private void OnEnable() { rb = GetComponent <Rigidbody>(); rb.mass = 1f; rb.useGravity = true; rb.constraints = RigidbodyConstraints.FreezeRotation; lastY = transform.position.y; motor = GetComponent <PlayerMotorController>(); }
protected virtual void Start() { Motor = GetComponent <PlayerMotorController>(); Interaction = GetComponent <PlayerInteractionController>(); }
// Start is called before the first frame update void Start() { motor = GetComponent <PlayerMotorController>(); joint = GetComponent <ConfigurableJoint>(); SetJointSettings(jointSpring); }