public void GivePet()
 {
     refereces.GetComponent <ReferencesScript>().pet = Instantiate(petPrefab, petInstantiatePos.position, petInstantiatePos.rotation);
     dialogueBox.SetActive(false);
     character.GetComponent <PlayerMovement>().Unlock();
     pISys.Unlock();
 }
 void UnlockCharacter()
 {
     pMov.Unlock();
     pISys.Unlock();
 }