예제 #1
0
        public override float Run()
        {
            if (!string.IsNullOrEmpty(menuName))
            {
                Menu menu = PlayerMenus.GetMenuWithName(menuName);
                if (menu != null)
                {
                    if (selectFirstVisible)
                    {
                        GameObject elementObject = menu.GetObjectToSelect();
                        if (elementObject != null)
                        {
                            KickStarter.playerMenus.SelectUIElement(elementObject);
                        }
                    }
                    else if (!string.IsNullOrEmpty(elementName))
                    {
                        MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName);
                        if (menuElement != null)
                        {
                            menu.Select(elementName, slotIndex);
                        }
                    }
                }
            }

            return(0f);
        }
예제 #2
0
        override public bool CheckCondition()
        {
            AC.Menu _menu = PlayerMenus.GetMenuWithName(menuToCheck);
            if (_menu != null)
            {
                if (checkType == MenuCheckType.MenuIsVisible)
                {
                    return(_menu.IsVisible());
                }
                else if (checkType == MenuCheckType.MenuIsLocked)
                {
                    return(_menu.isLocked);
                }
                else if (checkType == MenuCheckType.ElementIsVisible)
                {
                    MenuElement _element = PlayerMenus.GetElementWithName(menuToCheck, elementToCheck);
                    if (_element != null)
                    {
                        return(_element.IsVisible);
                    }
                }
            }

            return(false);
        }
예제 #3
0
        override public void Skip()
        {
            AC.Menu _menu = PlayerMenus.GetMenuWithName(_menuToChange);

            if (_menu != null)
            {
                if (changeType == MenuChangeType.TurnOnMenu)
                {
                    if (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey)
                    {
                        _menu.TurnOn(false);
                    }
                }
                else if (changeType == MenuChangeType.TurnOffMenu)
                {
                    if (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey || _menu.appearType == AppearType.OnContainer)
                    {
                        _menu.ForceOff();
                    }
                }
                else if (changeType == MenuChangeType.LockMenu)
                {
                    _menu.isLocked = true;
                    _menu.ForceOff();
                }
                else
                {
                    RunInstant(_menu);
                }
            }
        }
예제 #4
0
 public ActionHelper()
 {
     actionHelperReference = this;
     ObjectInHand          = null;
     HasObjectInHand       = false;
     gameOverMenu          = PlayerMenus.GetMenuWithName("GameOver");
 }
예제 #5
0
 public override void Skip()
 {
     KickStarter.playerQTE.SkipQTE();
     if (!string.IsNullOrEmpty(menuName))
     {
         PlayerMenus.GetMenuWithName(menuName).TurnOff(true);
     }
 }
 override public void Skip()
 {
     KickStarter.playerQTE.SkipQTE();
     if (menuName != "")
     {
         PlayerMenus.GetMenuWithName(menuName).TurnOff(true);
     }
 }
예제 #7
0
    // Start is called before the first frame update
    void Start()
    {
        this.inventoryMenu = PlayerMenus.GetMenuWithName("Inventory");
        this.lblAction     = PlayerMenus.GetElementWithName("Inventory", "lblAction") as MenuLabel;
        GameObject navCam = GameObject.Find("NavCam 1");

        Debug.Log(navCam);
        this.followCamera2D = navCam.GetComponent <GameCamera2D>();
    }
예제 #8
0
 // Start is called before the first frame update
 void Start()
 {
     //Debug.Log(Input.GetJoystickNames()[0]);
     this.interactionMenu = PlayerMenus.GetMenuWithName("Interaction2");
     this.inventoryMenu   = PlayerMenus.GetMenuWithName("Inventory");
     this.hotspotNameMenu = PlayerMenus.GetMenuWithName("Hotspot");
     //this.dragObject = GameObject.Find("BoxDraggable").GetComponent<Moveable_Drag>();
     //KickStarter.playerInput.InputGetButtonDownDelegate = CustomGetButtonDown;
 }
예제 #9
0
파일: ActionQTE.cs 프로젝트: IJkeB/Ekster1
        override public float Run()
        {
            if (duration <= 0f || inputName == "")
            {
                isRunning = false;
                return(0f);
            }

            if (!isRunning)
            {
                isRunning = true;

