private void PlayerLeftLobby(ref DataStreamReader reader) { var playerLeftMessage = new PlayerLeftMessage(); playerLeftMessage.DeserializeObject(ref reader); PlayerData removedData = dataHolder.players.Find(x => x.playerIndex == playerLeftMessage.PlayerLeftID); dataHolder.players.Remove(removedData); dataHolder.lobby.UpdateLobby(dataHolder.players.ToArray()); }
public void HandleDisconnect(int connectionID) { PlayerLeftMessage playerLeftMessage = new PlayerLeftMessage { PlayerID = connectionID }; lobby.players.Remove(connectionID); //send left player to lobby foreach (KeyValuePair <int, Player> player in lobby.players) { serverBehaviour.QeueMessage(new AdressedMessage(playerLeftMessage, player.Key)); } }
public void DisableSpawnLabel(MessageHeader message) { PlayerLeftMessage playerLeftMessage = message as PlayerLeftMessage; Debug.Log("HI"); for (int i = 0; i < labels.Count; i++) { Text textComponent = labels[i].GetComponentInChildren <Text>(); if (textComponent.text.Contains(playerLeftMessage.playerLeftID.ToString())) { GameObject.Destroy(labels[i].gameObject); PlayerManager.Instance.Players.RemoveAt(i); } } }
public void RemovePlayer(MessageHeader arg0) { PlayerLeftMessage PlayerLeft = arg0 as PlayerLeftMessage; for (int i = 0; i < PlayerManager.Instance.Players.Count; i++) { if (PlayerManager.Instance.Players[i].playerID == PlayerLeft.playerLeftID) { Players playerToRemove = PlayerManager.Instance.Players[i]; Destroy(PlayerManager.Instance.Players[i].Sprite.gameObject); PlayerManager.Instance.Players.RemoveAt(i); break; } } }
public override void OnPhotonPlayerDisconnected(PhotonPlayer otherPlayer) { Util.Log($"Player {otherPlayer.ID} disconnected."); var cms = FindObjectOfType <HudNotifications>(); if (cms != null) { cms.AddMessage($"'{otherPlayer.NickName}' left"); } if (!PhotonNetwork.isMasterClient) { return; } // Inefficient and global, but whatever... foreach (UserBody body in FindObjectsOfType <UserBody>()) { if (body.GetComponent <PhotonView>().OwnerActorNr == otherPlayer.ID) { PhotonNetwork.Destroy(body.gameObject); } } // Reclaim all actors owned by this player. A bit surprised photon doesn't // do this for us.. foreach (VoosActor actor in voosEngine.EnumerateActors()) { if (actor.reliablePhotonView != null && actor.reliablePhotonView.OwnerActorNr == otherPlayer.ID) { // Why not call actor.RequestOwnership here? That would result in // nothing happening, because the other player is definitely gone. But // calling view.RequestOwnership() directly will go through the normal // Photon flow, bypassing all our logic, and Photon should just grant us // ownership. actor.reliablePhotonView.RequestOwnership(); } } // Broadcast a message saying the player disconnected. PlayerLeftMessage playerLeftMessage = new PlayerLeftMessage(); playerLeftMessage.id = otherPlayer.ID; playerLeftMessage.nickName = otherPlayer.NickName; voosEngine.BroadcastMessage("PlayerLeft", playerLeftMessage); }
private void PlayerLeftCallback(PlayerLeftMessage msg, float travelTime) { var player = players.FirstOrDefault(a => a.ClientGuid == msg.ClientGuid && a.CtrlType == msg.CtrlType); if (player != null) { players.Remove(player); if (player.BallObject) { player.BallObject.CreateRemovalParticles(); Destroy(player.BallObject.gameObject); } if (MatchPlayerRemoved != null) { MatchPlayerRemoved(this, new MatchPlayerEventArgs(player, msg.ClientGuid == myGuid)); //TODO: determine if removed player was local } } }
private void HandleLeftMessage(GameMessage msg) { PlayerLeftMessage leftMsg = msg as PlayerLeftMessage; this.logger.LogInformation($"{leftMsg.PlayerId} left the server"); }
