public Player CreateGuest(int id, CharaInfo charaInfo, PlayerLoader.OnCompleteLoad callback = null) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) CreatePlayerInfo createPlayerInfo = new CreatePlayerInfo(); createPlayerInfo.charaInfo = charaInfo; Player player = CreatePlayer(id, createPlayerInfo, false, Vector3.get_zero(), 0f, null, callback); Vector3 appearPosGuest = Vector3.get_zero(); if (boss != null) { appearPosGuest = boss._transform.get_position(); } player.SetAppearPosGuest(appearPosGuest); return(player); }
public Player CreateNonPlayer(int id, PlayerLoader.OnCompleteLoad callback = null) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) CreatePlayerInfo.ExtentionInfo extention_info = null; Player player = CreateNonPlayer(id, extention_info, Vector3.get_zero(), 0f, null, callback); if (player == null) { return(null); } Vector3 appearPosGuest = Vector3.get_zero(); if (boss != null) { appearPosGuest = boss._transform.get_position(); } player.SetAppearPosGuest(appearPosGuest); return(player); }
public Player CreatePlayer(int id, CreatePlayerInfo create_info, bool self, Vector3 pos, float dir, PlayerTransferInfo transfer_info = null, PlayerLoader.OnCompleteLoad callback = null) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) if (create_info.charaInfo == null) { Log.Error("StageObjectManager.CreatePlayer() charaInfo is NULL"); return(null); } GameObject val = new GameObject(); val.set_name("Player:" + id); val.get_transform().set_parent(base._transform); int num = 0; if (create_info.extentionInfo != null) { num = create_info.extentionInfo.npcDataID; } bool flag = num > 0; Player player; if (self) { player = val.AddComponent <Self>(); if (MonoBehaviourSingleton <InGameCameraManager> .IsValid()) { MonoBehaviourSingleton <InGameCameraManager> .I.target = player._transform; } } else if (flag) { player = val.AddComponent <NonPlayer>(); NonPlayer nonPlayer = player as NonPlayer; nonPlayer.npcId = num; if (Singleton <NPCTable> .IsValid()) { nonPlayer.npcTableData = Singleton <NPCTable> .I.GetNPCData(num); } nonPlayer.lv = create_info.extentionInfo.npcLv; nonPlayer.lv_index = create_info.extentionInfo.npcLvIndex; } else { player = val.AddComponent <Player>(); } player.id = id; player._transform.set_position(pos); player._transform.set_eulerAngles(new Vector3(0f, dir, 0f)); player.SetState(create_info, transfer_info); if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { int userId = create_info.charaInfo.userId; InGameRecorder.PlayerRecord playerRecord = player.record = MonoBehaviourSingleton <InGameRecorder> .I.GetPlayer(id, userId); playerRecord.isSelf = self; playerRecord.isNPC = flag; playerRecord.charaInfo = create_info.charaInfo; playerRecord.beforeLevel = create_info.charaInfo.level; } if (self) { player.AddController <SelfController>(); } else if (flag) { player.AddController <NpcController>(); } if (MonoBehaviourSingleton <InGameSettingsManager> .IsValid()) { EffectPlayProcessor component = MonoBehaviourSingleton <InGameSettingsManager> .I.get_gameObject().GetComponent <EffectPlayProcessor>(); if (component != null && component.effectSettings != null) { player.effectPlayProcessor = val.AddComponent <EffectPlayProcessor>(); player.effectPlayProcessor.effectSettings = component.effectSettings; } } PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo(); if (player.weaponData != null) { playerLoadInfo.SetEquipWeapon(create_info.charaInfo.sex, (uint)player.weaponData.eId); } playerLoadInfo.Apply(create_info.charaInfo, false, true, true, true); player.Load(playerLoadInfo, callback); player.OnSetPlayerStatus(create_info.charaInfo.level, create_info.charaInfo.atk, create_info.charaInfo.def, create_info.charaInfo.hp, false, transfer_info); player.StartFieldBuff(MonoBehaviourSingleton <FieldManager> .IsValid() ? MonoBehaviourSingleton <FieldManager> .I.currentFieldBuffId : 0); return(player); }