                Animator animator = null;
                if (menuName != "")
                {
                    AC.Menu menu = PlayerMenus.GetMenuWithName(menuName);
                    menu.TurnOn(true);
                    if (menu.canvas != null && menu.canvas.GetComponent <Animator>())
                    {
                        animator = menu.canvas.GetComponent <Animator>();
                    }
                }

                if (qteType == QTEType.SingleKeypress)
                {
                    KickStarter.playerQTE.StartQTE(inputName, duration, animator, wrongKeyFails);
                }
                else if (qteType == QTEType.HoldKey)
                {
                    KickStarter.playerQTE.StartQTE(inputName, duration, holdDuration, animator, wrongKeyFails);
                }
                else if (qteType == QTEType.ButtonMash)
                {
                    KickStarter.playerQTE.StartQTE(inputName, duration, targetPresses, doCooldown, cooldownTime, animator, wrongKeyFails);
                }

                return(defaultPauseTime);
            }
            else
            {
                if (KickStarter.playerQTE.GetState() == QTEState.None)
                {
                    return(defaultPauseTime);
                }

                if (menuName != "")
                {
                    PlayerMenus.GetMenuWithName(menuName).TurnOff(true);
                }

                isRunning = false;
                return(0f);
            }
        }
예제 #10
0
        override public float Run()
        {
            if (menuName != "" && elementName != "")
            {
                Menu menu = PlayerMenus.GetMenuWithName(menuName);
                if (menu != null)
                {
                    MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName);
                    if (menuElement != null)
                    {
                        menu.Select(elementName, slotIndex);
                    }
                }
            }

            return(0f);
        }
예제 #11
0
        private void Start()
        {
            if (menuName == "" || elementName == "")
            {
                return;
            }

            try
            {
                menu    = PlayerMenus.GetMenuWithName(menuName);
                element = PlayerMenus.GetElementWithName(menuName, elementName);
            }
            catch
            {
                ACDebug.LogWarning("Cannot find Menu Element with name: " + elementName + " on Menu: " + menuName);
            }
        }
예제 #12
0
 public void PostLoad()
 {
     char[] separator = { '|' };
     journalPages = GlobalVariables.GetStringValue(15);
     string[] spriteNames    = journalPages.Split(separator);
     Sprite[] journalSprites = new Sprite[spriteNames.Length - 1];
     for (int i = 0; i < spriteNames.Length - 1; i++)
     {
         journalSprites[i] = Resources.Load(spriteNames[i], typeof(Sprite)) as Sprite;
     }
     diary.bookPages   = journalSprites;
     diary.currentPage = journalSprites.Length - 1;
     diary.UpdateSprites();
     diary.updateButtons();
     AC.Menu diaryMenu = PlayerMenus.GetMenuWithName("Diary");
     diaryMenu.TurnOn();
 }
예제 #13
0
        protected void Start()
        {
            if (string.IsNullOrEmpty(menuName) || string.IsNullOrEmpty(elementName))
            {
                return;
            }

            textMesh = GetComponent <TextMesh>();

            try
            {
                menu    = PlayerMenus.GetMenuWithName(menuName);
                element = PlayerMenus.GetElementWithName(menuName, elementName);
            }
            catch
            {
                ACDebug.LogWarning("Cannot find Menu Element with name: " + elementName + " on Menu: " + menuName);
            }
        }
예제 #14
0
        public override void Skip()
        {
            AC.Menu _menu = PlayerMenus.GetMenuWithName(runtimeMenuToChange);
            if (_menu == null)
            {
                if (!string.IsNullOrEmpty(runtimeMenuToChange))
                {
                    ACDebug.LogWarning("Could not find menu of name '" + runtimeMenuToChange + "'");
                }
                return;
            }

            switch (changeType)
            {
            case MenuChangeType.TurnOnMenu:
                if (_menu.IsManualControlled())
                {
                    _menu.TurnOn(false);
                }
                break;

            case MenuChangeType.TurnOffMenu:
                if (_menu.IsManualControlled() || _menu.appearType == AppearType.OnInteraction)
                {
                    _menu.ForceOff();
                }
                break;

            case MenuChangeType.LockMenu:
                _menu.isLocked = true;
                _menu.ForceOff();
                break;

            default:
                RunInstant(_menu);
                break;
            }
        }
        override public float Run()
        {
            if (string.IsNullOrEmpty(inputName) && (KickStarter.settingsManager.inputMethod != InputMethod.TouchScreen || qteType == QTEType.SingleAxis))
            {
                isRunning = false;
                return(0f);
            }

            if (duration <= 0f)
            {
                isRunning = false;
                return(0f);
            }

            if (!isRunning)
            {
                isRunning = true;

