public void CommandMove(Vector3 position, string attackType, float attackRadian, string skillsJSON, string world, string zone, float health, float mana, float exp, string itemsJSON, float speed, string[] jsonArray) { var data = new PlayerJSON(holder.PlayerToken, holder.PlayerUsername, position.x, position.y, attackType, attackRadian, skillsJSON, health, mana, itemsJSON, exp, world, zone, speed); var json = JsonUtility.ToJson(data); manager.Socket.Emit("player-move", json, jsonArray, holder.Secret); }
void OnPlayerTurn(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); PlayerJSON otherplayerJSON = PlayerJSON.CreateFromJSON(data); Quaternion rotation = Quaternion.Euler(otherplayerJSON.rotation[0], otherplayerJSON.rotation[1], otherplayerJSON.rotation[2]); // if it is the current player exit if (otherplayerJSON.pseudo == playerNameInputLogin.text || otherplayerJSON.pseudo == playerNameInputNewAccount.text) { return; } GameObject p = GameObject.Find(otherplayerJSON.pseudo) as GameObject; if (p != null) { p.transform.rotation = rotation; Transform cp = p.transform.Find("FirstPersonCharacter"); if (cp != null) { cp.transform.rotation = rotation; } else { Debug.Log(" cp fail"); } } }
void OnPlay(SocketIOEvent socketIOEvent) { print("you joined"); startMenuCamera.gameObject.SetActive(false); string data = socketIOEvent.data.ToString(); print("your JSON data was recieved"); PlayerJSON currentUserJSON = PlayerJSON.CreateFromJSON(data); print("your JSON was created : " + data); Vector3 position = new Vector3(currentUserJSON.playerPosition[0], currentUserJSON.playerPosition[1], currentUserJSON.playerPosition[2]); print("your name isssssssssssssssss "); Quaternion rotation = Quaternion.Euler(currentUserJSON.playerRotation[0], currentUserJSON.playerRotation[1], currentUserJSON.playerRotation[2]); print("your name isssssssssssssssss "); GameObject p = Instantiate(player, position, rotation) as GameObject; MultiPlayerController pc = p.GetComponent <MultiPlayerController>(); Transform t = p.transform.Find("Healthbar Canvas"); Transform t1 = t.transform.Find("Player Name"); Text playerName = t1.GetComponent <Text>(); playerName.text = currentUserJSON.name; pc.isLocalPlayer = true; p.name = currentUserJSON.name; GameObject Eye = p.transform.Find("OVRCameraRig").gameObject; Eye.gameObject.SetActive(true); print("your name is " + currentUserJSON.name); }
public void ready() { PlayerJSON statusonly = new PlayerJSON("", "Ready"); string data = JsonUtility.ToJson(statusonly); socket.Emit("ready", new JSONObject(data)); }
public void OnPlayerMove(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); PlayerJSON otherplayerJSON = PlayerJSON.CreateFromJSON(data); Debug.Log("other player " + otherplayerJSON.pseudo + " want to move"); Vector3 position = new Vector3(otherplayerJSON.position[0], otherplayerJSON.position[1], otherplayerJSON.position[2]); // if it is the current player exit if (otherplayerJSON.pseudo == playerNameInputLogin.text || otherplayerJSON.pseudo == playerNameInputNewAccount.text) { Debug.Log("pas normal"); return; } GameObject op = GameObject.Find(otherplayerJSON.pseudo) as GameObject; if (op != null) { Debug.Log(op); Debug.Log("this other player moved"); op.transform.position = position; } else { Debug.Log("this otherplayer want to move but doesnt exist"); Debug.Log(op); } }