public Player CreateNonPlayer(int id, CreatePlayerInfo.ExtentionInfo extention_info, Vector3 pos, float dir, PlayerTransferInfo transfer_info = null, PlayerLoader.OnCompleteLoad callback = null) { //IL_0237: Unknown result type (might be due to invalid IL or missing references) CreatePlayerInfo createPlayerInfo = new CreatePlayerInfo(); createPlayerInfo.charaInfo = new CharaInfo(); bool flag = QuestManager.IsValidInGame() && MonoBehaviourSingleton <QuestManager> .I.GetVorgonQuestType() != QuestManager.VorgonQuetType.NONE; bool flag2 = false; if (extention_info != null) { createPlayerInfo.extentionInfo = extention_info; } else { createPlayerInfo.extentionInfo = new CreatePlayerInfo.ExtentionInfo(); flag2 = true; } NPCTable.NPCData nPCData = null; if (flag2) { List <int> list = new List <int>(); int i = 0; for (int count = nonplayerList.Count; i < count; i++) { NonPlayer nonPlayer = nonplayerList[i] as NonPlayer; if (nonPlayer != null) { list.Add(nonPlayer.npcId); } } nPCData = Singleton <NPCTable> .I.GetNPCDataRandom(NPCTable.NPC_TYPE.FIGURE, list); if (nPCData != null) { createPlayerInfo.extentionInfo.npcDataID = nPCData.id; } } else { nPCData = Singleton <NPCTable> .I.GetNPCData(createPlayerInfo.extentionInfo.npcDataID); } if (flag) { int npc_id = VorgonPreEventController.NPC_ID_LIST[id % 3]; nPCData = Singleton <NPCTable> .I.GetNPCData(npc_id); } if (nPCData == null) { return(null); } nPCData.CopyCharaInfo(createPlayerInfo.charaInfo); NpcLevelTable.NpcLevelData npcLevelData = null; if (flag2) { int lv = 1; if (QuestManager.IsValidInGame() && MonoBehaviourSingleton <QuestManager> .I.GetCurrentQuestEnemyID() > 0) { lv = MonoBehaviourSingleton <QuestManager> .I.GetCurrentQuestEnemyLv(); } if (flag) { lv = 80; } npcLevelData = Singleton <NpcLevelTable> .I.GetNpcLevelRandom((uint)lv); if (npcLevelData != null) { createPlayerInfo.extentionInfo.npcLv = (int)npcLevelData.lv; createPlayerInfo.extentionInfo.npcLvIndex = npcLevelData.lvIndex; } } else { npcLevelData = Singleton <NpcLevelTable> .I.GetNpcLevel((uint)createPlayerInfo.extentionInfo.npcLv, createPlayerInfo.extentionInfo.npcLvIndex); } if (npcLevelData == null) { return(null); } npcLevelData.CopyHomeCharaInfo(createPlayerInfo.charaInfo, (!flag2) ? null : createPlayerInfo.extentionInfo); if (flag) { for (int j = 0; j < createPlayerInfo.charaInfo.equipSet.Count; j++) { createPlayerInfo.charaInfo.equipSet[j].eId = VorgonPreEventController.NPC_WEAPON_ID_LIST[id % 3]; } } return(CreatePlayer(id, createPlayerInfo, false, pos, dir, transfer_info, callback)); }
public void Init(InGameManager.IntervalTransferInfo transfer_info = null) { //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_0290: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) Self self = null; if (transfer_info != null) { int i = 0; for (int count = transfer_info.playerInfoList.Count; i < count; i++) { InGameManager.IntervalTransferInfo.PlayerInfo playerInfo = transfer_info.playerInfoList[i]; Player player = null; CoopClient coopClient = null; if (MonoBehaviourSingleton <CoopManager> .IsValid() && !playerInfo.isSelf && playerInfo.coopClientId != 0) { coopClient = MonoBehaviourSingleton <CoopManager> .I.coopRoom.clients.FindByClientId(playerInfo.coopClientId); } if (playerInfo.isSelf) { player = CreatePlayer(0, playerInfo.createInfo, true, Vector3.get_zero(), 0f, playerInfo.transferInfo, null); if (player == null) { continue; } self = (player as Self); self.taskChecker = playerInfo.taskChecker; } else { bool flag = false; if (MonoBehaviourSingleton <CoopManager> .IsValid()) { if (MonoBehaviourSingleton <CoopManager> .I.coopRoom.isOfflinePlay) { flag = true; } else if (coopClient != null && coopClient.isLeave && MonoBehaviourSingleton <CoopManager> .I.isStageHost) { flag = true; } } if (flag || playerInfo.coopMode == StageObject.COOP_MODE_TYPE.NONE || playerInfo.coopMode == StageObject.COOP_MODE_TYPE.ORIGINAL) { player = CreatePlayer(playerInfo.id, playerInfo.createInfo, false, Vector3.get_zero(), 0f, playerInfo.transferInfo, null); if (player == null) { continue; } player.SetAppearPosGuest(Vector3.get_zero()); if (coopClient != null && playerInfo.isCoopPlayer) { coopClient.SetPlayerID(player.id); } } else { PlayerLoader.OnCompleteLoad callback = delegate(object o) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) Player player2 = o as Player; player2.get_gameObject().SetActive(false); MonoBehaviourSingleton <StageObjectManager> .I.AddCacheObject(player2); }; player = CreatePlayer(playerInfo.id, playerInfo.createInfo, false, Vector3.get_zero(), 0f, playerInfo.transferInfo, callback); if (player == null) { continue; } if (coopClient != null) { coopClient.SetCachePlayer(player.id, playerInfo.isCoopPlayer); } } if (flag || playerInfo.isNpcController) { if (!