public override void Initialize() { base.Initialize(); inventoryHandler = GameAccesPoint.Instance.mainGameState._playerController._player.inventoryHandler; _isOnGround = true; }
private void Awake() { playerAnimController = GetComponent <Animator>(); playerCollider = GetComponent <BoxCollider>(); playerInput = GetComponent <PlayerInputHandler>(); playerMovement = GetComponent <PlayerMovementHandler>(); playerInventory = GetComponent <PlayerInventoryHandler>(); }
// <<--------------------------------------------- SET UP PLAYER HANDLE INVENTORY ------------------------------------------- >> // public void SetPlayerInventoryHandler(PlayerInventoryHandler _pInHand) { pInventoryHandler = _pInHand; }
// --------------- INVENTORY --------------- #region INVENTORY public void AddPlayerInventoryHandler(PlayerInventoryHandler inventoryHandler) // TODO: Find and implement safer way or apply safety { this.inventoryHandler = inventoryHandler; }
void Start() { pInventoryHandler = Toolbox.GetInstance().GetPlayerManager().GetPlayerInventoryHandler(); inventory = Toolbox.GetInstance().GetPlayerManager().GetInventoryManager().inventory; pCon = GetComponent <PlayerController>(); }