public void Trigger() { Vector2 move = new Vector2( Input.GetAxis(Constants.HORIZONTAL_AXIS), Input.GetAxis(Constants.VERTICAL_AXIS) ); PlayerMoveEvent.TriggerEvent(move); }
public void Trigger() { PlayerMoveEvent.TriggerEvent(new Vector2(1, 0)); }
public void Trigger() { Vector2 move = new Vector2( Input.GetAxis(Constants.HORIZONTAL_AXIS), Input.GetAxis(Constants.VERTICAL_AXIS) ); PlayerMoveEvent.TriggerEvent(move); }
public void Trigger() { PlayerMoveEvent.TriggerEvent(new Vector2(1, 0)); }