예제 #1
0
    public void OnCollisionEnter2D(Collision2D collision)
    {
        EnemyBaseEngine enemyBaseEngine = collision.gameObject.GetComponent <EnemyBaseEngine>();

        if (enemyBaseEngine == null)
        {
            return;
        }
        PlayerInteractionEffect playerInteractionEffect = PlayerInteractionCounter.GerInteractionResult(enemyBaseEngine);

        switch (playerInteractionEffect)
        {
        case PlayerInteractionEffect.fullConsume:
            FullConsume(enemyBaseEngine.stats);
            enemyBaseEngine.Deactivate();
            return;

        case PlayerInteractionEffect.partialConsume:
            Vector2 collisionPointPC = collision.contacts[0].point;
            PartialConsume(enemyBaseEngine.stats);
            enemyBaseEngine.Deactivate(collisionPointPC);
            return;
        }
        Vector2 collisionPoint = collision.contacts[0].point;
        // if (enemyBaseEngine.stats.mass * enemyBaseEngine.stats.solidValue / Consts.playerStrongMutipluer < PlayerStats.instance.Mass * PlayerStats.instance.SolidValue)
        // {
        //     FullConsume(enemyBaseEngine.stats);
        //     enemyBaseEngine.Deactivate();
        //     return;
        // }
        //Vector2 collisionPoint = collision.contacts[0].point;
        // if (enemyBaseEngine.stats.mass * enemyBaseEngine.stats.solidValue / Consts.playerAlsoStrongMutipluer < PlayerStats.instance.Mass * PlayerStats.instance.SolidValue)
        // {
        //     PartialConsume(enemyBaseEngine.stats);
        //     enemyBaseEngine.Deactivate(collisionPoint);
        //     return;
        // }
        // if (enemyBaseEngine.stats.mass / Consts.massiveButNonSolidMass < PlayerStats.instance.Mass
        //     && enemyBaseEngine.stats.solidValue* Consts.massiveButNonSolidSloidValue < PlayerStats.instance.SolidValue)
        // {
        //    // Vector2 collisionPoint = collision.contacts[0].point;
        //     PartialConsume(enemyBaseEngine.stats);
        //     enemyBaseEngine.Deactivate(collisionPoint);
        //     return;
        // }
        Vector2 jumpBackDirection = (Vector2)AllObjectData.instance.go.transform.position - collisionPoint;

        print("Jump Back");
        PlayerMovement.instance.AddForce(jumpBackDirection.normalized);
        LoseMass(); //Jump back losing mass//
    }
예제 #2
0
    private Color GetEnemyColorAccordingToPlayerStats()
    {
        PlayerInteractionEffect playerInteractionEffect = PlayerInteractionCounter.GerInteractionResult(this);

        switch (playerInteractionEffect)
        {
        case PlayerInteractionEffect.fullConsume:
            return(Consts.fullConsumableColor);

        case PlayerInteractionEffect.partialConsume:
            return(Consts.partialConsumableColor);

        case PlayerInteractionEffect.itConsumesPlayer:
            return(Consts.notConsumableColor);
        }
        return(Consts.canbeConsumedColor);
    }