void OnMouseUp() { if (currentItem != null) { PlayerCoin.Add((int)(currentItem.GetComponent <Item>().Cost *quantity * 0.1f)); PlayerItems.Add(currentItem.name, -quantity); SetItem(currentItem.name); } }
public static void Load() { if (!File.Exists(savePath)) { return; } string line; StreamReader file = new StreamReader(savePath); while ((line = file.ReadLine()) != null) { string[] exp = line.Split(';'); if (exp[0] == "gold") { PlayerCoin.Set(int.Parse(exp[1])); } else if (exp[0] == "monster") { PlayerMonster.Add(exp[1], int.Parse(exp[2])); } else if (exp[0] == "item") { PlayerItems.Add(exp[1], int.Parse(exp[2])); } else if (exp[0] == "field") { if (exp[2] == "0") { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_FAILED); } else if (exp[2] == "1") { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_1STAR); } else if (exp[2] == "2") { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_2STAR); } else if (exp[2] == "3") { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_3STAR); } else { PlayerField.Add(int.Parse(exp[1]), FieldStatus.FIELD_EMPTY); } } PlayerMonster.Load(); } file.Close(); }
public void RegisterAsset(AssetViewModel asset) { _assetList.Add(asset); PlayerItems.Add(new AssetPlayerItem(asset)); asset.Player.LoopAnimation = false; if (SelectedMainAnimation == null) { SelectedMainAnimation = PlayerItems.First(); } OnEnableChanged(IsEnabled); }
private void ItemClickHander() { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.transform != null) { for (int i = 0; i < colliderList.Count; i++) { if (colliderList[i] == hit.transform.gameObject) { GetComponent <BuffEffect>().AddBuff(itemList[i]); PlayerItems.Add(itemList[i].name, -1); itemList.RemoveAt(i); this.Hide(); break; } } } }
// Update is called once per frame void Update() { if (Input.GetMouseButtonUp(0)) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); if (hit.transform != null) { for (int i = 0; i < colliderList.Count; i++) { if (hit.transform.gameObject == colliderList[i].gameObject) { if (PlayerCoin.Get() >= itemList[i].GetComponent <Item>().Cost) { PlayerCoin.Spend(itemList[i].GetComponent <Item>().Cost); PlayerItems.Add(itemList[i].name, 1); } } } } } }
public CharSaveResponse(SaveReader playerData, string hash = null) { Data = playerData.GetBytes(true); // true is important! Hash = (hash != null) ? hash : Helper.MD5(Data); HashWithOriginalStat = (hash != null) ? hash : Helper.MD5(playerData.GetBytes(true, true)); // true is important!; Version = playerData.Version; TimeStamp = playerData.TimeStamp; // items foreach (var i in playerData.Inventory.PlayerItems) { PlayerItems.Add(new CharItemResponse(i)); } foreach (var i in playerData.Inventory.CorpseItems) { CorpseItems.Add(new CharItemResponse(i)); } foreach (var i in playerData.Inventory.GolemItems) { GolemItems.Add(new CharItemResponse(i)); } foreach (var i in playerData.Inventory.MercItems) { MercItems.Add(new CharItemResponse(i)); } Name = playerData.Character.Name; Class = playerData.Character.Class; Died = playerData.Character.Died; Expansion = playerData.Character.Expansion; Hardcore = playerData.Character.Hardcore; Ladder = playerData.Character.Ladder; HasMercenary = playerData.Character.HasMercenary; MercenaryExp = playerData.Character.MercenaryExp; MercenaryNameId = playerData.Character.MercenaryNameId; MercenaryType = playerData.Character.MercenaryType; Progression = playerData.Character.Progression; BaseHitpoints = playerData.Stat.BaseHitpoints; BaseMana = playerData.Stat.BaseMana; BaseStamina = playerData.Stat.BaseStamina; DeathCount = playerData.Stat.DeathCount; Dexterity = playerData.Stat.Dexterity; Energy = playerData.Stat.Energy; Experience = playerData.Stat.Experience; Gold = playerData.Stat.Gold; GoldBank = playerData.Stat.GoldBank; Hitpoints = playerData.Stat.Hitpoints; KillCount = playerData.Stat.KillCount; Level = playerData.Stat.Level; Mana = playerData.Stat.Mana; SkillPoints = playerData.Stat.SkillPoints; Stamina = playerData.Stat.Stamina; StatPoints = playerData.Stat.StatPoints; Strength = playerData.Stat.Strength; Vitality = playerData.Stat.Vitality; for (var i = 0; i < playerData.Skill.Length; i++) { Skills.Add(byte.Parse(playerData.Skill[i].ToString())); } }
private void ShowGameEnd() { if (!messageBox.activeSelf) { int bonusMin = (PlayerMonster.IndexEnemy + 1) * 9; int bonusMax = (PlayerMonster.IndexEnemy + 1) * 12; if (playerHealth <= 0) { bonusMin = (PlayerMonster.IndexEnemy + 1) * 1; bonusMax = (PlayerMonster.IndexEnemy + 1) * 3; } int goldBonus = Random.Range(bonusMin, bonusMax); PlayerCoin.Add(goldBonus); GameObject gold = messageBox.transform.FindChild("GoldDisplay").gameObject; gold.GetComponent <TextMesh>().text = "+" + goldBonus; // Apply database foreach (GameObject go in activeMonster) { PlayerMonster.Get(go.GetComponent <Monster>().StorageIndex).exp = go.GetComponent <Monster>().Exp; } List <GameObject> dropItem = new List <GameObject>(); foreach (GameObject item in Reference.Asset.itemTemplate) { int rand = Random.Range(0, 100); if (rand <= item.GetComponent <Item>().DropWeight) { PlayerItems.Add(item.name, 1); dropItem.Add(item); } } int count = 0; foreach (GameObject go in dropItem) { GameObject item = (GameObject)Instantiate(go, new Vector3(count, 0, 0), Quaternion.identity); item.GetComponent <SpriteRenderer>().sortingOrder = 2; count++; } switch (defeatedEnemy) { case 0: if (PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_3STAR && PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_2STAR && PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_1STAR) { PlayerField.Add(PlayerMonster.IndexEnemy, FieldStatus.FIELD_FAILED); } break; case 1: if (PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_3STAR && PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_2STAR) { PlayerField.Add(PlayerMonster.IndexEnemy, FieldStatus.FIELD_1STAR); } break; case 2: if (PlayerField.Get(PlayerMonster.IndexEnemy) != FieldStatus.FIELD_3STAR) { PlayerField.Add(PlayerMonster.IndexEnemy, FieldStatus.FIELD_2STAR); } break; case 3: PlayerField.Add(PlayerMonster.IndexEnemy, FieldStatus.FIELD_3STAR); break; } messageBox.SetActive(true); } GameObject title = messageBox.transform.FindChild("TextHelper").gameObject; if (playerHealth > 0) { title.GetComponent <TextMesh>().text = "Victory"; title.GetComponent <TextMesh>().color = new Color(255, 226, 0); } else { title.GetComponent <TextMesh>().text = "Defeated"; title.GetComponent <TextMesh>().color = new Color(233, 0, 0); } }