예제 #1
0
 public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs)
 {
     selectedObject            = draggingEventArgs.TargetGameObject;
     originalLayer             = selectedObject.layer;
     originalSortingLayerOrder = selectedObject.GetComponent <SpriteRenderer>().sortingOrder;
     selectedObject.GetComponent <SpriteRenderer>().sortingOrder += 100;
     selectedObject.layer = 30; // 30 is the intangible to player layer
 }
예제 #2
0
 public void OnLineOfSightBlocked(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs)
 {
     throw new NotImplementedException();
 }
예제 #3
0
 public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs)
 {
     m_Animator.SetBool("isCasting", true);
 }
 public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs)
 {
     gameObjectCurrentlyBeingDragged = draggingEventArgs.TargetGameObject;
 }
예제 #5
0
 public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs)
 {
     throw new NotImplementedException();
 }
예제 #6
0
 public void OnLineOfSightBlocked(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs)
 {
     m_LightningScript.ClosestBlockingObject = draggingEventArgs.ClosestBlockingGameObject;
 }
예제 #7
0
 public void OnDraggingBegins(object sender, PlayerItemDragger.DraggingEventArgs draggingEventArgs)
 {
     m_LightningScript.Begin(draggingEventArgs.OriginGameObject.transform, draggingEventArgs.TargetGameObject.transform, draggingEventArgs.ClosestBlockingGameObject);
 }