void populateNightPlayerList() { clearNightPlayerList(); if (CanViewPlayerList()) { foreach (KeyValuePair <string, Player> player in PlayerManager.Instance.playerList) { if (player.Value.Alive) { PlayerListEntryUI newPlayerListEntry = Instantiate(night_PlayerListEntryPrefab, night_PlayerListParent) as PlayerListEntryUI; if (!Player.Instance.Alive) { newPlayerListEntry.selectable = false; } newPlayerListEntry.nameText.text = player.Value.Name; newPlayerListEntry.playerID = player.Key; newPlayerListEntry.gameObject.SetActive(true); night_playerList.Add(newPlayerListEntry); } } } }
void populateNightPlayerList() { clearNightPlayerList(); PlayerListEntryUI MyPlayerListEntry = Instantiate(playerListEntryPrefab, playerListParent) as PlayerListEntryUI; MyPlayerListEntry.gameObject.SetActive(true); MyPlayerListEntry.selectable = false; MyPlayerListEntry.nameText.text = Player.Instance.Name; playerList.Add(MyPlayerListEntry); foreach (KeyValuePair <string, Player> player in PlayerManager.Instance.playerList) { PlayerListEntryUI newPlayerListEntry = Instantiate(playerListEntryPrefab, playerListParent) as PlayerListEntryUI; newPlayerListEntry.selectable = false; newPlayerListEntry.gameObject.SetActive(true); newPlayerListEntry.nameText.text = player.Value.Name; playerList.Add(newPlayerListEntry); } }
void populateDayPlayerList() { clearDayPlayerList(); foreach (KeyValuePair <string, Player> player in PlayerManager.Instance.playerList) { if (player.Value.Alive) { PlayerListEntryUI newPlayerListEntry = Instantiate(day_PlayerListEntryPrefab, day_PlayerListParent) as PlayerListEntryUI; if (!Player.Instance.Alive) { newPlayerListEntry.selectable = false; day_confirmButton.interactable = false; day_confirmButtonText.text = "You are Dead"; } newPlayerListEntry.nameText.text = player.Value.Name; newPlayerListEntry.playerID = player.Key; newPlayerListEntry.gameObject.SetActive(true); day_playerList.Add(newPlayerListEntry); } } }