예제 #1
0
    // LoadInformation.LoadAllInformation();
    public static void LoadAllInformation()
    {
        GameInformation.PlayerName  = PlayerPrefs.GetString("PLAYERNAME");
        GameInformation.PlayerClass = (BaseClass)PlayerPrefSerialization.Load("PLAYERCLASS");
        GameInformation.PlayerCPU   = PlayerPrefs.GetInt("PLAYERCPU");

        GameInformation.Credits = PlayerPrefs.GetInt("CREDITS");


        GameInformation.RAM = PlayerPrefs.GetInt("PLAYERRAM");

        GameInformation.Strength  = PlayerPrefs.GetInt("PLAYERSTRENGTH");
        GameInformation.Dexterity = PlayerPrefs.GetInt("PLAYERDEXTERITY");
        GameInformation.Intellect = PlayerPrefs.GetInt("PLAYERINTELLECT");
    }
예제 #2
0
    //allows all player saved information to be loaded
    public static void LoadAllInformation()
    {
        GameInformation.PlayerLevel = PlayerPrefs.GetInt("PLAYERLEVEL");
        GameInformation.PlayerName  = PlayerPrefs.GetString("PLAYERNAME");
        GameInformation.Stamina     = PlayerPrefs.GetInt("STAMINA");
        GameInformation.Strength    = PlayerPrefs.GetInt("STRENGTH");
        GameInformation.Intellect   = PlayerPrefs.GetInt("INTELLECT");
        GameInformation.Endurance   = PlayerPrefs.GetInt("ENDURANCE");
        GameInformation.Dexterity   = PlayerPrefs.GetInt("DEXTERITY");

        if (PlayerPrefs.GetString("EQUIPMENTITEM1") != null)
        {
            GameInformation.EquipmentOne = (BaseEquipment)PlayerPrefSerialization.Load("EQUIPMENTITEM1");
        }
    }
예제 #3
0
    public void LoadCurrentlyEquiped()
    {
        // Save Defensive Hardware
        // Shell
        if (GameInformation.EquipedShell != null)
        {
            GameInformation.EquipedShell = (BaseDefensiveHardware)PlayerPrefSerialization.Load("SHELL");
        }
        // Processor
        if (GameInformation.EquipedProcessor != null)
        {
            GameInformation.EquipedProcessor = (BaseDefensiveHardware)PlayerPrefSerialization.Load("PROCESSOR");
        }
        // Expansion 1
        if (GameInformation.EquipedExpansion1 != null)
        {
            GameInformation.EquipedExpansion1 = (BaseDefensiveHardware)PlayerPrefSerialization.Load("EXPANSION1");
        }
        // Expansion 2
        if (GameInformation.EquipedExpansion2 != null)
        {
            GameInformation.EquipedExpansion2 = (BaseDefensiveHardware)PlayerPrefSerialization.Load("EXPANSION2");
        }
        // Coroutine
        if (GameInformation.EquipedCoroutine != null)
        {
            GameInformation.EquipedCoroutine = (BaseDefensiveHardware)PlayerPrefSerialization.Load("COROUTINE");
        }

        // Save Offensive Hardware
        // Main hand
        if (GameInformation.EquipedMainHand != null)
        {
            PlayerPrefSerialization.Load("MAINHAND");
        }
        // Off hand
        if (GameInformation.EquipedOffHand != null)
        {
            PlayerPrefSerialization.Load("OFFHAND");
        }
    }