internal IEnumerator ServerPlayerRespawn(bool skipRespawnTime = false) { if (!skipRespawnTime) { yield return(new WaitForSeconds(GameManager.GetActiveScene().respawnTime)); } characterController.enabled = true; playerMovementManager.enabled = true; Health = MaxHealth; RpcClientRespawn(); //Add stock weapons weaponManager.AddStockWeapons(); //Set position to spawn Transform spawnPoint = NetworkManager.singleton.GetStartPosition(); Quaternion rotation = spawnPoint.rotation; playerMovementManager.SetCharacterPosition(spawnPoint.position, rotation.x, rotation.y, true); IsDead = false; IsInvincible = true; yield return(new WaitForSeconds(invincibilityLastTime)); IsInvincible = false; }