public void SetPlayerType(PlayerManager.PlayerType playerType) { this.jumperPreview.SetActive(false); this.shooterPreview.SetActive(false); this.bomberPreview.SetActive(false); this.previewTitle.text = playerType.ToString(); switch (playerType) { case PlayerManager.PlayerType.JUMPER: this.jumperPreview.SetActive(true); this.previewDescription.text = JUMPER_DESCRIPTION; break; case PlayerManager.PlayerType.SHOOTER: this.shooterPreview.SetActive(true); this.previewDescription.text = SHOOTER_DESCRIPTION; break; case PlayerManager.PlayerType.BOMBER: this.bomberPreview.SetActive(true); this.previewDescription.text = BOMBER_DESCRIPTION; break; } }
public void PlayerTypeSelected(PlayerManager.PlayerType playerType) { this.selectedMessage.text = playerType.ToString() + " selected!"; this.notSelectedMessage.SetActive(false); this.selectedMessage.gameObject.SetActive(true); }