// Start is called before the first frame update void Start() { sensitivity = 50f; if (PlayerPrefs.HasKey("lookSensity")) { sensitivity = PlayerPrefs.GetFloat("lookSensity"); } sliderLS.value = sensitivity; sliderLS.onValueChanged.AddListener(delegate { ChangeSensitivity(); }); if (playerLook) { playerLook.SetSensitivity(sensitivity); valueSensitivity.text = playerLook.GetSensitivity().ToString(); } }