                Animator animator = null;
                if (!string.IsNullOrEmpty(menuName))
                {
                    AC.Menu menu = PlayerMenus.GetMenuWithName(menuName);
                    if (menu != null)
                    {
                        menu.TurnOn(true);
                        if (animateUI && menu.RuntimeCanvas != null && menu.RuntimeCanvas.GetComponent <Animator>())
                        {
                            animator = menu.RuntimeCanvas.GetComponent <Animator>();
                        }
                    }
                }

                if (qteType == QTEType.SingleKeypress)
                {
                    KickStarter.playerQTE.StartSinglePressQTE(inputName, duration, animator, wrongKeyFails);
                }
                else if (qteType == QTEType.SingleAxis)
                {
                    KickStarter.playerQTE.StartSingleAxisQTE(inputName, duration, axisThreshold, animator, wrongKeyFails);
                }
                else if (qteType == QTEType.HoldKey)
                {
                    KickStarter.playerQTE.StartHoldKeyQTE(inputName, duration, holdDuration, animator, wrongKeyFails);
                }
                else if (qteType == QTEType.ButtonMash)
                {
                    KickStarter.playerQTE.StartButtonMashQTE(inputName, duration, targetPresses, doCooldown, cooldownTime, animator, wrongKeyFails);
                }

                return(defaultPauseTime);
            }
            else
            {
                if (KickStarter.playerQTE.GetState() == QTEState.None)
                {
                    return(defaultPauseTime);
                }

                if (!string.IsNullOrEmpty(menuName))
                {
                    AC.Menu menu = PlayerMenus.GetMenuWithName(menuName);
                    if (menu != null)
                    {
                        menu.TurnOff(true);
                    }
                }

                isRunning = false;
                return(0f);
            }
        }
예제 #16
0
        private void SetVariable(GVar var, VariableLocation location, bool doSkip)
        {
            if (var == null)
            {
                return;
            }

            if (location == VariableLocation.Global)
            {
                var.Download();
            }

            if (var.type == VariableType.Integer)
            {
                int _value = 0;

                if (setVarMethodIntBool == SetVarMethodIntBool.EnteredHere)
                {
                    if (setVarMethod == SetVarMethod.Formula)
                    {
                        _value = (int)AdvGame.CalculateFormula(AdvGame.ConvertTokens(formula));
                    }
                    else
                    {
                        _value = intValue;
                    }
                }
                else if (setVarMethodIntBool == SetVarMethodIntBool.SetAsMecanimParameter)
                {
                    if (animator && parameterName != "")
                    {
                        _value       = animator.GetInteger(parameterName);
                        setVarMethod = SetVarMethod.SetValue;
                    }
                }

                if (setVarMethod == SetVarMethod.IncreaseByValue && doSkip)
                {
                    var.RestoreBackupValue();
                }

                var.SetValue(_value, setVarMethod);

                if (doSkip)
                {
                    var.BackupValue();
                }
            }
            if (var.type == VariableType.Float)
            {
                float _value = 0;

                if (setVarMethodIntBool == SetVarMethodIntBool.EnteredHere)
                {
                    if (setVarMethod == SetVarMethod.Formula)
                    {
                        _value = (float)AdvGame.CalculateFormula(AdvGame.ConvertTokens(formula));
                    }
                    else
                    {
                        _value = floatValue;
                    }
                }
                else if (setVarMethodIntBool == SetVarMethodIntBool.SetAsMecanimParameter)
                {
                    if (animator && parameterName != "")
                    {
                        _value       = animator.GetFloat(parameterName);
                        setVarMethod = SetVarMethod.SetValue;
                    }
                }

