public override void Interact(PlayerInventory playerInventory, PlayerMiniGameManager miniGameManager) { if (playerInventory.RemoveItem(stashType)) { stashCount++; } else if (stashCount > 0) { playerInventory.AddItem(stashType); stashCount--; } }
public override void Interact(PlayerInventory playerInventory, PlayerMiniGameManager miniGameManager) { if (playerInventory.playerHolds != Item && playerInventory.playerHolds != null) { return; } var newHoldItem = itemPresent ? Item : (PlayerInventory.HoldItems?)null; playerInventory.PickUpHoldItem(newHoldItem); itemPresent = !itemPresent; holdItem.enabled = itemPresent; }
public override void Interact(PlayerInventory playerInventory, PlayerMiniGameManager miniGameManager) { if (!playerInventory.HasItem(PlayerInventory.Items.FISH) || !playerInventory.CanAdd(PlayerInventory.Items.FISH_PIECE) || isInMinigame || playerInventory.playerHolds != null) { return; } this.playerInventory = playerInventory; miniGame.SetActive(true); miniGame.GetComponent <IMiniGame>().StartGame(new Callback(MiniGame)); isInMinigame = true; miniGameManager.IsInMiniGame = isInMinigame; Debug.Log("FishCutting Minigame started"); }
public override void Interact(PlayerInventory playerInventory, PlayerMiniGameManager miniGameManager) { if (!playerInventory.RemoveItem(PlayerInventory.Items.WOOD)) { return; } aktWoodCount++; if (aktWoodCount == 1) { firezone.fireBurning = true; fireTimerInSeconds = fireTimerSecondsPerWoodLog; } }
public override void Interact(PlayerInventory playerInventory, PlayerMiniGameManager miniGameManager) { if (charges > 0) { var hunger = playerInventory.gameObject.GetComponent <PlayerHunger>(); hunger.EatFood(); charges--; return; } if (!playerInventory.RemoveItem(PlayerInventory.Items.FISH_PIECE)) { return; } cooking = true; cookingBarBackground.enabled = cooking; cookingBarContent.enabled = cooking; cookingTime = cookingTimeStart; }
public override void Interact(PlayerInventory playerInventory, PlayerMiniGameManager miniGameManager) { if (isInMinigame) { return; } this.miniGameManager = miniGameManager; miniGame = miniGameManager.WoodCuttingUI; switch (state) { case States.RAW: //if (playerInventory.playerHolds == PlayerInventory.HoldItems.AXE) { miniGame.SetActive(true); miniGame.GetComponent <IMiniGame>().StartGame(new Callback(MiniGame)); isInMinigame = true; miniGameManager.IsInMiniGame = isInMinigame; Debug.Log("Wood Minigame started"); //} break; case States.PROCESSED: if (playerInventory.AddItem(PlayerInventory.Items.WOOD)) { stackCount--; if (stackCount == 0) { ParentSpawner.RemoveWoodDrop(gameObject); Destroy(gameObject); } } break; default: break; } }
public abstract void Interact(PlayerInventory playerInventory, PlayerMiniGameManager miniGameManager);
public override void Interact(PlayerInventory playerInventory, PlayerMiniGameManager miniGameManager) { open = !open; }