private void OnTriggerEnter(Collider other) { if (other.CompareTag(TagsHashIDs.Player)) { _playerLifecycle.TakeDamage(Damage); ToggleAttackColliderOff(); // Ensure we do not erroneously call TakeDamage incosistently } }
private void DealDamage() { _playerLifecycle.TakeDamage(Damage); }