                if (setVarMethod == SetVarMethod.IncreaseByValue && doSkip)
                {
                    var.RestoreBackupValue();
                }

                var.SetValue(_value, setVarMethod);

                if (doSkip)
                {
                    var.BackupValue();
                }
            }
            else if (var.type == VariableType.Boolean)
            {
                int _value = 0;

                if (setVarMethodIntBool == SetVarMethodIntBool.EnteredHere)
                {
                    _value = (int)boolValue;
                }
                else if (setVarMethodIntBool == SetVarMethodIntBool.SetAsMecanimParameter)
                {
                    if (animator && parameterName != "")
                    {
                        if (animator.GetBool(parameterName))
                        {
                            _value = 1;
                        }
                    }
                }

                var.SetValue(_value, SetVarMethod.SetValue);
            }
            else if (var.type == VariableType.PopUp)
            {
                var.SetValue(intValue);
            }
            else if (var.type == VariableType.String)
            {
                string _value = "";

                if (setVarMethodString == SetVarMethodString.EnteredHere)
                {
                    _value = AdvGame.ConvertTokens(stringValue);
                }
                else if (setVarMethodString == SetVarMethodString.SetAsMenuElementText)
                {
                    MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName);
                    if (menuElement != null)
                    {
                        if (menuElement is MenuInput)
                        {
                            MenuInput menuInput = (MenuInput)menuElement;
                            _value = menuInput.GetContents();

                            if ((Options.GetLanguageName() == "Arabic" || Options.GetLanguageName() == "Hebrew") && _value.Length > 0)
                            {
                                // Invert
                                char[] charArray = _value.ToCharArray();
                                _value = "";
                                for (int i = charArray.Length - 1; i >= 0; i--)
                                {
                                    _value += charArray[i];
                                }
                            }
                        }
                        else
                        {
                            PlayerMenus.GetMenuWithName(menuName).Recalculate();
                            menuElement.PreDisplay(slotNumber, Options.GetLanguage(), false);
                            _value = menuElement.GetLabel(slotNumber, Options.GetLanguage());
                        }
                    }
                    else
                    {
                        Debug.LogWarning("Could not find MenuInput '" + elementName + "' in Menu '" + menuName + "'");
                    }
                }

                var.SetValue(_value);
            }

            if (location == VariableLocation.Global)
            {
                var.Upload();
            }

            KickStarter.actionListManager.VariableChanged();
        }
예제 #17
0
        override public void Skip()
        {
            AC.Menu _menu = PlayerMenus.GetMenuWithName(menuToChange);

            if (_menu != null)
            {
                if (changeType == MenuChangeType.TurnOnMenu)
                {
                    if (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey)
                    {
                        _menu.TurnOn(false);
                    }
                }
                else if (changeType == MenuChangeType.TurnOffMenu)
                {
                    if (_menu.appearType == AppearType.Manual || _menu.appearType == AppearType.OnInputKey || _menu.appearType == AppearType.OnContainer)
                    {
                        _menu.ForceOff();
                    }
                }
                else if (changeType == MenuChangeType.HideMenuElement || changeType == MenuChangeType.ShowMenuElement)
                {
                    MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                    if (_element != null)
                    {
                        if (changeType == MenuChangeType.HideMenuElement)
                        {
                            _element.isVisible = false;
                        }
                        else
                        {
                            _element.isVisible = true;
                        }
                        _menu.ResetVisibleElements();
                        _menu.Recalculate();
                    }
                }
                else if (changeType == MenuChangeType.LockMenu)
                {
                    _menu.isLocked = true;
                    _menu.ForceOff();
                }
                else if (changeType == MenuChangeType.UnlockMenu)
                {
                    _menu.isLocked = false;
                }
                else if (changeType == MenuChangeType.AddJournalPage)
                {
                    MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                    if (_element != null)
                    {
                        if (journalText != "")
                        {
                            if (_element is MenuJournal)
                            {
                                MenuJournal journal = (MenuJournal)_element;
                                JournalPage newPage = new JournalPage(lineID, journalText);
                                journal.AddPage(newPage, onlyAddNewJournal);
                            }
                        }
                    }
                }
            }
        }
예제 #18
0
        override public float Run()
        {
            if (!isRunning)
            {
                isRunning = true;
                AC.Menu _menu = PlayerMenus.GetMenuWithName(_menuToChange);

