public void SetPlayerType(PlayerManager.PlayerType playerType)
    {
        this.jumperPreview.SetActive(false);
        this.shooterPreview.SetActive(false);
        this.bomberPreview.SetActive(false);

        this.previewTitle.text = playerType.ToString();
        switch (playerType)
        {
        case PlayerManager.PlayerType.JUMPER:
            this.jumperPreview.SetActive(true);
            this.previewDescription.text = JUMPER_DESCRIPTION;
            break;

        case PlayerManager.PlayerType.SHOOTER:
            this.shooterPreview.SetActive(true);
            this.previewDescription.text = SHOOTER_DESCRIPTION;
            break;

        case PlayerManager.PlayerType.BOMBER:
            this.bomberPreview.SetActive(true);
            this.previewDescription.text = BOMBER_DESCRIPTION;
            break;
        }
    }
    public void PlayerTypeSelected(PlayerManager.PlayerType playerType)
    {
        this.selectedMessage.text = playerType.ToString() + " selected!";

        this.notSelectedMessage.SetActive(false);
        this.selectedMessage.gameObject.SetActive(true);
    }