public static void Load( ) { PlayerModel playerModel = ModelManager.Get("PlayerModel") as PlayerModel; RoleShopModel shopModel = ModelManager.Get <RoleShopModel>("RoleShopModel"); playerModel.talents = new List <MyTalent.Talent>(); playerModel.fightRoles = new RoleBase[9]; playerModel.preRoles = new RoleBase[PlayerModel.Max_Pre_Role_Count]; playerModel.playerData = new PlayerData(0); if (PlayerPrefs.HasKey("shopRoles")) { string[] roleStrings = PlayerPrefs.GetString("shopRoles").Split(','); for (int i = 0; i < roleStrings.Length; i++) { shopModel.roles[i] = int.Parse(roleStrings[i]); } } if (PlayerPrefs.HasKey("money")) { playerModel.SetMoney(PlayerPrefs.GetInt("money") - playerModel.GetMoney()); } // else // { // playerModel.SetMoney(100 - playerModel.GetMoney()); // } if (PlayerPrefs.HasKey("gameLevel")) { (ModelManager.Get("GameLevelModel") as GameLevelModel).SetLevel(PlayerPrefs.GetInt("gameLevel")); } // else // { // (ModelManager.Get("GameLevelModel") as GameLevelModel).SetLevel(0); // } if (PlayerPrefs.HasKey("peopleLevel")) { playerModel.peopleLevel = PlayerPrefs.GetInt("peopleLevel"); } // else // { // playerModel.peopleLevel = 2; // } if (PlayerPrefs.HasKey("talents")) { string tStrings = PlayerPrefs.GetString("talents"); string[] talents = tStrings.Split(','); foreach (string s in talents) { int id = int.Parse(s); playerModel.AddTalent(id); } } if (PlayerPrefs.HasKey("hp")) { playerModel.SetHp(PlayerPrefs.GetInt("hp") - playerModel.GetHp()); } else { playerModel.SetHp(30 - playerModel.GetHp()); } if (PlayerPrefs.HasKey("fightRoles")) { string rolesString = PlayerPrefs.GetString("fightRoles"); string[] roles = rolesString.Split('|'); for (int i = 0; i < roles.Length; i++) { string[] roleString = roles[i].Split(','); int index = int.Parse(roleString[0]); int roleId = int.Parse(roleString[1]); int level = int.Parse(roleString[2]); int equipId1 = int.Parse(roleString[3]); int equipId2 = int.Parse(roleString[4]); RoleBase role = new RoleBase(); role.SetId(roleId, level); if (equipId1 != -1) { role.AddEquip(new Equip(equipId1)); } if (equipId2 != -1) { role.AddEquip(new Equip(equipId2)); } playerModel.AddFightRole(role, index); } } if (PlayerPrefs.HasKey("preRoles")) { string rolesString = PlayerPrefs.GetString("preRoles"); string[] roles = rolesString.Split('|'); for (int i = 0; i < roles.Length; i++) { string[] roleString = roles[i].Split(','); int index = int.Parse(roleString[0]); int roleId = int.Parse(roleString[1]); int level = int.Parse(roleString[2]); int equipId1 = int.Parse(roleString[3]); int equipId2 = int.Parse(roleString[4]); RoleBase role = new RoleBase(); role.SetId(roleId, level); if (equipId1 != -1) { role.AddEquip(new Equip(equipId1)); } if (equipId2 != -1) { role.AddEquip(new Equip(equipId2)); } playerModel.SetPreRole(role, index); } } if (PlayerPrefs.HasKey("equips")) { var equipModel = ModelManager.Get <EquipModel>("EquipModel"); string equipsString = PlayerPrefs.GetString("equips"); string[] equips = equipsString.Split(','); foreach (string equipString in equips) { int id = int.Parse(equipString); equipModel.AddEquip(id); } } }