void Start() { Status(); playerStock = PlayerData.Instance.playerStock; m_vector = Vector2.zero; PlayerData.Instance.SetJobTime = PlayerData.Instance.jobTime; m_playerInput = GetComponent <PlayerInput>(); cam = m_mainCamera.GetComponent <Camera>(); m_rigid2D = GetComponent <Rigidbody2D>(); m_playerAnimations = GetComponent <PlayerAnimations>(); animator = GetComponent <Animator>(); MainSpriteRenderer = GetComponent <SpriteRenderer>(); uiController = GameObject.Find("UiController").GetComponent <UiController>(); m_changePlayer = GameObject.Find("PlayerManager").GetComponent <ChangePlayer>(); //SoulShot soulShot = m_Soul.GetComponent<SoulShot>(); PlayerData.Instance.SetJobTime = PlayerData.Instance.jobTime; string JobName = m_job.ToString(); switch (m_job) { case PlayerJob.GeroZomie: uiController.ChangePlayerIcom(); break; //case TagName.gelozombie: //uiController.ChangePlayerIcom(gameObject.tag); //break; default: break; } m_jobTime = PlayerData.Instance.jobTime; }
public override string ToString() { string str = $"{ID}-{Name}-{Sex.ToString()}-{PlayerJob.ToString()}-{Character.ToString()}-{Gold}-{Level}-{Exp}-{MapNum}-{Pos.X}-{Pos.Y}-{Pos.Z}"; return(str); }