void Start() { ScrapCount = GameObject.Find("ScrapCount" + PlayerNo.ToString()).GetComponent <Text>(); HealthCount = GameObject.Find("HealthCount" + PlayerNo.ToString()).GetComponent <Text>(); HealthSlider = GameObject.Find("HPBar" + PlayerNo.ToString()).GetComponent <Image>(); EnergySlider = GameObject.Find("EnergyBar" + PlayerNo.ToString()).GetComponent <Image>(); playerHP = GetComponent <Health>(); playerScrap = GetComponent <BarrierPlayersideLogic>(); playerEnergy = GetComponent <PlayerMovScript>(); }
// Use this for initialization void Start() { movement = GetComponent <PlayerMovScript>(); AxisCombo = movement.playerBeginning; LocalRifleScript = GetComponent <Rifle>(); LocalShotgunScript = GetComponent <Shotgun>(); enabled = true; // Enable Starter Weapon TurnAllOff(); LocalRifleScript.enabled = true; RifleModel.SetActive(true); }