// プレイヤー接続 IEnumerator ConnectToServer() { yield return(new WaitForSeconds(0.5f)); socket.Emit("player connect"); yield return(new WaitForSeconds(1f)); string playerName = "desktop"; Debug.Log("Input name : " + playerName); PlayerSpawner ps = GetComponent <PlayerSpawner>(); SpawnPoint playerSpawnPoint = ps.playerSpawnPoint; Vector3 playerSpawnPosition = playerSpawnPoint.spawnPosition; Quaternion playerSpawnRotation = playerSpawnPoint.spawnRotation; GameObject startMenuCamera = GetComponent <GameObject>(); PlayerJSON playerJSON = new PlayerJSON(playerName, playerSpawnPosition, playerSpawnRotation); string data = JsonUtility.ToJson(playerJSON); Debug.Log("playerJSON : " + data); socket.Emit("play", new JSONObject(data)); Debug.Log("Emit : play"); canvas.gameObject.SetActive(false); }
public void UpdateScore(Player data) { Debug.Log(" before send score"); string playerAsJson = PlayerJSON.CreateToJSON(data); io.Emit("updateScore", playerAsJson); }
private void OnPlayerDisconnected(SocketIOEvent socketIOEvent) { Debug.Log("player disconnected"); string data = socketIOEvent.data.ToString(); PlayerJSON playerJSON = PlayerJSON.CreateFromJSON(data); Destroy(GameObject.Find(playerJSON.name)); }
public static PlayerJSON Create() { PlayerJSON asset = ScriptableObject.CreateInstance <PlayerJSON>(); AssetDatabase.CreateAsset(asset, "Assets/PlayerJSONFile.asset"); AssetDatabase.SaveAssets(); return(asset); }
public IJSON ToJSON() { PlayerJSON json = new PlayerJSON(); json.username = playerName; json.connected = IsConnected; return(json); }
// Receives new created player object void OnRoomResponse(SocketIOEvent socketIoEvent) { // Debug.Log("On Room response called"); string response = socketIoEvent.data.ToString(); JSONRoomResponse serverResponse = JSONRoomResponse.CreateFromJSON(response); mainPlayer = serverResponse.data; Debug.Log(mainPlayer.nickname); }
IEnumerator ConnectToServer() { yield return(new WaitForSeconds(1f)); List <SpawnPoint> playerSpawnPoints = GetComponent <PlayerSpawner>().playerSpawnPoints; PlayerJSON playerJSON = new PlayerJSON(playerSpawnPoints); string data = JsonUtility.ToJson(playerJSON); socket.Emit("player connect"); socket.Emit("play", new JSONObject(data)); //canvas.gameObject.SetActive(false); }
public static string CreateToJSON(Player data) { PlayerJSON playerjson = new PlayerJSON(); playerjson.id = data.id; playerjson.pseudo = data.pseudo; playerjson.Hscore = data.Hscore; playerjson.currentScore = data.currentScore; playerjson.position = new float[] { data.currentPosition.x, data.currentPosition.y, data.currentPosition.z }; playerjson.rotation = new float[] { data.currentRotation.eulerAngles.x, data.currentRotation.eulerAngles.y, data.currentRotation.eulerAngles.z }; return(JsonUtility.ToJson(playerjson)); }
private void OnPlayerTurn(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); PlayerJSON playerJSON = PlayerJSON.CreateFromJSON(data); Debug.Log(playerJSON.name + " is rotating " + playerJSON.rotation.ToQuaternion()); GameObject player = GameObject.Find(playerJSON.name); if (player != null) { player.transform.rotation = playerJSON.rotation.ToQuaternion(); } }
private void OnPlayerMove(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); PlayerJSON playerJSON = PlayerJSON.CreateFromJSON(data); Debug.Log(playerJSON.name + " is moving " + data); GameObject player = GameObject.Find(playerJSON.name); if (player != null) { player.transform.position = playerJSON.position.ToVector3(); } }