                if (_menu != null)
                {
                    if (changeType == MenuChangeType.TurnOnMenu)
                    {
                        if (_menu.IsManualControlled())
                        {
                            if (!_menu.TurnOn(doFade))
                            {
                                // Menu is already on
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn on Menus with an Appear Type of Manual, OnInputKey, OnContainer or OnViewDocument - did you mean 'Unlock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.TurnOffMenu)
                    {
                        if (_menu.IsManualControlled() || _menu.appearType == AppearType.OnInteraction)
                        {
                            if (!_menu.TurnOff(doFade))
                            {
                                // Menu is already off
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn off Menus with an Appear Type of Manual, OnInputKey, OnContainer or OnViewDocument - did you mean 'Lock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.LockMenu)
                    {
                        if (doFade)
                        {
                            _menu.TurnOff(true);
                        }
                        else
                        {
                            _menu.ForceOff();
                        }
                        _menu.isLocked = true;

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else
                    {
                        RunInstant(_menu);
                    }
                }
                else if (menuToChange != "")
                {
                    ACDebug.LogWarning("Could not find menu of name '" + menuToChange + "'");
                }
            }
            else
            {
                isRunning = false;
                return(0f);
            }

            return(0f);
        }
예제 #19
0
        override public float Run()
        {
            if (!isRunning)
            {
                isRunning = true;
                AC.Menu _menu = PlayerMenus.GetMenuWithName(menuToChange);

                if (_menu != null)
                {
                    if (changeType == MenuChangeType.TurnOnMenu)
                    {
                        if (_menu.IsManualControlled())
                        {
                            if (!_menu.TurnOn(doFade))
                            {
                                // Menu is already on
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.TurnOffMenu)
                    {
                        if (_menu.IsManualControlled())
                        {
                            if (!_menu.TurnOff(doFade))
                            {
                                // Menu is already off
                                isRunning = false;
                                return(0f);
                            }

                            if (doFade && willWait)
                            {
                                return(_menu.fadeSpeed);
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Can only turn off Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Lock Menu'?");
                        }
                    }
                    else if (changeType == MenuChangeType.HideMenuElement || changeType == MenuChangeType.ShowMenuElement)
                    {
                        MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                        if (_element != null)
                        {
                            if (changeType == MenuChangeType.HideMenuElement)
                            {
                                _element.isVisible = false;
                            }
                            else
                            {
                                _element.isVisible = true;
                            }

                            _menu.ResetVisibleElements();
                            _menu.Recalculate();
                            KickStarter.playerMenus.FindFirstSelectedElement();
                        }
                        else
                        {
                            ACDebug.LogWarning("Could not find element of name '" + elementToChange + "' on menu '" + menuToChange + "'");
                        }
                    }
                    else if (changeType == MenuChangeType.LockMenu)
                    {
                        if (doFade)
                        {
                            _menu.TurnOff(true);
                        }
                        else
                        {
                            _menu.ForceOff();
                        }
                        _menu.isLocked = true;

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else if (changeType == MenuChangeType.UnlockMenu)
                    {
                        _menu.isLocked = false;
                    }
                    else if (changeType == MenuChangeType.AddJournalPage)
                    {
                        MenuElement _element = PlayerMenus.GetElementWithName(menuToChange, elementToChange);
                        if (_element != null)
                        {
                            if (journalText != "")
                            {
                                if (_element is MenuJournal)
                                {
                                    MenuJournal journal = (MenuJournal)_element;
                                    JournalPage newPage = new JournalPage(lineID, journalText);
                                    journal.AddPage(newPage, onlyAddNewJournal);
                                }
                                else
                                {
                                    ACDebug.LogWarning(_element.title + " is not a journal!");
                                }
                            }
                            else
                            {
                                ACDebug.LogWarning("No journal text to add!");
                            }
                        }
                        else
                        {
                            ACDebug.LogWarning("Could not find menu element of name '" + elementToChange + "' inside '" + menuToChange + "'");
                        }
                    }
                }
                else if (menuToChange != "")
                {
                    ACDebug.LogWarning("Could not find menu of name '" + menuToChange + "'");
                }
            }
            else
            {
                isRunning = false;
                return(0f);
            }

