public void Setup(PlayerOvermap playerOvermap, float tractorDistance, float tractorSpeed, Action onReachedPlayer) { this.playerOvermap = playerOvermap; this.tractorDistance = tractorDistance; this.tractorSpeed = tractorSpeed; this.onReachedPlayer = onReachedPlayer; }
private void Awake() { instance = this; playerBase = gameObject.GetComponent <Player_Base>(); material = transform.Find("Body").GetComponent <MeshRenderer>().material; materialTintColor = new Color(1, 0, 0, 0); SetStateNormal(); }
public OvermapHandler(PlayerOvermap playerOvermap) { instance = this; this.playerOvermap = playerOvermap; followerList = new List <FollowerOvermap>(); npcList = new List <NPCOvermap>(); enemyList = new List <EnemyOvermap>(); overmapRunning = true; }
public void Setup(Character character, PlayerOvermap playerOvermap) { this.character = character; this.playerOvermap = playerOvermap; material = new Material(material); switch (character.type) { default: case Character.Type.Enemy_MinionOrange: material.mainTexture = GameAssets.i.t_EnemyMinionOrange; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dMinion_Idle, GameAssets.UnitAnimTypeEnum.dMinion_Walk, 1f, 1f); break; case Character.Type.Enemy_MinionRed: material.mainTexture = GameAssets.i.t_EnemyMinionRed; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dMinion_Idle, GameAssets.UnitAnimTypeEnum.dMinion_Walk, 1f, 1f); break; case Character.Type.Enemy_Ogre: material.mainTexture = GameAssets.i.t_Ogre; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dOgre_Idle, GameAssets.UnitAnimTypeEnum.dOgre_Walk, 1f, 1f); break; case Character.Type.Enemy_Zombie: material.mainTexture = GameAssets.i.t_Zombie; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dZombie_Idle, GameAssets.UnitAnimTypeEnum.dZombie_Walk, 1f, 1.3f); break; case Character.Type.EvilMonster: case Character.Type.EvilMonster_2: case Character.Type.EvilMonster_3: material.mainTexture = GameAssets.i.t_EvilMonster; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dBareHands_Idle, GameAssets.UnitAnimTypeEnum.dBareHands_Walk, 1f, 1f); transform.localScale = Vector3.one * 1.7f; break; } transform.Find("Body").GetComponent <MeshRenderer>().material = material; spawnPosition = GetPosition(); roamPosition = GetPosition(); roamDistanceMax = 20f; if (character.type == Character.Type.EvilMonster || character.type == Character.Type.EvilMonster_2 || character.type == Character.Type.EvilMonster_3) { roamDistanceMax = 5f; } SetTargetMovePosition(GetPosition()); }
public void Setup(Character character, PlayerOvermap playerOvermap, Vector3 followOffset) { this.character = character; this.playerOvermap = playerOvermap; this.followOffset = followOffset; switch (character.type) { case Character.Type.Tank: material.mainTexture = GameAssets.i.t_Tank; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dSwordShield_Idle, GameAssets.UnitAnimTypeEnum.dSwordShield_Walk, 1f, 1f); transform.localScale = Vector3.one * 1.2f; break; case Character.Type.Sleezer: material.mainTexture = GameAssets.i.t_Sleezer; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dBareHands_Idle, GameAssets.UnitAnimTypeEnum.dBareHands_Walk, 1f, 1f); transform.localScale = Vector3.one * 0.7f; sleezerTripUpTimer = 5f; if (GameData.state == GameData.State.DefeatedTank) { sleezerTripUpTimer = 2f; } speed = 65f; break; case Character.Type.Healer: material.mainTexture = GameAssets.i.t_Healer; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dDualDagger_Idle, GameAssets.UnitAnimTypeEnum.dDualDagger_Walk, 1f, 1f); transform.localScale = Vector3.one * 1.0f; break; } healthSystem = new HealthSystem(character.stats.healthMax); healthSystem.SetHealthAmount(character.stats.health); healthWorldBar = new World_Bar(transform, new Vector3(0, 10), new Vector3(15, 2), Color.grey, Color.red, healthSystem.GetHealthPercent(), UnityEngine.Random.Range(10000, 11000), new World_Bar.Outline { color = Color.black, size = .6f }); healthSystem.OnHealthChanged += HealthSystem_OnHealthChanged; RefreshHealthBar(); SetTargetMovePosition(playerOvermap.GetPosition() + followOffset); }
public void Setup(Character character, PlayerOvermap playerOvermap) { this.character = character; this.playerOvermap = playerOvermap; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dBareHands_Idle, GameAssets.UnitAnimTypeEnum.dBareHands_Walk, 1f, 1f); switch (character.type) { case Character.Type.Tank: material.mainTexture = GameAssets.i.t_Tank; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dSwordShield_Idle, GameAssets.UnitAnimTypeEnum.dSwordShield_Walk, 1f, 1f); transform.localScale = Vector3.one * 1.2f; break; case Character.Type.Healer: material.mainTexture = GameAssets.i.t_Healer; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dDualDagger_Idle, GameAssets.UnitAnimTypeEnum.dDualDagger_Walk, 1f, 1f); transform.localScale = Vector3.one * 1.0f; break; case Character.Type.PlayerDoppelganger: material.mainTexture = GameAssets.i.t_Player; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dBareHands_Idle, GameAssets.UnitAnimTypeEnum.dBareHands_Walk, 1f, 1f); transform.localScale = Vector3.one * 1.0f; break; case Character.Type.Shop: material.mainTexture = GameAssets.i.t_Vendor; break; case Character.Type.Villager_1: material.mainTexture = GameAssets.i.t_Villager_1; break; case Character.Type.Villager_2: material.mainTexture = GameAssets.i.t_Villager_2; break; case Character.Type.Villager_3: material.mainTexture = GameAssets.i.t_Villager_3; break; case Character.Type.Villager_4: material.mainTexture = GameAssets.i.t_Villager_4; break; case Character.Type.Villager_5: material.mainTexture = GameAssets.i.t_Villager_5; break; case Character.Type.Randy: material.mainTexture = GameAssets.i.t_Randy; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dBareHands_Idle, GameAssets.UnitAnimTypeEnum.dBareHands_Walk, 1f, 1f); break; case Character.Type.TavernAmbush: material.mainTexture = GameAssets.i.t_EnemyMinionRed; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dMinion_Idle, GameAssets.UnitAnimTypeEnum.dMinion_Walk, 1f, 1f); break; case Character.Type.TavernAmbush_2: case Character.Type.TavernAmbush_3: material.mainTexture = GameAssets.i.t_EnemyMinionOrange; playerBase.GetAnimatedWalker().SetAnimations(GameAssets.UnitAnimTypeEnum.dMinion_Idle, GameAssets.UnitAnimTypeEnum.dMinion_Walk, 1f, 1f); break; } SetTargetMovePosition(GetPosition()); OvermapHandler.GetInstance().OnOvermapStopped += NPCOvermap_OnOvermapStopped; }
public void Setup(Item item, PlayerOvermap playerOvermap) { this.item = item; this.playerOvermap = playerOvermap; }