protected void OnPlayerLeftLounge(SocketIOEvent e)
        {
            PlayerLeftLoungeEvent plle = JsonConvert.DeserializeObject <PlayerLeftLoungeEvent>(e.data);

            eventManager.DispatchEvent <PlayerLeftLoungeEvent>(plle);
        }
 void OnPlayerLeftLounge(PlayerLeftLoungeEvent e)
 {
     ChangeState(GameState.StarMenu);
 }