예제 #1
0
    public override void UpdateAction()
    {
        base.UpdateAction();

        if (EntityUtil.StateActionMacro(Owner))
        {
            return;
        }

        if (PlayerUtil.GetAttackInput())
        {
            Owner.CurrentAction = PlayerAttackAction.GetInstance();
            return;
        }

        Vector3 velocity = PlayerUtil.GetVelocityInput();

        if (velocity.magnitude > 0.1f)
        {
            Owner.CurrentAction = PlayerMoveAction.GetInstance();
            return;
        }
    }
예제 #2
0
    public override void UpdateAction()
    {
        base.UpdateAction();
        PlayerUtil.CardInterfaceLogicMacro();

        if (EntityUtil.HitDeadLogicMacro(Owner, "PlayerHitAction", "PlayerDeadAction"))
        {
            return;
        }

        if (PlayerUtil.GetAttackInput())
        {
            Owner.CurrentAction = PlayerAttackAction.GetInstance();
            return;
        }

        Vector3 velocity = PlayerUtil.GetVelocityInput();

        if (velocity.magnitude > 0.1f)
        {
            Owner.CurrentAction = PlayerMoveAction.GetInstance();
            return;
        }
    }