(player.controller is NpcController)) { player.AddController <NpcController>(); } if (QuestManager.IsValidInGameDefenseBattle()) { player.DestroyObject(); } } } if (player.controller != null) { player.controller.SetEnableControll(false, ControllerBase.DISABLE_FLAG.BATTLE_START); } } } if (self == null) { self = CreateSelf(0, Vector3.get_zero(), 0f); if (self != null && self.controller != null) { self.controller.SetEnableControll(false, ControllerBase.DISABLE_FLAG.BATTLE_START); } } if (!(self == null)) { if (QuestManager.IsValidInGame() && !MonoBehaviourSingleton <InGameManager> .I.IsNeedInitBoss()) { self.SetAppearPosGuest(Vector3.get_zero()); } if (FieldManager.IsValidInGameNoQuest() || MonoBehaviourSingleton <QuestManager> .I.IsExplore() || MonoBehaviourSingleton <QuestManager> .I.IsWaveMatch()) { self.SetAppearPosField(); } } }
private PlayerLoader Load(LoungePlayer chara, GameObject go, CharaInfo chara_info, PlayerLoader.OnCompleteLoad callback) { PlayerLoader playerLoader = go.AddComponent <PlayerLoader>(); PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo(); if (chara_info != null) { playerLoadInfo.Apply(chara_info, false, true, true, true); chara.sexType = chara_info.sex; } playerLoader.StartLoad(playerLoadInfo, 8, 99, false, false, true, true, false, false, true, true, SHADER_TYPE.NORMAL, callback, true, -1); return(playerLoader); }
private static PlayerLoader Load(HomePlayerCharacter chara, GameObject go, FriendCharaInfo chara_info, PlayerLoader.OnCompleteLoad callback) { PlayerLoader playerLoader = go.AddComponent <PlayerLoader>(); PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo(); if (chara_info != null) { playerLoadInfo.Apply(chara_info, false, true, true, true); chara.sexType = chara_info.sex; } else { int num = Random.Range(0, 2); int face_type_id; int hair_style_id; if (num == 0) { int[] defaultHasManFaceIndexes = Singleton <AvatarTable> .I.defaultHasManFaceIndexes; face_type_id = defaultHasManFaceIndexes[Random.Range(0, defaultHasManFaceIndexes.Length)]; int[] defaultHasManHeadIndexes = Singleton <AvatarTable> .I.defaultHasManHeadIndexes; hair_style_id = defaultHasManHeadIndexes[Random.Range(0, defaultHasManHeadIndexes.Length)]; } else { int[] defaultHasWomanFaceIndexes = Singleton <AvatarTable> .I.defaultHasWomanFaceIndexes; face_type_id = defaultHasWomanFaceIndexes[Random.Range(0, defaultHasWomanFaceIndexes.Length)]; int[] defaultHasWomanHeadIndexes = Singleton <AvatarTable> .I.defaultHasWomanHeadIndexes; hair_style_id = defaultHasWomanHeadIndexes[Random.Range(0, defaultHasWomanHeadIndexes.Length)]; } int[] defaultHasSkinColorIndexes = Singleton <AvatarTable> .I.defaultHasSkinColorIndexes; int skin_color_id = defaultHasSkinColorIndexes[Random.Range(0, defaultHasSkinColorIndexes.Length)]; int[] defaultHasHairColorIndexes = Singleton <AvatarTable> .I.defaultHasHairColorIndexes; int hair_color_id = defaultHasHairColorIndexes[Random.Range(0, defaultHasHairColorIndexes.Length)]; playerLoadInfo.SetFace(num, face_type_id, skin_color_id); playerLoadInfo.SetHair(num, hair_style_id, hair_color_id); OutGameSettingsManager.HomeScene.RandomEquip randomEquip = MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.randomEquip; uint equip_body_item_id = (uint)Utility.Lot(randomEquip.bodys); uint equip_head_item_id = (uint)Utility.Lot(randomEquip.helms); uint equip_arm_item_id = (uint)Utility.Lot(randomEquip.arms); uint equip_leg_item_id = (uint)Utility.Lot(randomEquip.legs); playerLoadInfo.SetEquipBody(num, equip_body_item_id); if (Random.Range(0, 4) != 0) { playerLoadInfo.SetEquipHead(num, equip_head_item_id); } playerLoadInfo.SetEquipArm(num, equip_arm_item_id); playerLoadInfo.SetEquipLeg(num, equip_leg_item_id); chara.sexType = num; } playerLoader.StartLoad(playerLoadInfo, 0, 99, false, false, true, true, false, false, true, true, SHADER_TYPE.NORMAL, callback, true, -1); return(playerLoader); }