// PlayerLoot.StartLootingItem() public static void On_LootingItem(PlayerLoot playerLoot) { BasePlayer looter = playerLoot.GetComponent <BasePlayer>(); var ile = new Events.ItemLootEvent(playerLoot, Server.GetPlayer(looter), playerLoot.itemSource); OnNext("On_LootingItem", ile); if (ile.Cancel) { playerLoot.Clear(); looter.SendConsoleCommand("chat.add", 0, String.Format("{0}: {1}", Server.server_message_name.ColorText("fa5"), ile.cancelReason)); } }
// PlayerLoot.StartLootingPlayer() public static void StartLootingPlayer(PlayerLoot playerLoot) { BasePlayer looter = playerLoot.GetComponent <BasePlayer>(); var ple = new Events.PlayerLootEvent(playerLoot, Server.GetPlayer(looter), Server.GetPlayer(playerLoot.entitySource as BasePlayer)); OnLootingPlayer.OnNext(ple); if (ple.Cancel) { playerLoot.Clear(); looter.SendConsoleCommand("chat.add", 0, String.Format("{0}: {1}", Server.server_message_name.ColorText("fa5"), ple.cancelReason)); } }
/// <summary> /// Called from <c>PlayerLoot.StartLootingItem(BasePlayer)</c> . /// </summary> public static void On_LootingPlayer(PlayerLoot playerLoot) { BasePlayer looter = playerLoot.GetComponent<BasePlayer>(); var ple = new PlayerLootEvent(playerLoot, Server.GetPlayer(looter), Server.GetPlayer(playerLoot.entitySource as BasePlayer)); OnNext("On_LootingPlayer", ple); if (ple.Cancel) { playerLoot.Clear(); looter.SendConsoleCommand("chat.add", 0, String.Format("{0}: {1}", Server.server_message_name.ColorText("fa5"), ple.cancelReason)); } }
// PlayerLoot.StartLootingItem() public static void StartLootingItem(PlayerLoot playerLoot) { BasePlayer looter = playerLoot.GetComponent<BasePlayer>(); var ile = new Events.ItemLootEvent(playerLoot, Server.GetPlayer(looter), playerLoot.itemSource); OnLootingItem.OnNext(ile); if (ile.Cancel) { playerLoot.Clear(); looter.SendConsoleCommand("chat.add", 0, String.Format("{0}: {1}", Server.server_message_name.ColorText("fa5"), ile.cancelReason)); } }