void Start() { // mapping varibles Player = GameObject.Find("Player"); cammanagement = GameObject.Find("Scripts").GetComponent <CameraManagement>(); playermasterscript = GameObject.Find("Scripts").GetComponent <PlayerMasterScript>(); ingametext = GameObject.Find("Scripts").GetComponent <InGameText>(); LevelSelectHolder = GameObject.Find("LevelSelectHolder"); TimeLines = GameObject.Find("Scripts").GetComponent <TimeLineManagers>(); globalscripts = GameObject.Find("Scripts").GetComponent <GlobalScipts>(); Door = this.transform.Find("Door").gameObject; }
void Start() { masterscript = GameObject.Find("Scripts").GetComponent <PlayerMasterScript>(); }
void Start() { masterscript = GameObject.Find("Scripts").GetComponent <PlayerMasterScript>(); movementscript = this.gameObject.GetComponent <Movement>(); }