            return(0f);
        }
예제 #20
0
 private void Start()
 {
     verbsMenu        = PlayerMenus.GetMenuWithName(inventoryMenuName);
     inventoryElement = verbsMenu.GetElementWithName(inventoryElementName) as MenuInventoryBox;
 }
예제 #21
0
        /**
         * <summary>Performs what should happen when the element is clicked on.</summary>
         * <param name = "_menu">The element's parent Menu</param>
         * <param name = "_slot">Ignored by this subclass</param>
         * <param name = "_mouseState">The state of the mouse button</param>
         */
        public override void ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (KickStarter.stateHandler.gameState == GameState.Cutscene)
            {
                return;
            }

            base.ProcessClick(_menu, _slot, _mouseState);

            ShowClick();

            if (buttonClickType == AC_ButtonClickType.TurnOffMenu)
            {
                _menu.TurnOff(doFade);
            }
            else if (buttonClickType == AC_ButtonClickType.Crossfade)
            {
                AC.Menu menuToSwitchTo = PlayerMenus.GetMenuWithName(switchMenuTitle);

                if (menuToSwitchTo != null)
                {
                    KickStarter.playerMenus.CrossFade(menuToSwitchTo);
                }
                else
                {
                    ACDebug.LogWarning("Cannot find any menu of name '" + switchMenuTitle + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.OffsetElementSlot)
            {
                if (elementToShift != null)
                {
                    elementToShift.Shift(shiftInventory, shiftAmount);
                    elementToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.OffsetJournal)
            {
                MenuJournal journalToShift = (MenuJournal)PlayerMenus.GetElementWithName(_menu.title, inventoryBoxTitle);

                if (journalToShift != null)
                {
                    journalToShift.Shift(shiftInventory, loopJournal, shiftAmount);
                    journalToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
            }
            else if (buttonClickType == AC_ButtonClickType.RunActionList)
            {
                if (actionList)
                {
                    AdvGame.RunActionListAsset(actionList, parameterID, parameterValue);
                }
            }
            else if (buttonClickType == AC_ButtonClickType.CustomScript)
            {
                MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState);
            }
            else if (buttonClickType == AC_ButtonClickType.SimulateInput)
            {
                KickStarter.playerInput.SimulateInput(simulateInput, inputAxis, simulateValue);
            }
        }
예제 #22
0
        protected void SetVariable(GVar var, VariableLocation location, bool doSkip)
        {
            if (var == null)
            {
                return;
            }

            switch (var.type)
            {
            case VariableType.Integer:
            {
                int _value = 0;

                if (setVarMethodIntBool == SetVarMethodIntBool.EnteredHere)
                {
                    if (setVarMethod == SetVarMethod.Formula)
                    {
                        _value = (int)AdvGame.CalculateFormula(AdvGame.ConvertTokens(formula, Options.GetLanguage(), localVariables));
                    }
                    else
                    {
                        _value = intValue;
                    }
                }
                else if (setVarMethodIntBool == SetVarMethodIntBool.SetAsMecanimParameter)
                {
                    if (animator && !string.IsNullOrEmpty(parameterName))
                    {
                        _value       = animator.GetInteger(parameterName);
                        setVarMethod = SetVarMethod.SetValue;
                    }
                }

                if (setVarMethod == SetVarMethod.IncreaseByValue && doSkip)
                {
                    var.RestoreBackupValue();
                }

                var.SetValue(_value, setVarMethod);

                if (doSkip)
                {
                    var.BackupValue();
                }
                break;
            }

            case VariableType.Float:
            {
                float _value = 0;

