// public void setAnim(PlayerMoveAnimationModel model) { DateTime dt = model.GetTime(); if (dt > lastAnimTime) { anim.SetBool("Move", model.IsMove); lastAnimTime = dt; } }
public void SetMoveAnimation(PlayerMoveAnimationModel model) { DateTime dateTime = model.GetTime(); if (dateTime > lastUpdateTime) //状态是最新的,需要更新 { anim.SetBool("Move", model.IsMove); lastUpdateTime = dateTime; } }
public void SetAnim(PlayerMoveAnimationModel model) { //print(model.Time + ":" + model.IsMove); DateTime dt = model.GetTime(); if (dt > lastUpdateTime) { anim.SetBool("Move", model.IsMove); lastUpdateTime = dt; } }
public void SetAnimation(PlayerMoveAnimationModel model) { DateTime dt = model.GetTime(); if(dt>lastdateTime) { anim.SetBool("move", model.IsMove); lastdateTime = dt; } }