// Use this for initialization void Start() { spherical_Vector_Data.Lenght = camera_Lenght; spherical_Vector_Data.Azimuth = angle_Offset.x; spherical_Vector_Data.Zenith = angle_Offset.y; camera_Position_Temp = mainCamera.transform.localPosition; camera_Position = camera_Position_Temp; MouseLock.MouseLocked = true; playerMovementC = GetComponent <PlayerMovement_Combat>(); }
void Awake() { // Init oldSpeed oldSpeed = speed - 1; playerMovementC = GetComponent <PlayerMovement_Combat>(); }