public void PlayerHasStopped() { inShopMode = true; shop.AddMoney(Mathf.RoundToInt(disttrac.score)); analyticspass.ReportIn_NewDistPerRun((float)Mathf.RoundToInt(disttrac.score)); analyticspass.ReportIn_HighestDistanceAchieved(Mathf.RoundToInt(disttrac.score)); analyticspass.ReportIn_TotalTimeInRun(timeinrun); numofruns++; analyticspass.ReportIn_TotalNumberOfRuns(numofruns); shop.gameObject.SetActive(true); player.ResetForNewLaunch(); disttrac.Reset(); launcher.ResetForNextLaunch(); //terrainscroll.enabled = false; player.gameObject.SetActive(false); }