public virtual void onPlayerLeft(PlayerLeftMessage message) { }
public void Update() { networkJobHandle.Complete(); if (!connection.IsCreated) { return; } DataStreamReader reader; NetworkEvent.Type cmd; while ((cmd = connection.PopEvent(networkDriver, out reader)) != NetworkEvent.Type.Empty) { if (cmd == NetworkEvent.Type.Connect) { Debug.Log("Connected to server"); } else if (cmd == NetworkEvent.Type.Data) { var messageType = (Message.MessageType)reader.ReadUShort(); Debug.Log("Client Received: " + messageType + " from Host"); Message message = null; switch (messageType) { case Message.MessageType.None: break; case Message.MessageType.NewPlayer: message = new NewPlayerMessage(); break; case Message.MessageType.Welcome: message = new WelcomeMessage(); break; case Message.MessageType.RequestDenied: message = new RequestDeniedMessage(); break; case Message.MessageType.PlayerLeft: message = new PlayerLeftMessage(); break; case Message.MessageType.StartGame: message = new StartGameMessage(); break; case Message.MessageType.PlayerTurn: message = new PlayerTurnMessage(); break; case Message.MessageType.RoomInfo: message = new RoomInfoMessage(); break; case Message.MessageType.PlayerEnterRoom: message = new PlayerEnterRoomMessage(); break; case Message.MessageType.PlayerLeaveRoom: message = new PlayerLeaveRoomMessage(); break; case Message.MessageType.ObtainTreasure: message = new ObtainTreasureMessage(); break; case Message.MessageType.HitMonster: message = new HitMonserMessage(); break; case Message.MessageType.HitByMonster: message = new HitByMonserMessage(); break; case Message.MessageType.PlayerDefends: message = new PlayerDefendsMessage(); break; case Message.MessageType.PlayerLeftDungeon: message = new PlayerLeftDungeonMessage(); break; case Message.MessageType.PlayerDies: message = new PlayerDiesMessage(); break; case Message.MessageType.EndGame: break; default: break; } if (message != null) { message.DeserializeObject(ref reader); receivedMessagesQueue.Enqueue(message); } } else if (cmd == NetworkEvent.Type.Disconnect) { Debug.Log("Disconnected from server"); connection = default; } } ProcessMessagesQueue(); if (Time.time - lastSendTime > STAY_ALIVE_AFTER_SECONDS) { SendMessage(new NoneMessage()); } networkJobHandle = networkDriver.ScheduleUpdate(); }
public override void onPlayerLeft(PlayerLeftMessage message) { RemovePlayer(message.playerId); }
void Update() { networkJobHandle.Complete(); for (int i = 0; i < connections.Length; ++i) { if (!connections[i].IsCreated) { connections.RemoveAtSwapBack(i); --i; } } NetworkConnection newConnection; while ((newConnection = networkDriver.Accept()) != default) { if (connections.Length >= 4) { return; } connections.Add(newConnection); //Debug.Log("Accepted new connection"); //new player data is set //Color col = Random.ColorHSV(); Color col = ColorExtensions.colors[(ColorExtensions.RandomStartIndex + newConnection.InternalId) % ColorExtensions.colors.Length]; col.a = 1; var colour = (Color32)col; var playerID = newConnection.InternalId; var welcomeMessage = new WelcomeMessage { PlayerID = playerID, Colour = ((uint)colour.r << 24) | ((uint)colour.g << 16) | ((uint)colour.b << 8) | colour.a }; SendMessage(welcomeMessage, newConnection); //save it to list PlayerData newData = new PlayerData(); newData.color = colour; newData.playerIndex = playerID; if (serverDataHolder.players == null) { serverDataHolder.players = new List <PlayerData>(); } serverDataHolder.players.Add(newData); //Debug.Log("server data holder players count: " + serverDataHolder.players.Count); } DataStreamReader reader; for (int i = 0; i < connections.Length; ++i) { if (!connections[i].IsCreated) { continue; } NetworkEvent.Type cmd; while ((cmd = networkDriver.PopEventForConnection(connections[i], out reader)) != NetworkEvent.Type.Empty) { if (cmd == NetworkEvent.Type.Data) { var messageType = (MessageHeader.MessageType)reader.ReadUShort(); switch (messageType) { case MessageHeader.MessageType.none: StayAlive(i); break; case MessageHeader.MessageType.newPlayer: break; case MessageHeader.MessageType.welcome: break; case MessageHeader.MessageType.setName: var message = new SetNameMessage(); message.DeserializeObject(ref reader); messagesQueue.Enqueue(message); PlayerData newPlayerData = GetPlayerData(connections[i]); newPlayerData.name = message.Name; NewPlayerJoined(connections[i]); break; case MessageHeader.MessageType.playerLeft: break; case MessageHeader.MessageType.moveRequest: var moveRequest = new MoverequestMessage(); moveRequest.DeserializeObject(ref reader); //messagesQueue.Enqueue(moveRequest); bool canmove = HandleMoveRequest(moveRequest, i); if (canmove) { NextPlayerTurn(); } break; case MessageHeader.MessageType.claimTreasureRequest: var treasureRquest = new ClaimTreasureRequestMessage(); treasureRquest.DeserializeObject(ref reader); HandleTreasureClaim(treasureRquest, i); break; case MessageHeader.MessageType.leaveDungeonRequest: var leaveDungeonRequest = new LeavesDungeonRequestMessage(); leaveDungeonRequest.DeserializeObject(ref reader); HandleLeaveDungeonRequest(leaveDungeonRequest, i); break; case MessageHeader.MessageType.defendRequest: var defendRequest = new DefendRequestMessage(); defendRequest.DeserializeObject(ref reader); HandleDefendRequest(defendRequest, i); break; case MessageHeader.MessageType.attackRequest: var attackRequest = new AttackRequestMessage(); attackRequest.DeserializeObject(ref reader); HandleAttackRequest(attackRequest, i); break; default: break; } } else if (cmd == NetworkEvent.Type.Disconnect) { PlayerLeftMessage playerLeftMessage = new PlayerLeftMessage { PlayerLeftID = i }; SendMessageToAll(playerLeftMessage); Debug.Log("Client disconnected"); connections[i] = default; } } } networkJobHandle = networkDriver.ScheduleUpdate(); ProcessMessagesQueue(); }
void RecieveMessage(Message msg) { print("MESSAGE RECIEVED " + msg); switch (msg.type) { case MessageTypes.PlayerJoined: print("A NEW CHALLENGER APPROACHES"); PlayerJoinedMessage pjm = (PlayerJoinedMessage)msg; m_playerController.AddPlayer(new PlayerData { index = pjm.id, color = pjm.color, icon = (PhoneUserIcon)pjm.icon, name = pjm.name }); if (onPlayerCountChange != null) { onPlayerCountChange.Invoke(m_playerController.PlayerCount); } break; case MessageTypes.PlayerLeft: PlayerLeftMessage plm = (PlayerLeftMessage)msg; m_playerController.RemovePlayer(plm.id); if (onPlayerCountChange != null) { onPlayerCountChange.Invoke(m_playerController.PlayerCount); } SceneManager.LoadScene(0); break; case MessageTypes.PlayerMove: PlayerMoveMessage pmm = (PlayerMoveMessage)msg; ThirdPersonUserControl player = ThirdPersonUserControl.players[pmm.pid - 1]; //if(pmm.x != null && pmm.y != null) player.setAxis(pmm.x, pmm.y); if (pmm.jmp) { player.jump = pmm.jmp; } if (pmm.drp) { player.drop = pmm.drp; } break; case MessageTypes.PlayerAction: PlayerActionMessage pam = (PlayerActionMessage)msg; print(pam + " sad"); if (pam.jump) { ThirdPersonUserControl.players[pam.pid - 1].jump = true; } else { ThirdPersonUserControl.players[pam.pid - 1].drop = true; } break; } }
private void HandlePlayerLeft(PlayerLeftMessage msg) { // entitiesByPeerId.TryGetValue(msg.PeerId).IfSome(DestroyEntity); }
