public HomeController( IClusterClient client, PlayerMovementService movementService) { _client = client; _movementService = movementService; }
public PlayerMovementSimulator(Level level, ScatteredPlayer player) { NoclipMode = false; this.level = level; this.player = player; oldPlayerPos = player.Position; playerMovementService = new PlayerMovementService(level, new IslandRaycastingService(level)); }
public PlayerController( IClusterClient client, IRoutingService routingService, PlayerMovementService movementService) { _client = client; _routingService = routingService; _movementService = movementService; }
public void Initialize() { _uiController = (UiController)ControllerMaster.InjectController(typeof(UiController)); _cameraController = (CameraController)ControllerMaster.InjectController(typeof(CameraController)); _playerMovementService = new PlayerMovementService(_playerData); _playerActionService = new PlayerActionService(_uiController, _playerData); _uiController.UiView.DefaultSpeedValue = _playerActionService.DefaultSpeed; }
public GameController(PlayerMovementService movementService) { _movementService = movementService; }
public GameHub(PlayerMovementService movementService) { _movementService = movementService; }