                if (setVarMethodIntBool == SetVarMethodIntBool.EnteredHere)
                {
                    if (setVarMethod == SetVarMethod.Formula)
                    {
                        _value = (float)AdvGame.CalculateFormula(AdvGame.ConvertTokens(formula, Options.GetLanguage(), localVariables));
                    }
                    else
                    {
                        _value = floatValue;
                    }
                }
                else if (setVarMethodIntBool == SetVarMethodIntBool.SetAsMecanimParameter)
                {
                    if (animator && !string.IsNullOrEmpty(parameterName))
                    {
                        _value       = animator.GetFloat(parameterName);
                        setVarMethod = SetVarMethod.SetValue;
                    }
                }

                if (setVarMethod == SetVarMethod.IncreaseByValue && doSkip)
                {
                    var.RestoreBackupValue();
                }

                var.SetFloatValue(_value, setVarMethod);

                if (doSkip)
                {
                    var.BackupValue();
                }

                break;
            }

            case VariableType.Boolean:
            {
                int _value = 0;

                if (setVarMethodIntBool == SetVarMethodIntBool.EnteredHere)
                {
                    _value = (int)boolValue;
                }
                else if (setVarMethodIntBool == SetVarMethodIntBool.SetAsMecanimParameter)
                {
                    if (animator && !string.IsNullOrEmpty(parameterName))
                    {
                        if (animator.GetBool(parameterName))
                        {
                            _value = 1;
                        }
                    }
                }

                var.SetValue(_value, SetVarMethod.SetValue);
                break;
            }

            case VariableType.Vector3:
            {
                Vector3 newValue = vector3Value;
                if (setVarMethodVector == SetVarMethodVector.IncreaseByValue)
                {
                    newValue += var.vector3Val;
                }

                var.SetVector3Value(newValue);
                break;
            }

            case VariableType.PopUp:
            {
                int _value = 0;

                if (setVarMethod == SetVarMethod.Formula)
                {
                    _value = (int)AdvGame.CalculateFormula(AdvGame.ConvertTokens(formula, Options.GetLanguage(), localVariables));
                }
                else if (setVarMethod == SetVarMethod.SetAsRandom)
                {
                    _value = var.GetNumPopUpValues();
                }
                else
                {
                    _value = Mathf.Clamp(intValue, 0, var.GetNumPopUpValues() - 1);
                }

                if (setVarMethod == SetVarMethod.IncreaseByValue && doSkip)
                {
                    var.RestoreBackupValue();
                }

                var.SetValue(_value, setVarMethod);

                if (doSkip)
                {
                    var.BackupValue();
                }
                break;
            }

            case VariableType.String:
            {
                string _value = string.Empty;

                if (setVarMethodString == SetVarMethodString.EnteredHere)
                {
                    _value = AdvGame.ConvertTokens(stringValue, Options.GetLanguage(), localVariables);
                }
                else if (setVarMethodString == SetVarMethodString.SetAsMenuElementText)
                {
                    MenuElement menuElement = PlayerMenus.GetElementWithName(menuName, elementName);
                    if (menuElement != null)
                    {
                        if (menuElement is MenuInput)
                        {
                            MenuInput menuInput = (MenuInput)menuElement;
                            _value = menuInput.GetContents();

                            if (KickStarter.runtimeLanguages.LanguageReadsRightToLeft(Options.GetLanguage()) && _value.Length > 0)
                            {
                                // Invert
                                char[] charArray = _value.ToCharArray();
                                _value = "";
                                for (int i = charArray.Length - 1; i >= 0; i--)
                                {
                                    _value += charArray[i];
                                }
                            }
                        }
                        else
                        {
                            PlayerMenus.GetMenuWithName(menuName).Recalculate();
                            menuElement.PreDisplay(slotNumber, Options.GetLanguage(), false);
                            _value = menuElement.GetLabel(slotNumber, Options.GetLanguage());
                        }
                    }
                    else
                    {
                        LogWarning("Could not find MenuInput '" + elementName + "' in Menu '" + menuName + "'");
                    }
                }

                var.SetStringValue(_value, lineID);
                break;
            }

            default:
                break;
            }

            var.Upload(location, runtimeVariables);

            KickStarter.actionListManager.VariableChanged();
        }
예제 #23
0
        public override bool ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)
        {
            if (!_menu.IsClickable() || _mouseState != MouseState.SingleClick)
            {
                return(false);
            }

