void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Player") { PlayerInv_Script pi = col.GetComponent <PlayerInv_Script>(); if (pi.BloodAmount < pi.MaxBloodAmount) { pi.GainBlood(BloodValue); Destroy(this.gameObject); } } }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "Enemy" && _playerInput._doDamage) { col.GetComponent <Enemey_Script>().Death(); Destroy(col.gameObject); _playerInv.GainBlood(BloodGain); float r = Random.Range(0.9f, 1.4f); _audioSource.pitch = r; _audioSource.PlayOneShot(_playerInv.AudioClips[2]); } }