/// <summary> /// Tie this HUD to a player's PlayerStats.cs script to visualize the correct player /// </summary> /// <param name="playerStats"></param> public void SetPlayerStats(PlayerStats playerStats) { ps = playerStats; pl = playerStats.GetComponent<PlayerLogic>(); playerNameText.text = ""; pl.CmdWhatNumberAmI(); // Turn off world-space healthBar ps.GetComponentInChildren<Canvas>().enabled = false; #region Abilities try { ability1.sprite = ps.abilities[0].Icon; actionBar.GetComponentsInChildren<Image>()[0].sprite = ps.abilities[0].Icon; ability2.sprite = ps.abilities[1].Icon; actionBar.GetComponentsInChildren<Image>()[2].sprite = ps.abilities[1].Icon; ability3.sprite = ps.abilities[2].Icon; actionBar.GetComponentsInChildren<Image>()[4].sprite = ps.abilities[2].Icon; SetTooltips(); } catch { Debug.Log("Actionbar (automatic) setup for abilities failed.."); } #endregion #region Inventory //Activate Inventory GO inventory.gameObject.SetActive(true); //Set count status text inventory.transform.FindChild("Banana").GetComponentInChildren<Text>().text = "" + inventory.GetComponent<Inventory>().bananaCount; inventory.transform.FindChild("Stick").GetComponentInChildren<Text>().text = "" + inventory.GetComponent<Inventory>().stickCount; inventory.transform.FindChild("Sap").GetComponentInChildren<Text>().text = "" + inventory.GetComponent<Inventory>().stickCount; inventory.transform.FindChild("Leaf").GetComponentInChildren<Text>().text = "" + inventory.GetComponent<Inventory>().stickCount; inventory.transform.FindChild("BerryR").GetComponentInChildren<Text>().text = "" + inventory.GetComponent<Inventory>().berryRCount; inventory.transform.FindChild("BerryG").GetComponentInChildren<Text>().text = "" + inventory.GetComponent<Inventory>().berryGCount; inventory.transform.FindChild("BerryB").GetComponentInChildren<Text>().text = "" + inventory.GetComponent<Inventory>().berryBCount; #endregion // TODO: Do stuff with setting up correct ability images SetCursorState(true); if (miniMap) foreach (MinimapBlip mmb in miniMap.GetComponentsInChildren<MinimapBlip>()) Destroy(mmb.gameObject); //Removes previous icons if players reconnect (important when they swap teams) SetupMiniMap(playerStats.transform); }