void Update() { networkJobHandle.Complete(); for (int i = 0; i < connections.Length; ++i) { if (!connections[i].IsCreated) { connections.RemoveAtSwapBack(i); --i; } } NetworkConnection c; while ((c = networkDriver.Accept()) != default) { if (GameHasStarted) { MakeRequestDeniedMessage(c, 0); c.Disconnect(networkDriver); return; } if (connections.Length > 4) { MakeRequestDeniedMessage(c, 1); c.Disconnect(networkDriver); return; } //Accepted Connection connections.Add(c); var colour = (Color32)UnityEngine.Random.ColorHSV(); var welcomeMessage = new WelcomeMessage { PlayerID = playerID, Colour = ((uint)colour.r << 24) | ((uint)colour.g << 16) | ((uint)colour.b << 8) | colour.a }; PlayerManager.Instance.Players.Add(new Players(playerID, "", welcomeMessage.Colour)); playerID++; NetworkManager.SendMessage(networkDriver, welcomeMessage, c); } DataStreamReader reader; for (int i = 0; i < connections.Length; ++i) { if (!connections[i].IsCreated) { continue; } NetworkEvent.Type cmd; while ((cmd = networkDriver.PopEventForConnection(connections[i], out reader)) != NetworkEvent.Type.Empty) { if (cmd == NetworkEvent.Type.Data) { var messageType = (MessageHeader.MessageType)reader.ReadUShort(); switch (messageType) { case MessageHeader.MessageType.None: var noneMessage = NetworkManager.ReadMessage <StayAliveMessage>(reader, ServerMessageQueue); NetworkManager.SendMessage(networkDriver, noneMessage, connections[i]); break; case MessageHeader.MessageType.SetName: SetNameMessage setNameMessage = NetworkManager.ReadMessage <SetNameMessage>(reader, ServerMessageQueue) as SetNameMessage; PlayerManager.Instance.Players[i].clientName = setNameMessage.Name; var newPlayerMessage = new NewPlayerMessage() { PlayerID = PlayerManager.Instance.Players[i].playerID, PlayerColor = PlayerManager.Instance.Players[i].clientColor, PlayerName = setNameMessage.Name }; //looping through all the connections to send the new player message for (int j = 0; j < connections.Length; j++) { if (j != i) { NetworkManager.SendMessage(networkDriver, newPlayerMessage, connections[j]); var connectedPlayersMessage = new NewPlayerMessage() { PlayerID = PlayerManager.Instance.Players[j].playerID, PlayerColor = PlayerManager.Instance.Players[j].clientColor, PlayerName = PlayerManager.Instance.Players[j].clientName }; NetworkManager.SendMessage(networkDriver, connectedPlayersMessage, connections[i]); } } break; case MessageHeader.MessageType.PlayerLeft: PlayerLeftMessage leftMessage = NetworkManager.ReadMessage <PlayerLeftMessage>(reader, ServerMessageQueue) as PlayerLeftMessage; leftMessage.playerLeftID = (uint)i; for (int j = 0; j < connections.Length; j++) { if (leftMessage.playerLeftID != PlayerManager.Instance.Players[i].playerID) { NetworkManager.SendMessage(networkDriver, leftMessage, connections[i]); } } connections[i] = default; break; case MessageHeader.MessageType.MoveRequest: var moveRequest = NetworkManager.ReadMessage <MoveRequest>(reader, ServerMessageQueue); Debug.Log("MoveRequest"); if (CheckTileContent(i, TileContent.Monster) || CheckTileContent(i, TileContent.Both)) { MakeRequestDeniedMessage(i, 2); SendNewRoomInfo(); return; } MakeLeaveRoomMessage(i); PlayerManager.Instance.MovePlayer(moveRequest, i); MakeEnterRoommessage(i); SendNewRoomInfo(); MonsterTurn(); NewTurnMessage(); break; case MessageHeader.MessageType.AttackRequest: var request = NetworkManager.ReadMessage <AttackRequestMessage>(reader, serverMessagesQueue); Debug.Log(DebugTileContent(i)); if (!CheckTileContent(i, TileContent.Monster) && !CheckTileContent(i, TileContent.Both)) { Debug.Log(CheckTileContent(i, TileContent.Monster)); Debug.Log(CheckTileContent(i, TileContent.Both)); MakeRequestDeniedMessage(i, 