private void SpawnPlayers() { GameObject p1 = Instantiate(PlayerPrefab, new Vector3(-8f, -8f), Quaternion.identity); p1.GetComponent <PlayerMvm>().ManagerScript = GetComponent <GameManagerScript>(); p1.GetComponent <PlayerMvm>().Team = Teams[Random.Range(1, 6)]; p1.GetComponent <PlayerMvm>().player_no = 1; p1S = p1.GetComponent <PlayerMvm>(); GameObject p2 = Instantiate(PlayerPrefab, new Vector3(8f, 8f), Quaternion.identity); p2.GetComponent <PlayerMvm>().ManagerScript = GetComponent <GameManagerScript>(); string team = Teams[Random.Range(1, 6)]; while (team == p1.GetComponent <PlayerMvm>().Team) { team = Teams[Random.Range(1, 6)]; } p2.GetComponent <PlayerMvm>().Team = team; p2.GetComponent <PlayerMvm>().player_no = 2; p2S = p2.GetComponent <PlayerMvm>(); }
public EmotionUnit(GameObject NPCobj, PlayerMvm player) { npc = NPCobj; npcScript = npc.GetComponent <NPCscript>(); leader = player; }