmount", CurrencyControl.currencyAmount) - cost); } else { Debug.Log("YOU DONT HAVE SO MUCH MONEY"); } }
void OnTriggerStay2D(Collider2D colObj) { if (colObj.tag == "Player") { if (Input.GetButton("Interact") && !PlayerPrefsBool.GetBool("hype1") && (PlayerPrefs.GetInt("lifetimeLoot") - price) >= 0) { text.enabled = false; PlayerPrefsBool.SetBool("hype1", true); particles.Stop(); PlayerPrefs.SetInt("lifetimeLoot", (PlayerPrefs.GetInt("lifetimeLoot") - price)); HYPEController.HYPEMode = gameObject.GetComponentInParent <Shop>().HYPEColor; } if (Input.GetButton("Interact") && !PlayerPrefsBool.GetBool("hype1")) { HYPEController.HYPEMode = gameObject.GetComponentInParent <Shop>().HYPEColor; } } }
void UnlockLevelSeven() { if (PlayerPrefs.GetInt("CurrencyAmount", CurrencyControl.currencyAmount) >= cost && PlayerPrefsBool.GetBool("Level7") == false) { PlayerPrefsBool.SetBool("Level7", true); Userlevels.GetInstance().AddUserLevel("7"); PlayerPrefs.SetInt("CurrencyAmount", PlayerPrefs.GetInt("CurrencyAmount", CurrencyControl.currencyAmount) - cost); if (ls != null) { ls.GetComponent <LevelSelector>().UpdateLevels(); } else { Application.LoadLevel("Level3Beta"); } } }
//OnPress switch public void OnPress() { On = !On; PlayerPrefsBool.SetBool(Key, On); image.sprite = (On)?OnSprite:OffSprite; float v = (On)?1f:0f; if (Key == "Music") { MusicManager.Instance.SetVolume(v); } else if (Key == "Sound") { SoundManager.Instance.SetVolume(v); } }
void OnTriggerStay2D(Collider2D colObj) { if (colObj.tag == "Player") { if (Input.GetButton("Interact") && !PlayerPrefsBool.GetBool("skin3") && (PlayerPrefs.GetInt("lifetimeLoot") - price) >= 0) { text.enabled = false; PlayerPrefsBool.SetBool("skin3", true); particles.Stop(); PlayerPrefs.SetInt("lifetimeLoot", (PlayerPrefs.GetInt("lifetimeLoot") - price)); arm.GetComponentInParent <SpriteRenderer>().sprite = gunArm; gameObject.GetComponentInParent <Shop>().player.GetComponent <Animator>().runtimeAnimatorController = gameObject.GetComponentInParent <Shop>().skin; } if (Input.GetButton("Interact") && !PlayerPrefsBool.GetBool("skin3") == true) { arm.GetComponentInParent <SpriteRenderer>().sprite = gunArm; gameObject.GetComponentInParent <Shop>().player.GetComponent <Animator>().runtimeAnimatorController = gameObject.GetComponentInParent <Shop>().skin; } } }
/// <summary> /// Sets the lock to a level /// </summary> /// <param name="LevelNum">Level number.</param> /// <param name="Locked">If set to <c>true</c> locked.</param> public static void setLock(int LevelNum, bool isLocked) { string PPLevelKey = getPPLevelKey(LevelNum); if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked")) { if ( PlayerPrefsBool.GetBool(PPLevelKey + "isLocked") && isLocked == false ) { AnimateUnlock(LevelNum, true); } PlayerPrefsBool.SetBool(PPLevelKey + "isLocked", isLocked); } else { PlayerPrefsBool.SetBool(PPLevelKey + "isLocked", true); } }
/*public static Game current; * public static int lifetimeLoot; * public static int currLoot; * public static int skin; * public static int hype; * public static int carsCleared; * public int enemiesKilled; * public int hypeModesActivated; * public int shotsFired; * public int deaths; * public float accuracy; * public static bool skin1 = true; * public static bool skin2 = false; * public static bool skin3 = false; * public static bool skin4 = false; * public static bool hype1 = true; * public static bool hype2 = false; * public static bool firstTime = true; * public static bool firstTime = true;*/ void Start() { if (!PlayerPrefs.HasKey("lifetimeLoot")) { PlayerPrefs.SetInt("lifetimeLoot", 0); PlayerPrefs.SetInt("currLoot", 0); PlayerPrefs.SetInt("skin", 0); PlayerPrefs.SetInt("hype", 0); PlayerPrefs.SetInt("carsCleared", 0); PlayerPrefs.SetInt("enemiesKilled", 0); PlayerPrefs.SetInt("hypeModesActivated", 0); PlayerPrefs.SetInt("shotsFired", 0); PlayerPrefs.SetInt("deaths", 0); PlayerPrefs.SetFloat("accuracy", 0); PlayerPrefsBool.SetBool("skin1", true); PlayerPrefsBool.SetBool("skin2", false); PlayerPrefsBool.SetBool("skin3", false); PlayerPrefsBool.SetBool("skin4", false); PlayerPrefsBool.SetBool("hype1", true); PlayerPrefsBool.SetBool("hype2", false); PlayerPrefsBool.SetBool("firstTime", true); } }
/// <summary> /// Animates the unlock. /// </summary> /// <param name="LevelNum">Level number.</param> /// <param name="animate">If set to <c>true</c> animate.</param> public static void AnimateUnlock(int LevelNum, bool animate = true) { string PPLevelKey = getPPLevelKey(LevelNum); PlayerPrefsBool.SetBool(PPLevelKey + "animateUnlock", animate); }