// Use this for initialization void Start() { if (Inst) { Debug.LogWarning("Two PlayerMinds in play!"); } Inst = this; possessHighlight = Instantiate(possessHighlightPrefab); if (!transferParticles) { transferParticles = GetComponent <ParticleSystem>(); } if (!audioSource) { audioSource = GetComponent <AudioSource>(); } Possess(realBody); }
protected override bool MindIsValid(PlayerMind mind) { return(!isOff); }