private void HandleStartGame(SocketIOEvent obj) { Debug.Log("Received game start"); var playerData = PlayerJSON.CreateFromJSON(obj.data.ToString()); if (autoJoinDebug) { GameController.instance.Initialize(playerData); } else { StartGameEvent(playerData); } }
IEnumerator ConnectToServer() { yield return(new WaitForSeconds(0.5f)); PlayerJSON ps = new PlayerJSON(); ps.UID = "1"; ps.name = "Vasy"; ps.position = new PositionJSON(PC.transform.position); ps.rotation = new RotationJSON(PC.transform.rotation); string data = JsonUtility.ToJson(ps); socket.Emit(GSE.PLAYER_INIT, new JSONObject(data)); }
IEnumerator ConnectToServer() { yield return(new WaitForSeconds(0.5f)); socket.Emit("player connect"); yield return(new WaitForSeconds(1f)); string playerName = "Scientist"; PlayerJSON playerJSON = new PlayerJSON(playerName); string data = JsonUtility.ToJson(playerJSON); socket.Emit("play", new JSONObject(data)); }
IEnumerator JoinTheGame(object data) { Debug.Log("JoinGame"); Debug.Log(data); yield return(new WaitForSeconds(0.3f)); io.Emit("player connect"); StartCoroutine(getTopScore()); yield return(new WaitForSeconds(0.5f)); UserJSON user = JsonUtility.FromJson <UserJSON>(data.ToString()); canvas.gameObject.SetActive(false); c1.gameObject.SetActive(false); Vector3 position = new Vector3(0, 5, 0); Quaternion rotation = Quaternion.Euler(0, 0, 0); GameObject playerCstr = Instantiate(playerPrefab, position, rotation) as GameObject; Player pC = playerCstr.GetComponent <Player>(); pC.isLocalPlayer = true; pC.pseudo = user.pseudo; pC.Hscore = user.score; pC.Hscorehud.text = "Highscore :" + user.score; pC.currentPosition = position; pC.currentRotation = rotation; string playerAsJson = PlayerJSON.CreateToJSON(pC); io.Emit("play", playerAsJson); Transform t = playerCstr.transform.Find("Canvas"); Transform t1 = t.transform.Find("pseudo"); Text playerName = t1.GetComponent <Text>(); playerName.text = pC.pseudo; playerCstr.name = pC.pseudo; localName = pC.pseudo; Debug.Log(playerName.text); Debug.Log(user.score); myPlayer = playerCstr; }
private IEnumerator ConnectToServer() { yield return(new WaitForSeconds(.5f)); socket.Emit("player connect"); yield return(new WaitForSeconds(1f)); string playerName = GameObject.Find("if_name").GetComponent <InputField> ().text; Vector3 position = MapInfo.Instance.GetRandomPosition(); Quaternion rotation = MapInfo.Instance.GetRandomRotation(); PlayerJSON playerJSON = new PlayerJSON(playerName, position, rotation); string data = JsonUtility.ToJson(playerJSON); socket.Emit("join", new JSONObject(data)); }
//fierce-stream-59902.herokuapp.com public void UpdateHighScore(Player data) { Debug.Log(" before send highscore"); Debug.Log(data); string playerAsJson = PlayerJSON.CreateToJSON(data); //io.Emit("updateHighScore", playerAsJson); byte[] myfData = System.Text.Encoding.UTF8.GetBytes(playerAsJson); UnityWebRequest www = UnityWebRequest.Put("https://fierce-stream-59902.herokuapp.com/user/score/", myfData); www.SetRequestHeader("Content-Type", "application/json"); StartCoroutine(OnScoreResponse(www)); }
IEnumerator ConnectToServer() { yield return(new WaitForSeconds(0.5f)); socket.Emit("player connect"); yield return(new WaitForSeconds(1f)); string playerName = playerNameInput.text; PlayerJSON playerJSON = new PlayerJSON(playerName, "Standby"); string data = JsonUtility.ToJson(playerJSON); socket.Emit("play", new JSONObject(data)); canvas.gameObject.SetActive(false); }
