// Start is called before the first frame update private void OnTriggerStay(Collider other) { deltime += Time.deltaTime; if (deltime >= timeBetween) { jumpScript.FixJump(); deltime = 0; } }
// Start is called before the first frame update private void OnTriggerStay(Collider other) { deltime += Time.deltaTime; if (deltime >= timeBetween) { jumpScript.FixJump(); deltime = 0; } }