void LateUpdate() { if (Input.GetKey(KeyCode.UpArrow)) { weight += 1 * Time.deltaTime; } if (Input.GetKey(KeyCode.DownArrow)) { weight -= 1 * Time.deltaTime; } if (Input.GetKey(KeyCode.Y)) { x += 1; } if (Input.GetKey(KeyCode.U)) { y += 1; } if (Input.GetKey(KeyCode.I)) { z += 1; } if (Input.GetKey(KeyCode.H)) { x -= 1; } if (Input.GetKey(KeyCode.J)) { y -= 1; } if (Input.GetKey(KeyCode.K)) { z -= 1; } if (Input.GetKey(KeyCode.P)) { Debug.Log(weight); } ThisPlayer.Update(); hotbar.Update(); MyCamera.SetActive(true); localGUI.gameObject.SetActive(true); Vector3 Data = Player1Stats.GetData(); StaminaBar.transform.localScale = new Vector3(Data.y / 100, 1, 1); HealthBar.transform.localScale = new Vector3(Data.x / 100, 1, 1); SanityBar.transform.localScale = new Vector3(Data.z / 100, 1, 1); ThisAudioManager.Update(100 - Data.z); }
void LateUpdate() { if (PV.IsMine) { if (!PlayedMusic) { PlayedMusic = true; ThisAudioManager.PlayMusic(); } if (input.GetKeyDown("escape")) { if (OldState == null) { OldState = ThisPlayer.GetState(); ThisPlayer.SetState(PauseMenu); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; menu.SetActive(true); } else { Resume(); } } ThisPlayer.Update(); hotbar.Update(); input.Update(); MyCamera.SetActive(true); MyFBOCam.SetActive(true); UIElements.SetActive(true); Vector3 Data = Player1Stats.GetData(); StaminaBar.transform.localScale = new Vector3(Data.y / 100, 1, 1); HealthBar.transform.localScale = new Vector3(Data.x / 100, 1, 1); SanityBar.transform.localScale = new Vector3(Data.z / 100, 1, 1); ThisAudioManager.Update(Data.z); } }