4); SendNewRoomInfo(); return; } if (CheckTileContent(i, TileContent.Monster)) { SetTileContent(i, TileContent.None); } if (CheckTileContent(i, TileContent.Both)) { SetTileContent(i, TileContent.Treasure); } var message = new HitMonsterMessage(); NetworkManager.SendMessage(networkDriver, message, connections[i]); SendNewRoomInfo(); NewTurnMessage(); MonsterTurn(); break; case MessageHeader.MessageType.DefendRequest: NetworkManager.ReadMessage <DefendRequestMessage>(reader, serverMessagesQueue); PlayerManager.Instance.Players[i].DefendOneTurn = true; var playerDefendMessage = new PlayerDefendsMessage() { PlayerID = PlayerManager.Instance.Players[i].playerID }; Debug.Log(connections.Length); for (int j = 0; j < connections.Length; j++) { NetworkManager.SendMessage(networkDriver, playerDefendMessage, connections[j]); } SendNewRoomInfo(); NewTurnMessage(); MonsterTurn(); break; case MessageHeader.MessageType.ObtainTreasureRequest: NetworkManager.ReadMessage <ClaimTreasureRequestMessage>(reader, serverMessagesQueue); if (!CheckTileContent(i, TileContent.Treasure) && !CheckTileContent(i, TileContent.Both)) { MakeRequestDeniedMessage(i, 5); SendNewRoomInfo(); return; } if (CheckTileContent(i, TileContent.Both)) { MakeRequestDeniedMessage(i, 6); SendNewRoomInfo(); return; } Dictionary <Players, uint> players = PlayerManager.Instance.ClaimTreasureDivideItForPlayers(i); uint amount; int SendedItem = 0; foreach (KeyValuePair <Players, uint> item in players) { amount = item.Value; ObtainTreasureMessage obtainTreasure = new ObtainTreasureMessage() { Amount = (ushort)amount }; for (int j = 0; j < PlayerManager.Instance.Players.Count; j++) { if (PlayerManager.Instance.Players[j].playerID == item.Key.playerID) { NetworkManager.SendMessage(networkDriver, obtainTreasure, connections[j]); SendedItem++; } } } SetTileContent(i, TileContent.None); SendNewRoomInfo(); MonsterTurn(); NewTurnMessage(); break; case MessageHeader.MessageType.LeaveDungeonRequest: NetworkManager.ReadMessage <LeaveDungeonRequest>(reader, serverMessagesQueue); PlayerManager.Instance.PlayersWhoLeft.Add(PlayerManager.Instance.Players[i]); PlayerLeftDungeonMessage playerLeftDungeonMessage = new PlayerLeftDungeonMessage() { playerID = i }; PlayerManager.Instance.Players.RemoveAt(i); for (int j = 0; j < connections.Length; j++) { if (i != j) { NetworkManager.SendMessage(networkDriver, playerLeftDungeonMessage, connections[j]); } } if (PlayerManager.Instance.Players.Count < 1) { EndGameMessage endGameMessage = new EndGameMessage(); for (int j = 0; j < PlayerManager.Instance.PlayersWhoLeft.Count; j++) { endGameMessage.playerID.Add(PlayerManager.Instance.PlayersWhoLeft[j].playerID); endGameMessage.highScorePairs.Add((ushort)PlayerManager.Instance.PlayersWhoLeft[j].treasureAmount); NetworkManager.SendMessage(networkDriver, endGameMessage, connections[j]); connections[j].Disconnect(networkDriver); } } else { MonsterTurn(); SendNewRoomInfo(); NewTurnMessage(); } break; } } else if (cmd == NetworkEvent.Type.Disconnect) { PlayerLeftMessage leftMessage = new PlayerLeftMessage(); leftMessage.playerLeftID = (uint)i; for (int j = 0; j < connections.Length; j++) { if (leftMessage.playerLeftID != PlayerManager.Instance.Players[j].playerID) { NetworkManager.SendMessage(networkDriver, leftMessage, connections[j]); } } Debug.Log("Client disconnected"); connections[i] = default; } } } networkJobHandle = networkDriver.ScheduleUpdate(); ProcessMessagesQueue(); }
public void HandlePlayerLeft(Message message) { PlayerLeftMessage playerLeftMessage = (PlayerLeftMessage)message; lobby.players.Remove(playerLeftMessage.PlayerID); }