private void OnPlayerConnect(SocketIOEvent socketIOEvent) { Debug.Log("Some one joined"); string data = socketIOEvent.data.ToString(); PlayerJSON playerJSON = PlayerJSON.CreateFromJSON(data); // check if he already join if (GameObject.Find(playerJSON.name) != null) { return; } GameObject player = SpawnManager.Instance.SpawnPlayer(playerJSON.name, playerJSON.position.ToVector3(), playerJSON.rotation.Euler()); PlayerController pc = player.GetComponent <PlayerController> (); pc.isLocalPlayer = false; }
IEnumerator ConnectToServer() { yield return(new WaitForSeconds(0.5f)); socket.Emit("player connect"); yield return(new WaitForSeconds(1)); string playerName = playerNameInput.text; bool nameDuplicate = false; for (int i = 0; i < playerList.Count; i++) { if (playerList[i].name == playerName) { nameDuplicate = true; } } while (nameDuplicate) { playerName += "_"; bool nameStillDuplicate = false; for (int i = 0; i < playerList.Count; i++) { if (playerList[i].name == playerName) { nameStillDuplicate = true; } } if (!nameStillDuplicate) { nameDuplicate = false; } } playerNameInput.text = playerName; List <SpawnPoint> playerSpawnPoints = GetComponent <PlayerSpawner>().playerSpawnPoint; List <SpawnPoint> enemySpawnPoints = GetComponent <EnemySpawner>().enemySpawnPoints; PlayerJSON playerJSON = new PlayerJSON(playerName, playerSpawnPoints, enemySpawnPoints); string data = JsonUtility.ToJson(playerJSON); socket.Emit("play", new JSONObject(data)); canvas.gameObject.SetActive(false); }
IEnumerator ConnectToServer() { yield return(new WaitForSeconds(0.5f)); socket.Emit("player connect"); yield return(new WaitForSeconds(1f)); string playerName = playerNameInput.text; List <SpawnPoint> playerSpawnPoints = GetComponent <PlayerSpawner>().playerSpawnPoints; List <SpawnPoint> enemySpawnPoints = GetComponent <EnemySpawner>().enemySpawnPoints; PlayerJSON playerJSON = new PlayerJSON(playerName, playerSpawnPoints, enemySpawnPoints); string data = JsonUtility.ToJson(playerJSON); socket.Emit("play", new JSONObject(data)); canvas.gameObject.SetActive(false); // 取名后关闭UICanvas }
public IEnumerator ConectarAlServidor() { print("Inicia la Conexión"); yield return(new WaitForSeconds(0.5f)); socket.Emit("conectar jugador"); yield return(new WaitForSeconds(1f)); string nJugador = Mathf.RoundToInt(slPersonaje.value).ToString() + nombreJugador.text; List <SpawnPoint> playerSpawnPoints = GetComponent <SpawnerJugadores>().spawnPointsJugadores; PlayerJSON playerJSON = new PlayerJSON(nJugador, playerSpawnPoints); string data = JsonUtility.ToJson(playerJSON); socket.Emit("play", new JSONObject(data)); canvas.gameObject.SetActive(false); }
IEnumerator ConnectToServ() { yield return(new WaitForSeconds(0.5f)); socket.Emit("player connect"); yield return(new WaitForSeconds(1f)); string playerName = playerNameInput.text; List <SpawnPoint> playerSpawnPoints = GetComponent <SpawnPlayer>().playerSpawnPoints; List <SpawnPoint> coinSpawnPoints = GetComponent <SpawnCoins>().coinSpawnPoints; PlayerJSON playerJSON = new PlayerJSON(playerName, playerSpawnPoints, coinSpawnPoints); string data = JsonUtility.ToJson(playerJSON); socket.Emit("play", new JSONObject(data)); playerNameText.text = playerNameInput.text; canvas.gameObject.SetActive(false); }