            ShowClick();

            switch (buttonClickType)
            {
            case AC_ButtonClickType.TurnOffMenu:
                _menu.TurnOff(doFade);
                break;

            case AC_ButtonClickType.Crossfade:
                Menu menuToSwitchTo = PlayerMenus.GetMenuWithName(switchMenuTitle);
                if (menuToSwitchTo != null)
                {
                    KickStarter.playerMenus.CrossFade(menuToSwitchTo);
                }
                else
                {
                    ACDebug.LogWarning("Cannot find any menu of name '" + switchMenuTitle + "'");
                }
                break;

            case AC_ButtonClickType.OffsetElementSlot:
                if (elementToShift != null)
                {
                    elementToShift.Shift(shiftInventory, shiftAmount);
                    elementToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
                break;

            case AC_ButtonClickType.OffsetJournal:
                MenuJournal journalToShift = (MenuJournal)PlayerMenus.GetElementWithName(_menu.title, inventoryBoxTitle);
                if (journalToShift != null)
                {
                    journalToShift.Shift(shiftInventory, loopJournal, shiftAmount);
                    journalToShift.RecalculateSize(_menu.menuSource);
                    _menu.Recalculate();
                }
                else
                {
                    ACDebug.LogWarning("Cannot find '" + inventoryBoxTitle + "' inside '" + _menu.title + "'");
                }
                break;

            case AC_ButtonClickType.RunActionList:
                if (actionList)
                {
                    if (!actionList.canRunMultipleInstances)
                    {
                        KickStarter.actionListAssetManager.EndAssetList(actionList);
                    }
                    AdvGame.RunActionListAsset(actionList, parameterID, parameterValue);
                }
                break;

            case AC_ButtonClickType.CustomScript:
                MenuSystem.OnElementClick(_menu, this, _slot, (int)_mouseState);
                break;

            case AC_ButtonClickType.SimulateInput:
                KickStarter.playerInput.SimulateInput(simulateInput, inputAxis, simulateValue);
                break;

            default:
                break;
            }

            return(base.ProcessClick(_menu, _slot, _mouseState));
        }
예제 #24
0
        public override float Run()
        {
            if (!isRunning)
            {
                AC.Menu _menu = PlayerMenus.GetMenuWithName(runtimeMenuToChange);

                if (_menu == null)
                {
                    if (!string.IsNullOrEmpty(runtimeMenuToChange))
                    {
                        ACDebug.LogWarning("Could not find menu of name '" + runtimeMenuToChange + "'", this);
                    }
                    return(0f);
                }

                isRunning = true;

                switch (changeType)
                {
                case MenuChangeType.TurnOnMenu:
                    if (_menu.IsManualControlled())
                    {
                        if (!_menu.TurnOn(doFade))
                        {
                            // Menu is already on
                            isRunning = false;
                            return(0f);
                        }

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else
                    {
                        LogWarning("Can only turn on Menus with an Appear Type of Manual, OnInputKey, OnContainer or OnViewDocument - did you mean 'Unlock Menu'?");
                    }
                    break;

                case MenuChangeType.TurnOffMenu:
                    if (_menu.IsManualControlled() || _menu.appearType == AppearType.OnInteraction)
                    {
                        if (!_menu.TurnOff(doFade))
                        {
                            // Menu is already off
                            isRunning = false;
                            return(0f);
                        }

                        if (doFade && willWait)
                        {
                            return(_menu.fadeSpeed);
                        }
                    }
                    else
                    {
                        LogWarning("Can only turn off Menus with an Appear Type of Manual, OnInputKey, OnContainer or OnViewDocument - did you mean 'Lock Menu'?");
                    }
                    break;

                case MenuChangeType.LockMenu:
                    if (doFade)
                    {
                        _menu.TurnOff(true);
                    }
                    else
                    {
                        _menu.ForceOff();
                    }
                    _menu.isLocked = true;

                    if (doFade && willWait)
                    {
                        return(_menu.fadeSpeed);
                    }
                    break;

                default:
                    RunInstant(_menu);
                    break;
                }
            }
            else
            {
                isRunning = false;
                return(0f);
            }

            return(0f);
        }