public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs) { selectedObject = draggingEventArgs.TargetGameObject; originalLayer = selectedObject.layer; originalSortingLayerOrder = selectedObject.GetComponent <SpriteRenderer>().sortingOrder; selectedObject.GetComponent <SpriteRenderer>().sortingOrder += 100; selectedObject.layer = 30; // 30 is the intangible to player layer }
public void OnLineOfSightBlocked(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs) { throw new NotImplementedException(); }
public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs) { m_Animator.SetBool("isCasting", true); }
public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs) { gameObjectCurrentlyBeingDragged = draggingEventArgs.TargetGameObject; }
public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs) { throw new NotImplementedException(); }
public void OnLineOfSightBlocked(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs) { m_LightningScript.ClosestBlockingObject = draggingEventArgs.ClosestBlockingGameObject; }
public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs) { m_LightningScript.Begin(draggingEventArgs.OriginGameObject.transform, draggingEventArgs.TargetGameObject.transform, draggingEventArgs.ClosestBlockingGameObject); }