private void Update() { if (m_Ready) { if (Input.GetButtonDown(m_Inputs[0])) { m_PlayerMenu.SubmitCheck(); } if (Input.GetButtonDown(m_Inputs[2])) { PlayerCommit(false); } } if (m_Selecting) { CharacterSelect(); } if (!m_Selecting && !m_Ready) { if (Input.GetButtonDown(m_Inputs[0])) { SelectionEnable(); } if (Input.GetButtonDown(m_Inputs[2])) { m_PlayerMenu.Back(); } } }
private void MenuInput() { if (Input.GetKeyDown(KeyCode.M) || Input.GetButtonDown("Start")) { pMenu.OpenClosePlayerMenu(); } if (Input.GetKeyDown(KeyCode.I)) { pInv.OpenCloseInventory(); } if (Input.GetKeyDown(KeyCode.Escape)) { pMenu.CloseAllWindows(); } if (Input.GetButtonDown("BButton")) { pMenu.Back(); } }