// Start is called before the first frame update void Start() { screenDimensions = new Vector2(Screen.width, Screen.height); /* * positionsOfNames[0] = 1040; * positionsOfNames[1] = 1000; * positionsOfNames[2] = 960; * positionsOfNames[3] = 920; * positionsOfNames[4] = 880; * positionsOfNames[5] = 840; */ positionsOfNames[0] = screenDimensions.y - 50; positionsOfNames[1] = screenDimensions.y - 90; positionsOfNames[2] = screenDimensions.y - 130; positionsOfNames[3] = screenDimensions.y - 170; positionsOfNames[4] = screenDimensions.y - 210; positionsOfNames[5] = screenDimensions.y - 250; positionsOfNames[6] = screenDimensions.y - 290; positionsOfNames[7] = screenDimensions.y - 330; gotItems = false; deadGoatIndex = 0; instance = GetComponentInParent <PlayerInstanceGenerator>(); }
private void Start() { WinMenuUI.SetActive(false); instance = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerInstanceGenerator>(); canModify = true; danceDone = false; }
// Start is called before the first frame update void Start() { instance = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerInstanceGenerator>(); allowRise = false; startPos = transform.position; endPos = new Vector3(transform.position.x, endPosValue, transform.position.z); speed = 1.25f; }
// Start is called before the first frame update void Start() { goal.enabled = true; platformRule.enabled = false; waterRule.enabled = false; snowballRule.enabled = false; StartCoroutine("timerTillDisactive"); instance = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerInstanceGenerator>(); //WaterUI = instance.gameObject.GetComponent<RankingSystem>(); waterCountdown = false; }
private void Awake() { if (instanceOBJ == null) // Only keep this instance of this object alive. Dont destroy it after changing scenes and destroy any duplicates { instanceOBJ = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); Instance = GetComponent <PlayerInputManager>(); changed = false; gotRankings = false; }
// Start is called before the first frame update void Start() { DontDestroyOnLoad(gameObject.transform.root.gameObject); anim = GetComponent <Animator>(); MountainPoints[0] = new Vector3(0, -2.35f, 0); MountainPoints[1] = new Vector3(0, -76.8f, -48f); MountainPoints[2] = new Vector3(0, 214, 115.8f); MountainPoints[3] = new Vector3(0, -351.2f, 158.7f); instance = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerInstanceGenerator>(); onGround = false; jumpPressure = 0f; minJumpValue = 5f; maxJumpPressure = 5f; maxfallSpeed = -1f; rb = GetComponent <Rigidbody>(); offset = new Vector3(transform.position.x, transform.position.y - 1f, transform.position.z); isCreated = true; PlayerControlActive = false; isOnMountain = true; arrowColourR = 1f; arrowColourG = 0f; VisibleAimLine = lineRendererAim.GetComponent <LineRenderer>(); AddGoatCam = true; m_AudioSource = GetComponent <AudioSource>(); aboutToLand = false; collDone = false; arduinoScript = instance.gameObject.GetComponentInChildren <AriunoListener>(); rankingAquired = false; LaunchCharged = LaunchChargedParticles.GetComponent <ParticleSystem>(); jumpChargeTime = UnityEngine.Random.Range(0.1f, 1f); // used instead of arduino since no access to it right now MountainStartPoint = new Vector3(transform.localPosition.x, transform.localPosition.y, transform.position.z); MountainEndPoint = new Vector3(-3.4f, 407.8f, 0f); // OLD Z was 11.2 MountainMidPoint = new Vector2(80, 139); MountainPoints[0] = new Vector3(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z); }
// Start is called before the first frame update void Start() { instance = GameObject.FindGameObjectWithTag("PlayerManager").GetComponent <PlayerInstanceGenerator>(); }