private IEnumerator OnScoreResponse(UnityWebRequest req) { yield return(req.Send()); Debug.Log(" after send highscore"); Debug.Log(req); if (req.isNetworkError || req.isHttpError) { Debug.Log(req.error); } else { Debug.Log("Upload complete!"); Debug.Log(req.downloadHandler.text); string playerAsJson = PlayerJSON.CreateToJSON(myPlayer.GetComponent <Player>()); io.Emit("updateHighScore", playerAsJson); } }
// プレイヤー接続 IEnumerator ConnectToServer() { yield return(new WaitForSeconds(0.5f)); socket.Emit("player connect"); yield return(new WaitForSeconds(1f)); string playerName = "desktop"; Debug.Log("Input name : " + playerName); PlayerSpawner ps = GetComponent <PlayerSpawner>(); SpawnPoint playerSpawnPoint = ps.playerSpawnPoint; Vector3 playerSpawnPosition = playerSpawnPoint.spawnPosition; Quaternion playerSpawnRotation = playerSpawnPoint.spawnRotation; GameObject startMenuCamera = GetComponent <GameObject>(); PlayerJSON playerJSON = new PlayerJSON(playerName, playerSpawnPosition, playerSpawnRotation); string data = JsonUtility.ToJson(playerJSON); Debug.Log("playerJSON : " + data); socket.Emit("play", new JSONObject(data)); Debug.Log("Emit : play"); canvas.gameObject.SetActive(false); EnemySpawner es = GetComponent <EnemySpawner>(); es.GenerateSpownPoints(); List <SpawnPoint> enemySpawnPoints = es.GetComponent <EnemySpawner>().enemySpawnPoints; PlayersEnemyJSON playersEnemyJSON = new PlayersEnemyJSON(playerName, enemySpawnPoints); WakizashiSpawner ws = GetComponent <WakizashiSpawner>(); ws.GenerateSpownPoints(); List <SpawnPoint> wakizashiSpawnPoints = ws.GetComponent <WakizashiSpawner>().wakizashiSpawnPoints; PlayersWakizashiJSON playersWakizashiJSON = new PlayersWakizashiJSON(playerName, wakizashiSpawnPoints); string enemyData = JsonUtility.ToJson(playersEnemyJSON); string wakizashiData = JsonUtility.ToJson(playersWakizashiJSON); socket.Emit("enemy", new JSONObject(enemyData)); socket.Emit("wakizashi", new JSONObject(wakizashiData)); }
public void OnOtherPlayerConnected(SocketIOEvent socketIOEvent) { string data = socketIOEvent.data.ToString(); Debug.Log(data); PlayerJSON otherplayerJSON = PlayerJSON.CreateFromJSON(data); Debug.Log("other player " + otherplayerJSON.pseudo + " is connected"); Vector3 position = new Vector3(otherplayerJSON.position[0], otherplayerJSON.position[1], otherplayerJSON.position[2]); Quaternion rotation = Quaternion.Euler(otherplayerJSON.rotation[0], otherplayerJSON.rotation[1], otherplayerJSON.rotation[2]); GameObject o = GameObject.Find(otherplayerJSON.pseudo) as GameObject; if (o != null) { Debug.Log(o); Debug.Log("this player exist already"); return; } Debug.Log("this player is new "); GameObject op = Instantiate(otherPlayer, position, rotation) as GameObject; // here we are setting up their other fields name and if they are local Player opC = op.GetComponent <Player>(); opC.pseudo = otherplayerJSON.pseudo; opC.Hscore = otherplayerJSON.Hscore; //var testr = op.GetComponent<UnityStandardAssets.Characters.FirstPerson.RigidbodyFirstPersonController> (); //Debug.Log(testr); //testr.enabled = false; Transform ot = op.transform.Find("Canvas"); Transform ot1 = ot.transform.Find("pseudo"); Text oplayerName = ot1.GetComponent <Text>(); oplayerName.text = otherplayerJSON.pseudo; opC.isLocalPlayer = false; op.name = otherplayerJSON.pseudo; Debug.Log(opC.pseudo); Debug.Log(oplayerName.text); }
public IJSON ToJSON() { PlayerJSON json = new PlayerJSON(); json.username = playerName; json.connected = IsConnected; return json; }