private void Start() { fCooldown = m_fCooldown; m_fDuration = m_fDurationDefault; m_PlayerParticles = GetComponent <PlayerParticles>(); }
private void Awake() { elementNames.Add("Ice"); elementNames.Add("Fire"); elementNames.Add("Lightning"); elementConversion.Add("Ice", 0); elementConversion.Add("Fire", 1); elementConversion.Add("Lightning", 2); for (int i = 0; i < 3; i++) { Orb orb = new Orb(); Element elem = new Element(); elem.Name = elementNames[i]; orb.Type = elem; orbInventory.Add(elementNames[i], 0); } oc = GetComponent <OrbController>(); player = GetComponent <Player>(); pUI = GameObject.FindGameObjectWithTag("uiManager").GetComponent <PlayerUI>(); pAnim = GetComponent <PlayerAnimation>(); oAud = GameObject.FindGameObjectWithTag("OrbUse").GetComponent <OrbUse>(); opAud = GameObject.FindGameObjectWithTag("OrbPickUp").GetComponent <OrbPickUp>(); pPart = GetComponent <PlayerParticles>(); }
private void PlayerInit() { if (!rigid) { rigid = GetComponent <Rigidbody>(); } if (!invComponent) { invComponent = GetComponent <InventoryComponent> (); } if (!abilities) { abilities = GetComponent <PlayerAbilities> (); } if (!energy) { energy = GetComponent <PlayerEnergy> (); } if (!pointLight) { pointLight = GetComponent <Light> (); } if (!sound) { sound = GetComponent <PlayerSound> (); } if (!particles) { particles = GetComponent <PlayerParticles> (); } }
private void Start() { particles = GetComponent <PlayerParticles>(); info = GetComponent <PlayerInfo>(); rb = GetComponent <Rigidbody>(); trail = GetComponent <TrailRenderer>(); trail.startColor = info.thisPlayer.color; trail.endColor = info.thisPlayer.color; }
// Use this for initialization void Start() { m_DashUI = gameObject.GetComponent <DashUI>(); m_PlayerParticles = gameObject.GetComponent <PlayerParticles>(); m_PlayerRB = gameObject.GetComponent <Rigidbody>(); m_PlayerRB.centerOfMass = m_CenOfMass.localPosition; m_fBoostEndTime = Time.fixedTime - m_fBoostCooldown; }
// Deactivate ParticleSystem void DeactivateParticleRecticle() { PlayerParticles playerParticles = PlayerParticleSystem.GetComponent <PlayerParticles>(); playerParticles.ToggleActive(); ParticleSystemObj.SetActive(false); Recticle.SetActive(false); GamePlane.SetActive(true); StartCoroutine(VolumeFadeUp()); playerParticles.ToggleActive(); }
void Start() { m_Animator = GetComponent <Animator> (); m_Rigidbody = GetComponent <Rigidbody> (); m_Capsule = GetComponent <CapsuleCollider> (); mSkillManager = mCanvas.GetComponent <SkillManager> (); playerParticles = GetComponent <PlayerParticles> (); m_CapsuleHeight = m_Capsule.height; m_CapsuleCenter = m_Capsule.center; m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezePositionZ; m_OrigGroundCheckDistance = m_GroundCheckDistance; }
// Use this for initialization void Awake() { m_PlayerParticles = GetComponent <PlayerParticles>(); m_LeftFood = m_DefaultFood; m_RightFood = m_DefaultFood; m_LeftBackImage = m_LeftImage.transform.parent.gameObject.GetComponent <RawImage>(); m_RightBackImage = m_RightImage.transform.parent.gameObject.GetComponent <RawImage>(); if (m_LeftBackImage) { m_DefaultBackColour = m_LeftBackImage.color; } }
// TODO: Troubleshoot Death Animation! protected override void OnTakeDamage() { if (!invulnerable && currentHealth > 0) { Debug.Log("Player has taken damage!"); currentHealth--; UpdateHealth(); if (currentHealth != 0) { PlayerParticles.Play(); StartCoroutine(RunInvincibilityFrames()); } else { Died(); } } }
// Use this for initialization void Start() { m_PlayerParticles = m_PlayerInventory.gameObject.GetComponent <PlayerParticles>(); // FOR each food in m_Foods for (int i = 0; i < m_Foods.Length; ++i) { // Add name of food to foodNames m_FoodNames.Add(m_Foods[i].m_sFoodName); // Add index to dictionary with name as key m_FoodsIndexByName.Add(m_Foods[i].m_sFoodName, i); // Add to inactive foods m_InactiveFoods.Add(m_Foods[i]); } // Initialise active food count m_nActiveFoodCount = new int[m_Foods.Length]; // Set Next Spawn Time m_fNextSpawnTime = Time.time; }
private void Start() { playerAnimator = GetComponentInChildren <Animator>(); playerParticles = GetComponentInChildren <PlayerParticles>(); }