public void TestBlueSpaceLand() { GameObject player = PlayerInventoryTest.CreatePlayerGameObject(); GameObject blueSpace = CreateBlueSpace(); AbstractSpace blueSpaceComponent = blueSpace.GetComponent <AbstractSpace>(); blueSpaceComponent.StartCoroutine(blueSpaceComponent.OnPlayerLand(player)); Assert.AreEqual(3, player.GetComponent <PlayerInventory>().Coins); }
public void TestRedSpaceLand() { GameObject player1 = PlayerInventoryTest.CreatePlayerGameObject(); GameObject player2 = PlayerInventoryTest.CreatePlayerGameObject(); PlayerInventory pi1 = player1.GetComponent <PlayerInventory>(); PlayerInventory pi2 = player2.GetComponent <PlayerInventory>(); pi1.AddCoins(10); pi2.AddCoins(2); GameObject redSpace = CreateRedSpace(); AbstractSpace redSpaceComponent = redSpace.GetComponent <AbstractSpace>(); redSpaceComponent.StartCoroutine(redSpaceComponent.OnPlayerLand(player1)); redSpaceComponent.StartCoroutine(redSpaceComponent.OnPlayerLand(player2)); Assert.AreEqual(7, pi1.Coins); Assert.AreEqual(0, pi2.Coins); }